Stellaris Federations x64 v2.8.1 (GM and More) 2020-Nov-20

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Omikronos
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by Omikronos »

handymanjvh wrote:
Thu Nov 05, 2020 10:31 pm
so i am not the only one ty was loosing me mind will wait for update lol ty
You're right. Almost the same hype as in the us presidential race.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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CompactDisc
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by CompactDisc »

tebtengri wrote:
Thu Nov 05, 2020 8:33 pm
CompactDisc wrote:
Thu Nov 05, 2020 8:05 am
The Stellaris team forgot to increment patch numbers? Looks like it at least :P
My guess was as 2.8.1 is the AI beta they didn't wanna be bothered, especially as it was probably a tiny patch.
Tiny patch my ass, they changed a lot of things internally :P

Anyhow, here's a preliminary table extension until Reci releases his table.
Attachments
Stellaris v2.8.0 (ce2a) Prelim Extension.CT
Partial table extension
(34.56 KiB) Downloaded 838 times

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ANC46
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by ANC46 »

How do I properly load the extension to get it to work? I've tried both loading the table first, then merging the extension, and also loading the extension first, then merging the table. Can't get Recifense's table to enable, no matter what I do.

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Eridanus
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by Eridanus »

ANC46 wrote:
Fri Nov 06, 2020 11:35 pm
How do I properly load the extension to get it to work? I've tried both loading the table first, then merging the extension, and also loading the extension first, then merging the table. Can't get Recifense's table to enable, no matter what I do.
Recinfense's table is currently not up to date, Compact only updated his extension in lieu of the main table update rolling out. Just have patience, and keep gaming.

Styrkyr
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by Styrkyr »

I'm fairly new to this and I'm sure I'm doing something wrong here, but when I load the table into CE (using 7.2 x64), I can see the script there, but it won't let me activate it. Any thoughts?

impera
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by impera »

Styrkyr wrote:
Sat Nov 07, 2020 8:41 am
I'm fairly new to this and I'm sure I'm doing something wrong here, but when I load the table into CE (using 7.2 x64), I can see the script there, but it won't let me activate it. Any thoughts?
It's what we all are facing currently, there was a small update which messed up some things. Need some time for the author to hopefully update it.

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Recifense
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by Recifense »

Hi guys,

A table was for version 2.8.0 (ce2a) was added at the first post.

Cheers!

HallowedWeasel
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by HallowedWeasel »

Thank you! :wub:

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ANC46
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by ANC46 »

Recifense wrote:
Sun Nov 08, 2020 11:07 pm
Hi guys,

A table was for version 2.8.0 (ce2a) was added at the first post.

Cheers!
Thank you, ever so. Christ bless. Have a peaceful and pleasant upcoming week. Now I can pretend to NOT embrace maximum suckage and actually be good at the game. :)

kurstein
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by kurstein »

thx for the nice work Recifense

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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by Sinestrus »

Cheers!

randomname
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by randomname »

Thank you Recifense and CompactDisc for making the tables.

Just want to check if the console cheat for 2.8 is work for everyone else?

Defaox
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by Defaox »

The table doesn't work for me, I looked up the game and it says its Version 2.80 a851. I'm not sure if they have been doing random quick updates, or they found a way to prevent Cheat Engine from working.

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Alaunus
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by Alaunus »

Defaox wrote:
Tue Nov 10, 2020 3:51 am
The table doesn't work for me, I looked up the game and it says its Version 2.80 a851. I'm not sure if they have been doing random quick updates, or they found a way to prevent Cheat Engine from working.
Time for the regular scheduled reminder:

Using mods will break the table.

Yes, even that tiny mod that doesn't even touch anything close to resources, shipspeed or whatever no longer works.

Stellaris is fickle that way.

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Griffihn
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-08

Post by Griffihn »

ok, what exactly is with the race editing script in CD's extension? i used to be able to run the UI Overhaul and Planetary Diversity mods (about 12 in total) and it would still activate, without issues. now, even without mods, it still won't activate, no matter what i do. wtf did the idiots at paradox do in the last patch? or am i doing something wrong and am not aware of it?

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