Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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SIDIL
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by SIDIL »

The Doctor wrote:
Sat Sep 24, 2022 6:31 am
just wanna inform you guys that he already updated the table to v3.5.2 on his Patreon.
who's patreon? can you link? i checked the post's author's patreon and they haven't posted since August. Last post being about Warhammer?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zzpudimzz
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by zzpudimzz »

Just go to the the Stellaris entry and the table will be there. He only create new posts for new games, while updating the other ones with the latest table.

Victor_Lanskoy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Victor_Lanskoy »

Do the active options work only on the player, or is the effect also common on AI?

Darrenb209
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Darrenb209 »

SIDIL wrote:
Tue Sep 27, 2022 5:47 am
The Doctor wrote:
Sat Sep 24, 2022 6:31 am
just wanna inform you guys that he already updated the table to v3.5.2 on his Patreon.
who's patreon? can you link? i checked the post's author's patreon and they haven't posted since August. Last post being about Warhammer?
Recifense edits old Patreon posts rather than making a new one for every table.

Find the Stellaris one and you'll find the table.

Namelessy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Updated the extension table to 3.5.2.

Tested on one game, and it seems to work. Report if anything is off.

TheGreen
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by TheGreen »

i need to load a second instance of CE for this right?

Namelessy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

TheGreen wrote:
Sat Oct 01, 2022 4:56 pm
i need to load a second instance of CE for this right?
For the extension? No, load Recifenses table, load the extension, say "yes" to merge the tables. Enable Reci's table to get the pointers to work, the console and achievements work without his table.

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AnonymousWerewolf
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by AnonymousWerewolf »

Is there a way to have a drop down for targeted player? Mods are adding primitive/AI to player slots 0 up to 3 which makes the table invalid. Been trying to figure out which mod it is but I can't get it to happen reliably to know which one is populating it with primitives.

Grubbs008
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Grubbs008 »

The Doctor wrote:
Sat Sep 24, 2022 6:31 am
just wanna inform you guys that he already updated the table to v3.5.2 on his Patreon.
And? Is this suppose to make people go buy it? Lol.

Erlkonig
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Erlkonig »

Grubbs008 wrote:
Fri Oct 07, 2022 5:36 am
The Doctor wrote:
Sat Sep 24, 2022 6:31 am
just wanna inform you guys that he already updated the table to v3.5.2 on his Patreon.
And? Is this suppose to make people go buy it? Lol.
I know this probably won't convince you, but Recifense is truly one of the most hardworking people I've seen working on keeping this community alive. The number of games in his portfolio is truly staggering and his support is completely dedicated, he will answer any message you give him in a day on Patreon.

He will post the table sooner or later though, I'm sure.

niujo
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by niujo »

Obviously he respond is his little business... but you cant pretend all have money to do this... I know in the past we have cheat easily and free, but he cant destroy his own business, we have one chance, one patreon who pay put the table here or as you say w8 2 or 3 month for new update... Idont like that model of business but we have 3 chance here (1) play without cheat (2) w8 he update his table in 2 or 3 month more (3) one patreon anonymus put the table here or in other post.
For me and just for me this foro exist to share cheat engine table without profit just for share, and this dude see one oportunity of business and do profit with our money(well not my) and now he had a store of cheat in his patreon. I dont like it. but is his little busines.
we can support that idea, or not. But not pretend say "he respond fast" is his busines and work for you if you pay it. He dont do this for share or something like that, just wanna do a little money with some people can pay it for do cheat in one game for they pay it or pirate(pay 1 bucks or 5 idk how much cost his patreon for a game of 20 bucks for me is like just burn money... but I repeat just for me.

zupa1973
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by zupa1973 »

Namelessy wrote:
Tue Jul 19, 2022 7:48 pm
Added a (not very well tested) spy mission progress in a day script to the extension table. It seems to work on my machine at least...
Seems to me that race creation pointers do not work anymore after update to 3.5.3, anybody has this problem too?

Namelessy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

zupa1973 wrote:
Wed Oct 12, 2022 9:44 am

Seems to me that race creation pointers do not work anymore after update to 3.5.3, anybody has this problem too?
I assume everyone has that problem :) Updated the extension table somewhat quick and dirty. Not everything tested, but it seems the pointers still works.

Grubbs008
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Grubbs008 »

I don't think there's any reason for Rec to update the table right now anyways. 3.6 will be releasing soon, the Beta is already available on steam.

zupa1973
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by zupa1973 »

Namelessy wrote:
Wed Oct 12, 2022 4:44 pm
zupa1973 wrote:
Wed Oct 12, 2022 9:44 am

Seems to me that race creation pointers do not work anymore after update to 3.5.3, anybody has this problem too?
I assume everyone has that problem :) Updated the extension table somewhat quick and dirty. Not everything tested, but it seems the pointers still works.
Thank you for the update. It doesn't work for me right away, I have to go to the settings screen for the game and then I have to back out to race creation for it to work. Might be because of mods I have.

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