Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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thelegg
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by thelegg »

It seems the crash issue is mod related, I would imagine UI mods.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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starfuryzeta
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by starfuryzeta »

thelegg wrote:
Thu May 20, 2021 9:31 am
It seems the crash issue is mod related, I would imagine UI mods.
Indeed. UI Overhaul Dynamic is one of the issues. Searching for more now.

ReLOAD07
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by ReLOAD07 »

UI Overhaul Dynamic has a "beta" (3.0.3) compatibility mod, subscribe to it and load it after UI Overhaul Dynamic.
It fixes the crash for me.

DaTroll
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by DaTroll »

It's literaly the first thin in "UI Overhaul Dynamic"s description
Spoiler
For 3.0.2 ✔️ - Use Beta for 3.0.3 ⚠️

📜 Changelog 📜 Beta Version Older Versions 2.8.1 2.7.2 Paradox Mods[mods.paradoxplaza.com]
⛓️ Mod Compatibility & Patches ⛓️
🏗️ Submods 🏗️
Can be used in multiplayer, even with players who doesn't use it!


⚠️ Playing on beta patch 3.0.3⚠️
Use the beta version.

no-ip.set
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by no-ip.set »

3.03 is live now, waiting patiently for an update :)

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Antilitist
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by Antilitist »

Getting this error message:
<< The array of byte named MSTP could not be found >>

Version: 3.0.3 (5edd)

Looks like I get to play the game and test my Mod when the new version comes out. :D

lostpassplease
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Re: Stellaris Nemesis x64 v3.0.2 (GM and More) 2021-Apr-24

Post by lostpassplease »

Waiting until you're done fam! Good work!

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Recifense
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Recifense »

Hi guys,

A table for version 3.0.3 (d281) was added at the first post.

Cheers!

Namelessy
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Namelessy »

Updated the pointers for the extension table.

TheGreen
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by TheGreen »

somehow the cheats don't work, i can activate the script and also the cheats, but they have no effect on the game.

i also tried different steps like reloading the save, load the script first, load the script after the save etc...

i have the table for 3.0.2 also game version 3.0.2 with the st new horizon mod.

Pundika
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Pundika »

