Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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PauloRaz3n
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by PauloRaz3n »

È galera, moio pra nóis que gosta de roubar nos jogo mas é pobre.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Namelessy
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by Namelessy »

Updated the extension table to 3.3.2. Updated offsets and spy mission in 1 day. Minimally tested (again), so report any weirdness.

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Recifense
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by Recifense »

Hi guys,

A table for version 3.3.2 (87f3) was added at the first post.

Cheers!

Mythez
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by Mythez »

Marvellous work as always, Recifence. I do have one request though.

The cheat scripts only work on the empire which is designated 0 in the game, which is usually the player controlled one. I guess this is due to the player empire being generated first during worldgen, but a few mods, especially ones adding origin types or special star systems with accompanying native civilizations tend to cause those native civilizations to be designated "empires" before the player empire. What this means is those mods basically break the cheat table because it will technically still work but on some random ass native filth instead of your Uber Divine Mega Celestial Undead Space Nazi Regime as it's supposed to.

Could you please add a master switch for the main script to flip between empires in-game? You can check which empire you're playing in-game by using the console command "tag X" (X-being numbers from 0 to the amount of separate "empires" designated by the game, which does increase as the game progresses so it can't be static)

Kelryth
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by Kelryth »

this doesn't seem to be working for me. everything activates ok but nothing is happening. I did cause the robot apocalypse so my version of Skynet has risen up and I'd taken command of it

zzpudimzz
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by zzpudimzz »

Namelessy wrote:
Tue Mar 01, 2022 5:07 pm
Updated the extension table to 3.3.2. Updated offsets and spy mission in 1 day. Minimally tested (again), so report any weirdness.
Having a issue on my end where the leader age on the table is different from the ingame age, and even if u change the value, the leader age ingame is not changing.

GemmisElf
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by GemmisElf »

When playing a machine empire quick pop growth only works on the capital

Namelessy
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by Namelessy »

zzpudimzz wrote:
Mon Mar 14, 2022 6:09 am
Having a issue on my end where the leader age on the table is different from the ingame age, and even if u change the value, the leader age ingame is not changing.
Works fine here just now. Make sure the name matches the one you are trying to modify. It selects the character on hover (even if you have something else covering the Stellaris screen), so you might end up modifying someone else by mistake if you are moving the mouse to select the age in CE (Not that I have ever done that, of course...)

zzpudimzz
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by zzpudimzz »

Namelessy wrote:
Mon Mar 14, 2022 4:46 pm
Works fine here just now. Make sure the name matches the one you are trying to modify. It selects the character on hover (even if you have something else covering the Stellaris screen), so you might end up modifying someone else by mistake if you are moving the mouse to select the age in CE (Not that I have ever done that, of course...)
It's what i do, found a workaround with putting lower values on the 1-10 range, so it get's near the base 30 old value ingame.
Another thing that is not working on my end is the resource tab.

SandGervice
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by SandGervice »

How to use the section of [X] <======= Some Resources Info ?

They shown no effect when I click any of those.

I am using Cheat Engine 7.4.

Cheers

Namelessy
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by Namelessy »

zzpudimzz wrote:
Tue Mar 15, 2022 4:05 pm
It's what i do, found a workaround with putting lower values on the 1-10 range, so it get's near the base 30 old value ingame.
Another thing that is not working on my end is the resource tab.
Strange. I tested on a governor, and there it was 1:1, age was 42 in both display and CE (used to be "off by one" if memory serves), changed it to 45 in CE, and the age updated to 45 in game as well. What kind of person did you try it on? Might be something I haven't seen (I don't really use the age thing except when updating).

badmad
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by badmad »

Main table (resources, god mode, fast movement) seems to work well with 3.3.4 (Libra 67b9)

shaunyap98
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by shaunyap98 »

Hi there, this is my update to the existing Cheat Table.

Mainly the alloy pointer wasn't pointing correctly. I also added the other resources in incase you want to individually adjust them.

I don't mind trying to fix problems you might have.
Attachments
Stellaris Libra v3.3.4 .CT
(80.06 KiB) Downloaded 385 times

zzpudimzz
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by zzpudimzz »

Namelessy wrote:
Thu Mar 17, 2022 7:25 pm
zzpudimzz wrote:
Tue Mar 15, 2022 4:05 pm
It's what i do, found a workaround with putting lower values on the 1-10 range, so it get's near the base 30 old value ingame.
Another thing that is not working on my end is the resource tab.
Strange. I tested on a governor, and there it was 1:1, age was 42 in both display and CE (used to be "off by one" if memory serves), changed it to 45 in CE, and the age updated to 45 in game as well. What kind of person did you try it on? Might be something I haven't seen (I don't really use the age thing except when updating).
Image
Image
Image
I'm on 3.3.2 because of issues with the newest patch

Edit: Download the table again, it seens the resources are working again, still having issue with the leader age thought.

andrew_exec
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by andrew_exec »

3.3.4 race editing points dont working in 3.3.2 extension table, colonization phase 2 as well have some troubles.
Last edited by andrew_exec on Thu Mar 31, 2022 5:22 pm, edited 2 times in total.

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