Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13

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STN
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Post by STN »

Ghostwish wrote:
Wed Jul 03, 2019 9:44 pm
Um, is anyone else getting a virus report for this table?
Browsers aren't antiviruses. Ignore it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

badmad
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Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Post by badmad »

Just a heads up, 2.3.3 is out (9b71)

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-11

Post by Recifense »

Hi guys,

A table for version 2.3.3 was added at the first post.

Cheers!

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Recifense »

Hi guys,

The table for version 2.3.3 was updated at the first post.

3 new features were added:

- Quick Excavation:
- Phases in 5 days [G] (new) (s12.0)
- Difficulty - always easy [H] (new) (s12.0)
- Minimum Clues (3) (new) (s12.0)

I have also added a pointer to Minor Artifacts.

Cheers!

GoyimKnow
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by GoyimKnow »

Recifense wrote:
Sat Jul 13, 2019 12:21 am
Hi guys,

The table for version 2.3.3 was updated at the first post.

3 new features were added:

- Quick Excavation:
- Phases in 5 days [G] (new) (s12.0)
- Difficulty - always easy [H] (new) (s12.0)
- Minimum Clues (3) (new) (s12.0)

I have also added a pointer to Minor Artifacts.

Cheers!


Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!

Elterin
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Elterin »

GoyimKnow wrote:
Fri Jul 26, 2019 1:25 pm
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.

GoyimKnow
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by GoyimKnow »

Elterin wrote:
Fri Jul 26, 2019 8:07 pm
GoyimKnow wrote:
Fri Jul 26, 2019 1:25 pm
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
So no work around for this issue?

xk7pg
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by xk7pg »

Would it be possible to get a "purging completes within a month" feature, similar to pop growth but obviously for reduction instead?

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Alaunus
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Alaunus »

GoyimKnow wrote:
Fri Jul 26, 2019 11:55 pm
Elterin wrote:
Fri Jul 26, 2019 8:07 pm
GoyimKnow wrote:
Fri Jul 26, 2019 1:25 pm
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
So no work around for this issue?
If you are using mods that break parts of a perfectly fine table you have several options:

- Find a mod that does the same thing.

- Search the values manually.

Personally the 'only' thing in Recifense's tables that I rely on are the movement options. With achievements jailbroken out of the checksum requirements nothing prevents you from going hogwild.

sonical
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by sonical »

Hello, would it be possible to add the function to control the limit of the ressources stacks, like the energy stock or the mineral stock ?

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Caius
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Caius »

Thank you, Recifense. Maybe next month, assuming my limited income allows, I'll become a sub on your patreon. :)

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by gotexan8 »

Anybody else having problems with these scripts after updating to CE7?

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by ssd21345 »

The cheat table won't activate on CE 7.0 but on 6.8.3 tho

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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by gotexan8 »

ssd21345 wrote:
Thu Sep 26, 2019 3:43 pm
The cheat table won't activate on CE 7.0 but on 6.8.3 tho
Anybody know have a link to re-download 6.8.3? The only links on the official site are 7.0 and 6.7 or older.

ssd21345
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Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by ssd21345 »

gotexan8 wrote:
Thu Sep 26, 2019 7:02 pm
ssd21345 wrote:
Thu Sep 26, 2019 3:43 pm
The cheat table won't activate on CE 7.0 but on 6.8.3 tho
Anybody know have a link to re-download 6.8.3? The only links on the official site are 7.0 and 6.7 or older.
https://github.com/cheat-engine/cheat-e ... /tag/6.8.3

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