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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Jul 05, 2022 4:54 am
by Blanketghost
Recifense wrote:
Mon Jul 04, 2022 9:40 pm
Hi guys,

A table for version 3.4.5 (a361) was added at the first post.

Cheers!
Thanks for the update, Recifense. Exactly the thing I need right now after the exam season.

As always, cheers!

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Jul 05, 2022 3:43 pm
by no-ip.set
thanks for the update rece

unfortunately still not working for me -- though someone in the thread had pointed out it might be gigastructure mod's fault.

does anyone has a workaround/updated version that somehow compatible with the mod? thanks

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Jul 14, 2022 1:06 pm
by EzTacticc
How are people editing races these days?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Jul 14, 2022 4:38 pm
by Namelessy
Updated the extension table. Removed mega structures as it was the same as Recifences, AND it needed Recifenses table to work anyway.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sat Jul 16, 2022 2:00 am
by ANC46
Thank you, ever so, for updating the table Mr. Recifense. Blessings.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sun Jul 17, 2022 12:43 pm
by CptWindwalker82
Is there any hope/update for when the espionage options may return?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Jul 18, 2022 8:34 pm
by LukeSantosC
Hello, i have a problem with the table, since 3.4.2 and Overlord, the option to complete a special project in one month doesn't work, it skips 1/5 of the progress, then goes as if the cheat was not activated, i have all dlcs and no mods.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Jul 19, 2022 7:48 pm
by Namelessy
Added a (not very well tested) spy mission progress in a day script to the extension table. It seems to work on my machine at least...

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Wed Jul 27, 2022 4:08 pm
by CptWindwalker82
Namelessy wrote:
Tue Jul 19, 2022 7:48 pm
Added a (not very well tested) spy mission progress in a day script to the extension table. It seems to work on my machine at least...
You're a hero! Seems to work for me too (currently on v3.4.4) but only the spy *missions*. Infiltration itself is still slow as heck. :D

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Aug 08, 2022 9:50 pm
by rudm09
Hey is there any mod that lets you see chosen civics in other tab or something?When i try to add more than 14 civics the scrollbar bugs out and i cant select more im using dynamic ui mod

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Aug 11, 2022 9:32 pm
by shouppy
LukeSantosC wrote:
Mon Jul 18, 2022 8:34 pm
Hello, i have a problem with the table, since 3.4.2 and Overlord, the option to complete a special project in one month doesn't work, it skips 1/5 of the progress, then goes as if the cheat was not activated, i have all dlcs and no mods.
Me too

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Fri Sep 09, 2022 9:53 am
by Savages
I thought that the table wasnt working correctly.. but now I noticed why.. it works fine in a singleplayer game. I however am now single-playing a multiplayer-savefile. Some things a working (leaders), but the generic resources are showing really high incorrect numbers.

I am not sure when this started, because I know that it was working in 3.4.2, when i was playing an older multiplayer-savefile.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Fri Sep 09, 2022 9:30 pm
by JohnFrek
Is there still an option to enable console / dev command with newest cheat table during modded / ironman mode?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sat Sep 10, 2022 1:39 am
by starfuryzeta
JohnFrek wrote:
Fri Sep 09, 2022 9:30 pm
Is there still an option to enable console / dev command with newest cheat table during modded / ironman mode?
Namelessy's extension table does that. viewtopic.php?p=188245#p188245

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sat Sep 10, 2022 12:49 pm
by Savages
so is there a solution to make ResourceInfo working again on a MP-savefile? Its probably because I am not player 0? :?: :|