Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Ontos
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

scorptron wrote:
Thu Apr 06, 2023 10:43 pm
Table does not work .... I did find a different one on this page for unity and such which is working.
which one, can I get a link?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Ontos
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

Can you give me a link to a post with a table like Stellaris v3.7.3 (462f) Extension.CT which I have from here, but for a newer version (not necessarily for the current 3.8.1), this table that allows you to get achievements with mods and activate the console (I need only this). After 3.8.1 when playing with mods and the table, the game crashes before the game starts.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Crossfire951 »

Ontos wrote:
Thu May 11, 2023 9:38 am
Can you give me a link to a post with a table like Stellaris v3.7.3 (462f) Extension.CT which I have from here, but for a newer version (not necessarily for the current 3.8.1), this table that allows you to get achievements with mods and activate the console (I need only this). After 3.8.1 when playing with mods and the table, the game crashes before the game starts.
If you are playing a modded version, I am pretty sure your problem should be fixed with the latest UI Overhaul Dynamic update, which was released a few minutes ago. Nameless already released a working table for archievements/console for 3.8 on his GDrive.

Do you guys know about a working cheat table for 3.8 with all the other pointers?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Venatoris »

Hi all.
Can I use the 3.7.4 extension with the 3.7.2 table? Is there a working table for 3.8?

Ontos
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Ontos »

Crossfire951 wrote:
Thu May 11, 2023 1:00 pm
Nameless already released a working table for archievements/console for 3.8 on his GDrive.
Please, give me a link to this file or post about it, I haven't seen it anywhere! :?:

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Kessem »

Venatoris wrote:
Thu May 11, 2023 5:10 pm
Hi all.
Can I use the 3.7.4 extension with the 3.7.2 table? Is there a working table for 3.8?
Ontos wrote:
Thu May 11, 2023 5:39 pm
Crossfire951 wrote:
Thu May 11, 2023 1:00 pm
Nameless already released a working table for archievements/console for 3.8 on his GDrive.
Please, give me a link to this file or post about it, I haven't seen it anywhere! :?:
I use the v3.7.2(e793) Steam Base Script v16.2 AOB I got from this site (a couple of pages back or so), and the c3.7.4 (fc72) Extension, also from a couple of pages back.

It only works for the Achievements, and console command for now.

I've attached both, and a combined version that also have a compact mode enabled.
Attachments
stellaris_v3-7-2-e793_X64_Steam_Ub_WG_DO02_HV_PF_CE74_S16-2a-AOB_T23.CT
(81.1 KiB) Downloaded 620 times
Stellaris v3.7.4 (fc72) Extension.CT
(79.9 KiB) Downloaded 589 times
Combined 3.7.2-3.7.4.CT
(155.09 KiB) Downloaded 766 times

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BipBop
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by BipBop »

Namelessy wrote:
Thu Mar 30, 2023 1:47 pm
Aaand updated the extension table (again), this time to 3.7.4. Only species pointers updated.
If you have the time to do it for 3.8.2, please, and thank you. Tho 3.8.3 might come soon too :) Achievements work with the old table.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Kessem »

Does anyone know how to find the civic points in cheat engine?

as in, how to search for it via the regular search function. I tried search all for the number of picks and I end up with 6 results, but if I change any, either nothing happens, or game crash.

Namelessy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Kessem wrote:
Mon May 15, 2023 3:32 pm
Does anyone know how to find the civic points in cheat engine?

as in, how to search for it via the regular search function. I tried search all for the number of picks and I end up with 6 results, but if I change any, either nothing happens, or game crash.
Attach CE to the Stellaris process, open Memory Viewer, select "Dissect code", wait until it is done. Then open "Referenced strings" and search for "ETHOS_MAX_POINTS" or "GOVERNMENT_CIVIC_POINTS_BASE" (They are usually grouped together). If you scroll a couple of lines up from the referenced string you will see the base address, something like: mov XXX,[stellaris.exe+2762D08] with a comment with the value, so for instance "(2)"

Kessem
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Kessem »

Namelessy wrote:
Mon May 15, 2023 4:17 pm
Kessem wrote:
Mon May 15, 2023 3:32 pm
Does anyone know how to find the civic points in cheat engine?

as in, how to search for it via the regular search function. I tried search all for the number of picks and I end up with 6 results, but if I change any, either nothing happens, or game crash.
Attach CE to the Stellaris process, open Memory Viewer, select "Dissect code", wait until it is done. Then open "Referenced strings" and search for "ETHOS_MAX_POINTS" or "GOVERNMENT_CIVIC_POINTS_BASE" (They are usually grouped together). If you scroll a couple of lines up from the referenced string you will see the base address, something like: mov XXX,[stellaris.exe+2762D08] with a comment with the value, so for instance "(2)"
Took me a bit to figure out how to follow you instructions, but it worked, and now I can self update as needed. So thank you very much for your help.
:)

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by TheDreamer »

Attached:
Attachments
stellaris_v3-8-2-947b_X64.CT
(81.48 KiB) Downloaded 1457 times

Arara
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Arara »

TheDreamer wrote:
Wed May 17, 2023 4:49 am
Attached:
it works for every options, thanks

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darquan0
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by darquan0 »

Crossfire951 wrote:
Thu May 11, 2023 1:00 pm
Nameless already released a working table for archievements/console for 3.8 on his GDrive.
...and would you kindly share the divine knowledge of link towards this sacred place?
Namelessy wrote:
Mon May 15, 2023 4:17 pm
Attach CE to the Stellaris process, open Memory Viewer, select "Dissect code", wait until it is done. Then open "Referenced strings" and search for "ETHOS_MAX_POINTS" or "GOVERNMENT_CIVIC_POINTS_BASE" (They are usually grouped together). If you scroll a couple of lines up from the referenced string you will see the base address, something like: mov XXX,[stellaris.exe+2762D08] with a comment with the value, so for instance "(2)"
Whoa, man, you're the best!!!
I didn't think that could be done! And. It. Works!!!

Siamzero
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Siamzero »

darquan0 wrote:
Wed May 17, 2023 12:17 pm
Crossfire951 wrote:
Thu May 11, 2023 1:00 pm
Nameless already released a working table for archievements/console for 3.8 on his GDrive.
...and would you kindly share the divine knowledge of link towards this sacred place?
I believe this is it: [Link]

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Grubbs008 »

TheDreamer wrote:
Wed May 17, 2023 4:49 am
Attached:
Thanks for this, but for some reason not sure if it's the new game update or what, my Player ID using the debugtooltip command is ALWAYS 1. And It's suppose to be 0. Otherwise this table does not work. Is there anyway you could make it effect player 1 instead of player 0? This is driving me nuts. No matter which origin i pick, or ethics, it's ALWAYS player 1.

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