Recifense wrote:
Sat Jun 15, 2019 2:43 pm
Hi guys,

Here is my table for "Stellaris Federations x64" version 3.0.3 (d281). The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Stellaris Nemesis x64
 Game Version  : 3.0.3 (d281)
 Game Sponsor  : Ubykh + WalletGifts + darkedone02 + hbpateiv + PF
 Process Name  : stellaris.exe
 Relevant Info : 64bits/Space RTS with Pause
 Script Version: 15.2 - AOB (x64)
 CE Version    : 7.0
 Release date  : 20-May-2021
 Author        : Recifense
 History:
 13-Jun-2019: First Release for 64bits (v2.3.1-7b85) (s11.0) (test_branch)
 13-Jun-2019: Release for 64bits (v2.3.1-bcd1) (s11.1)
 15-Jun-2019: AOB release of the script + Split Research (s11.2)
 18-Jun-2019: Release for 64bits (v2.3.2-00a6) (s11.3)
 11-Jul-2019: Release for 64bits (v2.3.3-9b71) (s11.4)
 12-Jul-2019: Quick Excavation (Phases in 5 days/Difficulty Level/minimum Clues) (s12.0)
 09-Oct-2019: Release for 64bits (v2.4.0-2226) (s12.1)
 10-Oct-2019: Release for 64bits (v2.4.1-73ad) (s12.2)
 19-Mar-2020: Release for 64bits (v2.6.0-6a97) (Federations) (s13.0)
 19-Mar-2020: Release for 64bits (v2.6.1-65d2) (s13.1)
 23-Mar-2020: A change for non-steam. Script is compliant with v2.6.0 (s13.2)
 15-Apr-2020: Release for 64bits (v2.6.3-ae56) (s13.3)
 12-May-2020: Release for 64bits (v2.7.1-a5aa) (s13.4)
 30-Oct-2020: Release for 64bits (v2.8.0-a756) (s13.5)(Necroids)
 01-Nov-2020: Fix for GM during Planet Invasion(s13.6)
 06-Nov-2020: Release for 64bits (v2.8.0-ce2a) (s14.0) (Colossus Quick Cracking is back)
 07-Nov-2020: Fix for Quick Research option    (S14.1)
 20-Nov-2020: Release for 64bits (v2.8.1-dfce) (s14.2)
 24-Nov-2020: Changed HPt for MOSM (v2.8.1-dfce) (s14.3)
 17-Apr-2021: Release for 64bits (v3.0.1-c04b) (s15.0)(Nemesis)
 24-Apr-2021: Release for 64bits (v3.0.2-91c1) (s15.1) + Improvements
 20-May-2021: Release for 64bits (v3.0.3-d281) (s15.2)
 Features:
 - Minimum Resources:                   [1]
   - Energy
   - Minerals
   - Food
   - Goods                                  (new)(v10.0)
   - Alloys                                 (new)(v10.0)
   - Influence
   - Unity (can be included or not)
 - Minimum Special Resources:           [2] (new)(v10.0)
   - Volatile Motes
   - Exotic Gases
   - Rare Crystals
   - Living Metals
   - Zro
   - Dark Matter
   - Nanites
 - Quick Research                       [3]
   - Special Projects Only              [31] (by TranscendPerfection)
 - Quick Task (for some ships):         [4]
   - Survey
   - Investigation
 - Quick Production                     [5]
   - Ship Construction
   - Troop Recruitment
 - Quick Colonization                   [6]
   - Phase 1 by ship
   - Phase 2 by the Player him/her/self
 - Quick Population Growth              [6] (new)(v10.0)
   - Beings    (a day)
   - Machines  (a month)                    (new)(s10.1)
 - Quick Buiding                        [7]
   - By Planet
     - All kind of Districts                (new)(v10.0)
     - Buildings
     - Clearing Blockers
   - By Constructor Ship:
     - Stations
 - Quick Contruction of Megastructures  [7]
    - Phase  1   by ship
    - Phases 2/3 by the player him/her/self
 - God Mode:                            [8]
   - ships (Hull/Shield/Armor)
   - Stations (Hull/Shield/Armor)
   - Troops                                
 - Minimum Production per tile (new)    [9]
 - Troop Morale                         [B] 
 - Pretty Quick Fleet Move (original by transcendperfection)  [C]
 - Player's Characters quick level-up to max (v7.5)           [D]
 - Colossus Quick Actions (2 days)  new (v8.1)                [E]
 - Minimum Stability                    [F](  new)(v10.0)
 - Quick Excavation:
    - Phases in 5 days                  [G] (new) (s12.0)
    - Difficulty - always easy          [H] (new) (s12.0)
    - Minimum Clues (3)                 [I] (new) (s12.0)
 - Quick First Encounter:
    - Phases in 5 days                  [J] (new) (s15.0)
    - Difficulty - always easy          [K] (new) (s15.0)
    - Minimum Insights (4)              [L] (new) (s15.0)
 - Some Pointers  
===========================================
[1] It will not go under MAximum/2;
[2] It will not go under 68;
[3] It may take a few days or months (but always faster than normal);
[31] Only Special Projects will be affected;
[4] It may take a few days (but always faster than normal);
[5] It may take a few days (but always faster than normal);
[6] It may take a few days or months (but always faster than normal);
[7] It may take a few days (but always faster than normal);
[8] That's it;
[9] Minimum Resource = 20; (looking at the planet surface)
[B] Morale will not decrease during battle;
[C] Human Player's fleets will travel pretty quickly;
[D] Human Player's characters will level to max pretty quickly;
[E] Human Player's Colossus will act quickly (~2 days);
[F] Colony statibility will not go under 90;
[G] Human Player' Excavation: Each Phase takes 5 days;
[H] Human Player' Excavation: Always Easy Difficulty;
[I] Human Player' Excavation: Starting clues = 3;
[J] Human Player's First Encounter: Each Phase takes 5 days;
[K] Human Player's First Encounter: Always Easy Difficulty;
[L] Human Player's First Encounter: Starting Insights = 4;
[M] Used at the table;
===========================================
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "stellaris.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
 - None defined
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
BIG THANKS to Ubykh for providing the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

Cheers to All!

Pundika
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Pundika »

Image pls help i have gave version 3.0.3 (d281)

Pundika
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Pundika »

Image pls help i have gave version 3.0.3 (d281)

duv96
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by duv96 »

is there a gog version for it?
Doesnt seem to work for gog version

spcmnspff
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by spcmnspff »

Is anyone else having issue with the Mega Structure build speed? Doesn't seem to be working for me in the latest table. I must be doing something wrong.

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