ok, what exactly is with the race editing script in CD's extension? i used to be able to run the UI Overhaul and Planetary Diversity mods (about 12 in total) and it would still activate, without issues. now, even without mods, it still won't activate, no matter what i do. wtf did the idiots at paradox do in the last patch? or am i doing something wrong and am not aware of it?
Try using this until I release an official update to the extension: viewtopic.php?p=163565#p163565
You can combine it with the old one, if you want to use the old pointers, they should (mostly) still work.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Been using this for awhile. It's really handy since I like to turtle.
But I found an issue with Stellaris v2.8.0 (ce2a), in that the Megastructures you build (excluding the gateways) must have had their memory locations changed because the table just returns "??" for the "Days section", when you click on them.
Been using this for awhile. It's really handy since I like to turtle.
But I found an issue with Stellaris v2.8.0 (ce2a), in that the Megastructures you build (excluding the gateways) must have had their memory locations changed because the table just returns "??" for the "Days section", when you click on them.
Everything else still looks to be working.
No mods. Just this table.
The megastructures pointer works, but only after a while of them being built (the construction platform). I'm not sure what triggers it to work, but it's clear that it's slow and inconsistent.
The megastructures pointer works, but only after a while of them being built (the construction platform). I'm not sure what triggers it to work, but it's clear that it's slow and inconsistent.
Odd, the 'repair gateway' gets detected instantly. But this mega shipyard (haven't found a ruined one to test on) still hasn't shown up. Even after going to Stage 2.
((So...I cheated and edited the save file to put it at 'upgrading to stage 3' and 1790 days. - Seriously...how does it take 10 yrs for a structure to be built by an empire that spans HALF of a 'huge type' map???))
The last time I used this table was for v2.6, and like the above 'repair gateway'. The detection was instant.
I also tested it, and it works on at least the Dyson Sphere and Matter Compressor. - As in the table instantly picked up the structure and allowed me to basically autocomplete them (copying and pasting the 'days needed' into the 'days passed').
The only things that have changed are: I got the rest of the DLC (excluding Necro) and Stellaris had several patches.
Speaking of patches, I would be happy to have a working table for 2.8.1 beta. It fixes a very nasty bug introduced in 2.8.0 when playing with mods (loading your game can take several hours).