Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13

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Xaenyr
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Xaenyr »

zufield wrote:
Mon Oct 21, 2019 4:53 am
There was some kinda patch that made everything not work properly.
Can you explain?
Because i have done a rapid test, and quick research, pretty quick fleet movement, and ressources works fine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Y'all looking forward to the patch today? :P
Will it break things? Won't it? Who knows!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Recifense »

Hey guys,

I did a smoke test and all seems to be working fine.

Please let me know if you find any issue.

Cheers!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Gehenna »

Noticing some of the scripts get a little wonky occasionally. Unmodded game, so I don't thiiiink its the game itself.

Also, the extension table is all kinds of broken. Can use it for pointers, but its scripts are dead.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Gehenna wrote:
Fri Oct 25, 2019 4:40 am
Noticing some of the scripts get a little wonky occasionally. Unmodded game, so I don't thiiiink its the game itself.

Also, the extension table is all kinds of broken. Can use it for pointers, but its scripts are dead.
Mine works, try this one.

Xyarican wanted to speed up the aobscan using aobScanRegion, but that means it will break every update.
I replaced it with aobScanModule. It makes activating the script slower but it will resist small and even most major patches.

Edit: Updated and fixed last issues.
Attachments
Stellaris v2.5.0 Extension.CT
(88.48 KiB) Downloaded 2361 times
Last edited by CompactDisc on Fri Oct 25, 2019 6:55 pm, edited 1 time in total.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Gehenna »

CompactDisc wrote:
Fri Oct 25, 2019 7:43 am
Mine works, try this one.

Xyarican wanted to speed up the aobscan using aobScanRegion, but that means it will break every update.
I replaced it with aobScanModule. It makes activating the script slower but it will resist small and even most major patches.
WORKED LIKE A CHARM!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Logosh »

I'm having problem with one of the Extensions, the race modding one its not working i deleted the old one and downloaded the v2.5.0 here above but that does not work (also the v2.5.0 comes out as v2.4.1. I downloaded it twice) the rest seems to be 100%.

Thanks for your work and the enjoyment it brought/brings :D

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Logosh wrote:
Fri Oct 25, 2019 2:35 pm
I'm having problem with one of the Extensions, the race modding one its not working i deleted the old one and downloaded the v2.5.0 here above but that does not work (also the v2.5.0 comes out as v2.4.1. I downloaded it twice) the rest seems to be 100%.

Thanks for your work and the enjoyment it brought/brings :D
I actually didn't notice those :P My bad, I'll see if I can fix the entire thing.
Though if Xyarican gets there first, I won't have to bother of course ;)

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

I have updated the extension, now all scripts and pointers are functional again.
They should even work with modded species now.
viewtopic.php?f=4&t=9635&p=109394#p109394

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Logosh »

Works! Thanks a lot :)

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by cjtaser367 »

Minimum Resources isn't working for me please help

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Alaunus »

cjtaser367 wrote:
Sun Oct 27, 2019 2:42 am
Minimum Resources isn't working for me please help
Some popular mods break the table.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Alaunus wrote:
Sun Oct 27, 2019 9:05 am
cjtaser367 wrote:
Sun Oct 27, 2019 2:42 am
Minimum Resources isn't working for me please help
Some popular mods break the table.
Mods that alter the kind and amount of resources available can break tables.
One would have to design the table with mods in mind and even then it could break.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Alaunus »

CompactDisc wrote:
Sun Oct 27, 2019 10:32 am
Alaunus wrote:
Sun Oct 27, 2019 9:05 am
cjtaser367 wrote:
Sun Oct 27, 2019 2:42 am
Minimum Resources isn't working for me please help
Some popular mods break the table.
Mods that alter the kind and amount of resources available can break tables.
One would have to design the table with mods in mind and even then it could break.
If someone is at the point that a mod breaks the table it is probably easier to find an additional mod that has a similar functionality.

And I wasn't complaining CD. :D Just wanted to give a shot into the dark without going full into the 'error is in front of keyboard' territory.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by RenatoGF »

the mods that were conflicting in my game were Cultural Overhaul 2.3 [Ethics-Civics] and Unofficial Hive DLC: Forgotten Queens after I disabled these the table worked

Will the Recifense table be updated?

I only really use the "Pretty Quick Fleet Move" option

sorry for the bad english

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