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Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

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STN
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Post by STN » Thu Jul 04, 2019 9:39 am

Ghostwish wrote:
Wed Jul 03, 2019 9:44 pm
Um, is anyone else getting a virus report for this table?
Browsers aren't antiviruses. Ignore it.
For site updates, follow FRF's official Twitter, Facebook

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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Post by badmad » Thu Jul 11, 2019 12:28 pm

Just a heads up, 2.3.3 is out (9b71)

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-11

Post by Recifense » Thu Jul 11, 2019 11:56 pm

Hi guys,

A table for version 2.3.3 was added at the first post.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Recifense » Sat Jul 13, 2019 12:21 am

Hi guys,

The table for version 2.3.3 was updated at the first post.

3 new features were added:

- Quick Excavation:
- Phases in 5 days [G] (new) (s12.0)
- Difficulty - always easy [H] (new) (s12.0)
- Minimum Clues (3) (new) (s12.0)

I have also added a pointer to Minor Artifacts.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by GoyimKnow » Fri Jul 26, 2019 1:25 pm

Recifense wrote:
Sat Jul 13, 2019 12:21 am
Hi guys,

The table for version 2.3.3 was updated at the first post.

3 new features were added:

- Quick Excavation:
- Phases in 5 days [G] (new) (s12.0)
- Difficulty - always easy [H] (new) (s12.0)
- Minimum Clues (3) (new) (s12.0)

I have also added a pointer to Minor Artifacts.

Cheers!


Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Elterin » Fri Jul 26, 2019 8:07 pm

GoyimKnow wrote:
Fri Jul 26, 2019 1:25 pm
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by GoyimKnow » Fri Jul 26, 2019 11:55 pm

Elterin wrote:
Fri Jul 26, 2019 8:07 pm
GoyimKnow wrote:
Fri Jul 26, 2019 1:25 pm
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
So no work around for this issue?

xk7pg
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by xk7pg » Sat Jul 27, 2019 5:36 am

Would it be possible to get a "purging completes within a month" feature, similar to pop growth but obviously for reduction instead?

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Alaunus » Sat Jul 27, 2019 7:31 am

GoyimKnow wrote:
Fri Jul 26, 2019 11:55 pm
Elterin wrote:
Fri Jul 26, 2019 8:07 pm
GoyimKnow wrote:
Fri Jul 26, 2019 1:25 pm
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
So no work around for this issue?
If you are using mods that break parts of a perfectly fine table you have several options:

- Find a mod that does the same thing.

- Search the values manually.

Personally the 'only' thing in Recifense's tables that I rely on are the movement options. With achievements jailbroken out of the checksum requirements nothing prevents you from going hogwild.

sonical
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by sonical » Sat Aug 10, 2019 6:39 pm

Hello, would it be possible to add the function to control the limit of the ressources stacks, like the energy stock or the mineral stock ?

Caius
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Caius » Sun Aug 11, 2019 8:59 pm

Thank you, Recifense. Maybe next month, assuming my limited income allows, I'll become a sub on your patreon. :)

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by gotexan8 » Mon Aug 26, 2019 11:09 pm

Anybody else having problems with these scripts after updating to CE7?

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