Page 53 of 70
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Tue Jul 05, 2022 4:54 am
by Blanketghost
Recifense wrote: ↑Mon Jul 04, 2022 9:40 pm
Hi guys,
A table for version 3.4.5 (a361) was added at the first post.
Cheers!
Thanks for the update, Recifense. Exactly the thing I need right now after the exam season.
As always, cheers!
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Tue Jul 05, 2022 3:43 pm
by no-ip.set
thanks for the update rece
unfortunately still not working for me -- though someone in the thread had pointed out it might be gigastructure mod's fault.
does anyone has a workaround/updated version that somehow compatible with the mod? thanks
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Thu Jul 14, 2022 1:06 pm
by EzTacticc
How are people editing races these days?
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Thu Jul 14, 2022 4:38 pm
by Namelessy
Updated the
extension table. Removed mega structures as it was the same as Recifences, AND it needed Recifenses table to work anyway.
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Sat Jul 16, 2022 2:00 am
by ANC46
Thank you, ever so, for updating the table Mr. Recifense. Blessings.
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Sun Jul 17, 2022 12:43 pm
by CptWindwalker82
Is there any hope/update for when the espionage options may return?
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Mon Jul 18, 2022 8:34 pm
by LukeSantosC
Hello, i have a problem with the table, since 3.4.2 and Overlord, the option to complete a special project in one month doesn't work, it skips 1/5 of the progress, then goes as if the cheat was not activated, i have all dlcs and no mods.
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Tue Jul 19, 2022 7:48 pm
by Namelessy
Added a (not very well tested) spy mission progress in a day script to the
extension table. It
seems to work on my machine at least...
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Wed Jul 27, 2022 4:08 pm
by CptWindwalker82
Namelessy wrote: ↑Tue Jul 19, 2022 7:48 pm
Added a (not very well tested) spy mission progress in a day script to the
extension table. It
seems to work on my machine at least...
You're a hero! Seems to work for me too (currently on v3.4.4) but only the spy *missions*. Infiltration itself is still slow as heck.
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Mon Aug 08, 2022 9:50 pm
by rudm09
Hey is there any mod that lets you see chosen civics in other tab or something?When i try to add more than 14 civics the scrollbar bugs out and i cant select more im using dynamic ui mod
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Thu Aug 11, 2022 9:32 pm
by shouppy
LukeSantosC wrote: ↑Mon Jul 18, 2022 8:34 pm
Hello, i have a problem with the table, since 3.4.2 and Overlord, the option to complete a special project in one month doesn't work, it skips 1/5 of the progress, then goes as if the cheat was not activated, i have all dlcs and no mods.
Me too
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Fri Sep 09, 2022 9:53 am
by Savages
I thought that the table wasnt working correctly.. but now I noticed why.. it works fine in a singleplayer game. I however am now single-playing a multiplayer-savefile. Some things a working (leaders), but the generic resources are showing really high incorrect numbers.
I am not sure when this started, because I know that it was working in 3.4.2, when i was playing an older multiplayer-savefile.
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Fri Sep 09, 2022 9:30 pm
by JohnFrek
Is there still an option to enable console / dev command with newest cheat table during modded / ironman mode?
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Sat Sep 10, 2022 1:39 am
by starfuryzeta
JohnFrek wrote: ↑Fri Sep 09, 2022 9:30 pm
Is there still an option to enable console / dev command with newest cheat table during modded / ironman mode?
Namelessy's extension table does that.
viewtopic.php?p=188245#p188245
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Posted: Sat Sep 10, 2022 12:49 pm
by Savages
so is there a solution to make ResourceInfo working again on a MP-savefile? Its probably because I am not player 0?