Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

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Alaunus
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Alaunus » Fri Sep 27, 2019 2:37 pm

gotexan8 wrote:
Thu Sep 26, 2019 7:02 pm
ssd21345 wrote:
Thu Sep 26, 2019 3:43 pm
The cheat table won't activate on CE 7.0 but on 6.8.3 tho
Anybody know have a link to re-download 6.8.3? The only links on the official site are 7.0 and 6.7 or older.
Unless you made sure to manually uninstall 6.8.3 after upgrading to 7.0 there is a good chance the old install still is present on your system.

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by jimrdg » Wed Oct 09, 2019 8:57 pm

sometime i just kind hate this game updates so frequently

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Unaijamu » Thu Oct 10, 2019 4:46 pm

Help us, Recifense, you're our only hope!

I'm fine with the game updating constantly, it means the devs actually want to improve the experience. Sadly it just means we need to readjust the whole table every time they tweak a setting.

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Garwaire » Thu Oct 10, 2019 8:21 pm

Quick query regarding the extension - anyone else unable to inject the cheats into the new Paradox Launcher?

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by balifor » Fri Oct 11, 2019 1:22 am

^^ Yup, an update went through a few days ago for Stellaris. I've been trying to find the new pointer for the exe but... I've never done it before. Apparently you do scans for something you can easily find (Energy) then compare to it the old pointers to figure out the new ones...

That's the part that lost onme.

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Ghostwish » Fri Oct 11, 2019 3:51 am

Are there any working tables for the current version?

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Unaijamu » Fri Oct 11, 2019 4:28 pm

Not at the moment, I've tried the last few iterations for the command line, none seem to work.

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Ghostwish » Fri Oct 11, 2019 8:51 pm

Betcha they're trying to lock out cheat engine, to protect their precious achievements. ;)

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by NotBrendan » Sat Oct 12, 2019 12:16 am

anyway to instant build the extra stages of mega structures

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Recifense » Sat Oct 12, 2019 12:27 am

Hi guys,

A table was added for version 2.4.1 at the first post.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Garwaire » Sat Oct 12, 2019 8:33 am

Thanks Recifense, you're a living legend!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by dovakhiin94 » Sun Oct 13, 2019 11:10 am

Does anyone have working enable console in Ironman script?
Last edited by dovakhiin94 on Mon Oct 14, 2019 10:50 pm, edited 1 time in total.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Garwaire » Mon Oct 14, 2019 7:30 pm

Thank you so much @Xyarican for the update to the extension.
So far I've been having a god-awful day; but this little update has literally brought a massive grin to my face. Grinning like a teenage girl! :D

Much appreciated old boy! *pip pip*

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by T183R » Tue Oct 15, 2019 9:12 am

Thanks for the table and extended table update.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by zufield » Mon Oct 21, 2019 4:53 am

There was some kinda patch that made everything not work properly.

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