Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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cjtaser367
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by cjtaser367 »

It work now thanks for the help

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gamebob
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by gamebob »

The Recifense's table and CompactDisc's extension table are confirmed to work with 2.5.1_beta(1fd6). Thanks for making them!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Animma »

With all modds off, all dlc on the extention table achivement enabler does not work for me, and allways ?? in the sub menu of the extention table.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by matthew_br_1998 »

Sorry but I'm still learning about the tables, how do I use the extension? I looked for some video or post about but could not find.

paul_guo
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by paul_guo »

it has been updated to 2.5.0 version

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Julien »

paul_guo wrote:
Sat Nov 02, 2019 4:07 am
it has been updated to 2.5.0 version
where's the update?

The extension table is more or less broken

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Alaunus »

LE SIGH

time for a step by step again hum?

Download the extension from the quote below:
CompactDisc wrote:
Fri Oct 25, 2019 7:43 am
Mine works, try this one.

Xyarican wanted to speed up the aobscan using aobScanRegion, but that means it will break every update.
I replaced it with aobScanModule. It makes activating the script slower but it will resist small and even most major patches.

Edit: Updated and fixed last issues.
Download the 2.4.1 maintable from OP.

Open the maintable with CE.

Click the open table button in CE (or hit Ctrl+O), pick the Stellaris v2.5.0. Extension.CT from your D/L location.
Do you wish to merge the current table with this table? [YES]

You know should have three lines:

[ ] [X] <== Stellaris x64 v2.4.1. (73ad) Steam Base Script v12.2 AOB <script>
[ ] [X] <== Table/Script Information <script>
[ ] [X] <== Stellaris v2.5.0 (9939) Extension

Save your table now.

Open Stellaris Launcher.

Start Stellaris.

WHILE STELLARIS IS LOADING switch back to CE. Open Stellaris process. Keep current table. Click on extension [ ]
Click on [ ] [X] <== Enable Modded Achievements <script>

Wait for Stellaris to finish loading. Enable the Main script and optionally the Console/Dev Mode in Ironman.

PLAY.



That'll get you achievements with Stellaris 2.5.0 vanilla.



Now if you have one of those pesky mods that break the maintable above steps still get you to the part where you can gain achievements even if you have mods up to your gills. I literally managed to get one with a truckload of them and on 2.5.1 beta branch just the other day. I suggest [Tass Cheat] mod to compensate for the missing maintable options then.

ENJOY

Elterin
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Elterin »

There are a lot of mods that alter the resource cheat (Gigastructural Engineering, etc). Maybe giving some insight on how you found the resource cheat could help us adapt our table, assuming it's not over complicated?

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Julien »

Alaunus wrote:
Sat Nov 02, 2019 8:27 am
LE SIGH

time for a step by step again hum?

Download the extension from the quote below:
CompactDisc wrote:
Fri Oct 25, 2019 7:43 am
Mine works, try this one.

Xyarican wanted to speed up the aobscan using aobScanRegion, but that means it will break every update.
I replaced it with aobScanModule. It makes activating the script slower but it will resist small and even most major patches.

Edit: Updated and fixed last issues.
Thanks, man, my problem was the fact that CompactDisc's table was buried on the 5th page. Recifense and CompactDisc should make just ONE Stellaris topic for their tables, ask for exclusive access to the topic, edit their posts do add new tables for new versions, fixes, or whatever. And then we can have discussion topics for every version or whatever.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

It would be useful, unfortunately that's not how this forum operates :(

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by jimrdg »

damm this game updates so offten...

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by tostmank »

Still no 2.5.1 table? =(

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Darkedone02 »

Well since i got the xbox game pass, I am wondering if the table might works for the microsoft store version, i can have access to all the dlc's under them.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Alaunus »

Darkedone02 wrote:
Thu Nov 14, 2019 8:44 pm
Well since i got the xbox game pass, I am wondering if the table might works for the microsoft store version, i can have access to all the dlc's under them.
I am under the impression that since 2.4 and the 'new' launcher the main game should be the 'same' nevermind where you bought it from. I faintly recall the whole reason for that launcher was so they no longer have to maintain a different codebase for their various retailers.

Mirek_Burczyn
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Mirek_Burczyn »

Which script is responsible for terraforming? Either I've missed something or the script doesn't work, but I can't get terraforming done faster than regular rate

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