Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13

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Alaunus
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Alaunus »

gotexan8 wrote:
Thu Sep 26, 2019 7:02 pm
ssd21345 wrote:
Thu Sep 26, 2019 3:43 pm
The cheat table won't activate on CE 7.0 but on 6.8.3 tho
Anybody know have a link to re-download 6.8.3? The only links on the official site are 7.0 and 6.7 or older.
Unless you made sure to manually uninstall 6.8.3 after upgrading to 7.0 there is a good chance the old install still is present on your system.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jimrdg
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by jimrdg »

sometime i just kind hate this game updates so frequently

Unaijamu
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Unaijamu »

Help us, Recifense, you're our only hope!

I'm fine with the game updating constantly, it means the devs actually want to improve the experience. Sadly it just means we need to readjust the whole table every time they tweak a setting.

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Garwaire
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Garwaire »

Quick query regarding the extension - anyone else unable to inject the cheats into the new Paradox Launcher?

balifor
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by balifor »

^^ Yup, an update went through a few days ago for Stellaris. I've been trying to find the new pointer for the exe but... I've never done it before. Apparently you do scans for something you can easily find (Energy) then compare to it the old pointers to figure out the new ones...

That's the part that lost onme.

Ghostwish
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Ghostwish »

Are there any working tables for the current version?

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Unaijamu »

Not at the moment, I've tried the last few iterations for the command line, none seem to work.

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Ghostwish »

Betcha they're trying to lock out cheat engine, to protect their precious achievements. ;)

NotBrendan
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by NotBrendan »

anyway to instant build the extra stages of mega structures

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Recifense
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Recifense »

Hi guys,

A table was added for version 2.4.1 at the first post.

Cheers!

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Garwaire
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Garwaire »

Thanks Recifense, you're a living legend!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by dovakhiin94 »

Does anyone have working enable console in Ironman script?
Last edited by dovakhiin94 on Mon Oct 14, 2019 10:50 pm, edited 1 time in total.

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Garwaire
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Garwaire »

Thank you so much @Xyarican for the update to the extension.
So far I've been having a god-awful day; but this little update has literally brought a massive grin to my face. Grinning like a teenage girl! :D

Much appreciated old boy! *pip pip*

T183R
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by T183R »

Thanks for the table and extended table update.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by zufield »

There was some kinda patch that made everything not work properly.

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