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Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Thu Jun 16, 2022 10:04 am
by atrimus
Just curious when will we get a new and working version? and till then which one should we be using?

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Thu Jun 16, 2022 12:23 pm
by Lord Blade
The current table seems to work fine. I've been using it, with the add on, without issues.

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Thu Jun 16, 2022 2:57 pm
by Kaedus
atrimus wrote:
Thu Jun 16, 2022 10:04 am
Just curious when will we get a new and working version? and till then which one should we be using?
just curious, but is it really easier to write a comment than to start the game and see that table 3.4.2 works like this?

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 17, 2022 12:42 pm
by atrimus
Kaedus wrote:
Thu Jun 16, 2022 2:57 pm
atrimus wrote:
Thu Jun 16, 2022 10:04 am
Just curious when will we get a new and working version? and till then which one should we be using?
just curious, but is it really easier to write a comment than to start the game and see that table 3.4.2 works like this?
Yes, by far yes

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Tue Jun 21, 2022 1:25 pm
by zzpudimzz
game got updated to 3.4.4. table not working,

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Wed Jun 22, 2022 11:30 am
by Alaunus
ethics: stellaris.exe+24E2084
civics: stellaris.exe+24E2078

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Wed Jun 22, 2022 9:49 pm
by Grubbs008
zzpudimzz wrote:
Tue Jun 21, 2022 1:25 pm
game got updated to 3.4.4. table not working,
Yeah, it won't even attach after the patch.

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Wed Jun 22, 2022 9:55 pm
by Antilitist
:o
I'll wait, perfection takes time. LoL :wub:

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Thu Jun 23, 2022 11:28 pm
by tscolin
The updated table is on his patreon. Recifenses patreon is worth it!

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 24, 2022 1:30 am
by niujo
tscolin wrote:
Thu Jun 23, 2022 11:28 pm
The updated table is on his patreon. Recifenses patreon is worth it!
Sorry for being poor hahaha i going to wait a little more ... How many week we need to wait?

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 24, 2022 2:51 am
by Korvax
tscolin wrote:
Thu Jun 23, 2022 11:28 pm
The updated table is on his patreon. Recifenses patreon is worth it!
I am content with waiting for a public release, it's not like Paradox churns out patches or even hot-fixes for Stellaris at a breakneck pace.

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 24, 2022 8:31 am
by Alaunus
Because I was asked what the previous cryptic two liner meant I will elaborate.

Those are the new offsets for species creation in the add-on table. Achievements with mods & ironman console still work just fine. Just gotta remember to enable those while stellaris is still loading.

Step by step guide how to find the changed offsets next patch:
- navigate to <yoursteamdirectory>/steamapps/common/Stellaris/common/defines
- open 00_defines.txt
- find ETHOS_MAX_POINTS and GOVERNMENT_CIVIC_POINTS_BASE
- change one into 123456 and the other into 234567
- save and start stellaris without any mods loaded
- go into new game - create species - civic tab. check that the changed values applied
- search them with cheatengine
- change 00_defines.txt back to the original values
- load the stellaris add-on table (currently still v3.4.3 (9d15) extension)
- start stellaris with your mods
- navigate to <== Stellaris Extension | <==== Pointers | <== Race Editing/Creation
- rightclick on the address tab of Ethic Points: Change record -> Address
- enter the new offset you found earlier
- repeat for Civic Picks
- save your table

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 24, 2022 10:58 am
by forumscout
Alaunus wrote:
Fri Jun 24, 2022 8:31 am
Because I was asked what the previous cryptic two liner meant I will elaborate.

Thanks a ton, Alaunus! I appreciate the info, and will try to be self-supporting.

Regards,
forumscout

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 24, 2022 2:56 pm
by Namelessy
Alaunus wrote:
Fri Jun 24, 2022 8:31 am
Because I was asked what the previous cryptic two liner meant I will elaborate.

Those are the new offsets for species creation in the add-on table. Achievements with mods & ironman console still work just fine. Just gotta remember to enable those while stellaris is still loading.

Step by step guide how to find the changed offsets next patch:
<snip>
You can also do it inside CE (which is what I do). Start Stellaris, start CE, attach CE to Stellaris process.

Click on "Memory view", then in the menu of the memory view'er, go to "Tools" -> "Dissect code", make sure Stellaris.exe is selected (it should be by default), and click start. Wait until it is done.

Then, also in the memory view'er, go to "View" -> "Referenced Strings". There you can search for "ETHOS_MAX_POINTS" and "GOVERNMENT_CIVIC_POINTS_BASE" (without the quotation marks). When it is selected, on the right pane you can see where it is referenced, click on this (either click, double click, or right click and "show in disassembler", I don't quite remember). Scroll a little bit up and you should see something like:
mov <register>,stellaris.exe+24E2078 as the command, and (3) as the comment.

Then just change the script to "<Address>stellaris.exe+24E2078</Address>" at the correct place (if you scroll up or down, depending on which you searched for, you can see the other as well, and don't need to search for it), or I guess you can do it directly in CE if you have the table loaded, never tried that one myself.

As an added bonus, if you in the extension table change
"stellaris.exe"+025EB188
to
"stellaris.exe"+025FEFD8
(all occurances), the species list will work as well.

Re: Stellaris Nemesis x64 v3.4.2 (GM and More) 2022-May-22

Posted: Fri Jun 24, 2022 3:52 pm
by Alaunus
Namelessy wrote:
Fri Jun 24, 2022 2:56 pm
[...]go to "Tools" -> "Dissect code", [...] and click start. Wait until it is done.[...]
Fairly confident my potato rig would need hours to process that :P