Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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sick pand
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by sick pand »

bump for update

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LordShotGun
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by LordShotGun »

Sadly not working at the moment after the 3.1.2 update.

Kaedus
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by Kaedus »

LordShotGun wrote:
Mon Oct 25, 2021 2:42 pm
Sadly not working at the moment after the 3.1.2 update.
sad, but I'm playing now and everything works.

TheGreen
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by TheGreen »

how can i make it work with total conversion mods like star trek? it works vanilla butt not with that mod.

nevermind, it works but for the AI...

nightmare3
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by nightmare3 »

ok I have been out off Table creation for some time.
i have edit few Table to create a working one for Stellaris (Stellaris Nemesis) 3.1.1 (22a5).
the Table is a merge of:
1- Table here made by Namelessy.
* the problem in Table is ( pPlayer, pChr, pPlanet and pMEGA was not defined).
2- Table here made by Recifense.
* the problem in Table is:
A- some label was not found in game has to delete all related line.
B- some label was not defined in formula example [label BackMST but formula is _ExitMST:] has to rename related label Exit***.
so i edit the second table and add first tablet after reconfigure the formula.
here it is
Attachments
stellaris_v3-1-1-22a5 Edit2.CT
(137.56 KiB) Downloaded 98 times

handymanjvh
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by handymanjvh »

nightmare3 wrote:
Thu Nov 11, 2021 4:57 pm
ok I have been out off Table creation for some time.
i have edit few Table to create a working one for Stellaris (Stellaris Nemesis) 3.1.1 (22a5).
the Table is a merge of:
1- Table here made by Namelessy.
* the problem in Table is ( pPlayer, pChr, pPlanet and pMEGA was not defined).
2- Table here made by Recifense.
* the problem in Table is:
A- some label was not found in game has to delete all related line.
B- some label was not defined in formula example [label BackMST but formula is _ExitMST:] has to rename related label Exit***.
so i edit the second table and add first tablet after reconfigure the formula.
here it is
so the race editing dont work agen hummm

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Fyzzy4life
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by Fyzzy4life »

New update is here! :D

lemaun
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Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19

Post by lemaun »

+1

zupa1973
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Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Dec-08

Post by zupa1973 »

Namelessy wrote:
Fri Apr 16, 2021 8:38 am
2021-10-01 - Updated the species pointer to 3.1.2
2021-10-13 - Oops, I overlooked the Ethics and Civics pointers. They are now updated.
After update 3.2.1 doesn't seem to work anymore. Thanks in advance for an update ;)

Namelessy
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Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Dec-08

Post by Namelessy »

zupa1973 wrote:
Mon Nov 22, 2021 7:34 pm

After update 3.2.1 doesn't seem to work anymore. Thanks in advance for an update ;)
Thanks for letting me know (haven't started the game in a while so didn't notice the update).

Updated the species, civics and ethics pointers for the extension table to 3.2.1.

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Recifense
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by Recifense »

Hi guys,

A table for version 3.2.1 (de97) was added at the first post.

Cheers!

Althalus
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by Althalus »

Recifense wrote:
Tue Nov 23, 2021 12:33 am
Hi guys,

A table for version 3.2.1 (de97) was added at the first post.

Cheers!
Thanks Reci!

DocMadfox
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Re: Stellaris Nemesis x64 v3.2.1 (GM and More) 2021-Nov-22

Post by DocMadfox »

First off, thanks Recifense for having this done so fast, I honestly didn't expect an update when I came here.

Secondly, random idea I had, does anyone more knowledgeable than me about scripts think there might be a way to make it so the AI can't close the players Criminal Branch Offices?

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Darkwhip
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Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Dec-08

Post by Darkwhip »

Namelessy wrote:
Mon Nov 22, 2021 8:58 pm
zupa1973 wrote:
Mon Nov 22, 2021 7:34 pm

After update 3.2.1 doesn't seem to work anymore. Thanks in advance for an update ;)
Thanks for letting me know (haven't started the game in a while so didn't notice the update).

Updated the species, civics and ethics pointers for the extension table to 3.2.1.
Resources and empire still don't work

Namelessy
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Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Dec-08

Post by Namelessy »

Darkwhip wrote:
Tue Nov 23, 2021 3:07 am
Namelessy wrote:
Mon Nov 22, 2021 8:58 pm
zupa1973 wrote:
Mon Nov 22, 2021 7:34 pm

After update 3.2.1 doesn't seem to work anymore. Thanks in advance for an update ;)
Thanks for letting me know (haven't started the game in a while so didn't notice the update).

Updated the species, civics and ethics pointers for the extension table to 3.2.1.
Resources and empire still don't work
No, since they are dependent on Recifense's table. Also there was an update so the species, civics and ethics stopped working.

Updated to 3.2.2 now, works with the 3.2.1 table from Recifense.
Last edited by Namelessy on Tue Nov 23, 2021 5:32 pm, edited 1 time in total.

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