Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Recifense
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Oct-31

Post by Recifense »

Recifense wrote:
Sun Nov 01, 2020 10:37 pm
Zxeait wrote:
Sat Oct 31, 2020 6:46 pm
Recifense wrote:
Sat Oct 31, 2020 2:42 pm
A table for version 2.8.0 (a756) was added at he first post
There is a bug causing planet invasion to crash with god mode on.
I have narrowed down the problem. It seems something is causing troops to one-shot kill eachother. With Godmode on, this causes an error.

The bug appears to be in the main script activator. Only way to stop it is to de-activate the table itself. The bug re-occurs when table is activated, and disappears when unactivated. This is with no cheats selected.
I will check that. I really did not test a planet invasion.

Cheers!
Fix done. Please look at first post for the table with script v13.6.

Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

xilacnog
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Oct-31

Post by xilacnog »

Griffihn wrote:
Sun Nov 01, 2020 5:26 pm
xilacnog wrote:
Sun Nov 01, 2020 4:00 pm
I can top that, started a game on the same day as the Necroids release.
I'm a Militaristic and Fanatic Materialist and Mechanist Origin.
6 systems to my left is the Holy Guardians FE.
There were 2 Advanced starts above me that are also Fanatic Spiritualists also 6 systems away (thankfully on a different galactic arm , so I had bottlenecks to both).
To my right, there was yet another Fanatic Spiritualist Empire that was 7 systems away...

You'd think, well you can still expand downwards but nope, I couldn't because there was an Advanced Start Criminal Syndicate there...
ummm, what gods did you piss off to get that unlucky? seriously now. that must be the worst start i've ever seen/heard of and i'm close to 1.4k hours in this game with hundreds of new games made so far.
No idea man, I have always had terrible RNGesus luck.
I just used CompactDisc's to access the console and just used the invincible command, no way to destroy my ships or stations, so I managed to over take the normal Start and the systems one of the Advanced Starts took on my galactic arm.
I stopped playing that game once the Galactic Community triggered and at least half of the existing Empires were spiritualists...

Rickyn227
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Oct-31

Post by Rickyn227 »

Recifense wrote:
Sun Nov 01, 2020 11:33 pm
Recifense wrote:
Sun Nov 01, 2020 10:37 pm
Zxeait wrote:
Sat Oct 31, 2020 6:46 pm


There is a bug causing planet invasion to crash with god mode on.
I have narrowed down the problem. It seems something is causing troops to one-shot kill eachother. With Godmode on, this causes an error.

The bug appears to be in the main script activator. Only way to stop it is to de-activate the table itself. The bug re-occurs when table is activated, and disappears when unactivated. This is with no cheats selected.
I will check that. I really did not test a planet invasion.

Cheers!
Fix done. Please look at first post for the table with script v13.6.

Cheers!
Big thanks Reci!

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CompactDisc
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by CompactDisc »

Updated the Ethics/Civics pointer in the extension:
viewtopic.php?p=93295#p93295

Everything else still worked :)

Baulthral
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by Baulthral »

I'm not sure why, but the God Mode cheat on the table doesn't actually make my armies invincible. I use a large amount of mods but I've never had a problem with any of the codes before. Any idea what the problem could be?

Edit: I tried it with a clean reinstall and no mods enabled, and it still doesn't make them invincible.

marking
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by marking »

Hey! I just tried the table and get "MIM3 error while scanning for AOB". I am guessing they JUST updated the game with a minor version ([Link]). Any chance you could update the table?

impera
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by impera »

marking wrote:
Tue Nov 03, 2020 9:40 am
Hey! I just tried the table and get "MIM3 error while scanning for AOB". I am guessing they JUST updated the game with a minor version ([Link]). Any chance you could update the table?
I have the same issue...

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bregoran
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by bregoran »

impera wrote:
Tue Nov 03, 2020 11:20 am
marking wrote:
Tue Nov 03, 2020 9:40 am
Hey! I just tried the table and get "MIM3 error while scanning for AOB". I am guessing they JUST updated the game with a minor version ([Link]). Any chance you could update the table?
I have the same issue...
Game updated with a small hotfix but with a checksum change, we have to wait patiently for a table update.

impera
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by impera »

bregoran wrote:
Tue Nov 03, 2020 2:01 pm
impera wrote:
Tue Nov 03, 2020 11:20 am
marking wrote:
Tue Nov 03, 2020 9:40 am
Hey! I just tried the table and get "MIM3 error while scanning for AOB". I am guessing they JUST updated the game with a minor version ([Link]). Any chance you could update the table?
I have the same issue...
Game updated with a small hotfix but with a checksum change, we have to wait patiently for a table update.
Fair enough. Thank you for telling, thought it was something on my end.

kurstein
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by kurstein »

hey Recifense

can you update the table. it will not work anymore and thx for the super work you do

Trascos
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by Trascos »

Yes, the table no longer works, anyway, thank you very much for your work and effort, I thank you very much. Hopefully I can fix the table as soon as possible. :D

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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by rubleep »

Recifense, while the version number is correct the actual checksum is not. It is v2.8.0.ce2a. Mine won't even load and I think that's the reason. Please let me know.

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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by CompactDisc »

The Stellaris team forgot to increment patch numbers? Looks like it at least :P

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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by tebtengri »

CompactDisc wrote:
Thu Nov 05, 2020 8:05 am
The Stellaris team forgot to increment patch numbers? Looks like it at least :P
My guess was as 2.8.1 is the AI beta they didn't wanna be bothered, especially as it was probably a tiny patch.

handymanjvh
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Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Nov-01

Post by handymanjvh »

so i am not the only one ty was loosing me mind will wait for update lol ty

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