Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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duv96
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by duv96 »

sumpinsumpin wrote:
Fri May 28, 2021 1:43 am
To change 3.0.3 version to work with GoG 3.0.3

change

AOBScanModule(MSTP,$process,48 8B F0 49 8B 4F 40 66 0F 6F 05 ?? ?? ?? ?? F3 0F 7F 45 70 C6)

to

AOBScanModule(MSTP,$process,48 8B F8 4D 8B 47 40 66 0F 6F 05 ?? ?? ?? ?? F3 0F 7F 45 70 C6)

Didn't test everything but everything I tried worked.
Hi do you have a copy of it for the gog version? im a novice so dont know exact;y how to change it

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sumpinsumpin
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by sumpinsumpin »

I mixed up the strings in the original post which may be your issue, sorry. I will edit it.

But just open with any text editor and search for the line:

AOBScanModule(MSTP,$process,48 8B F8 4D 8B 47 40 66 0F 6F 05 ?? ?? ?? ?? F3 0F 7F 45 70 C6)

and change it to:

AOBScanModule(MSTP,$process,48 8B F0 49 8B 4F 40 66 0F 6F 05 ?? ?? ?? ?? F3 0F 7F 45 70 C6)

or really you could search for:

F8 4D 8B 47

and change it to:

F0 49 8B 4F

nutleopard
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by nutleopard »

Mega Structure not working need fix :)

Namelessy
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Namelessy »

After being told that the modded achievement script didn't work, I have updated the Extension Table script with one that reportedly works.

Just goes to show that you should never trust happy amateurs ;)

Yaguroo
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Yaguroo »

New Version Avaliable Version Dick v3.0.3 (1c9f)

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darkdex52
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by darkdex52 »

Namelessy wrote:
Mon May 31, 2021 3:38 pm
After being told that the modded achievement script didn't work, I have updated the Extension Table script with one that reportedly works.

Just goes to show that you should never trust happy amateurs ;)

Modded Achievements script doesn't work on latest Steam version v3.0.3(d281).

edit: It does works as long as you ALWAYS load it WHILE stellaris is loading. It's kinda iffy since if the cheat didn't activate good, the whole savegame might be flagged and enabling achievements won't work on it anymore

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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by Namelessy »

darkdex52 wrote:
Tue Jun 08, 2021 6:29 pm

Modded Achievements script doesn't work on latest Steam version v3.0.3(d281).

edit: It does works as long as you ALWAYS load it WHILE stellaris is loading. It's kinda iffy since if the cheat didn't activate good, the whole savegame might be flagged and enabling achievements won't work on it anymore
Yeah, both Stellaris and HOI 4 (same generation of engine I believe) checks during startup. I might have to dig into it and see if I can figure out how to do it from the main screen. But... summer... :)

vagabond11
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by vagabond11 »

darkdex52 wrote:
Tue Jun 08, 2021 6:29 pm

Modded Achievements script doesn't work on latest Steam version v3.0.3(d281).

edit: It does works as long as you ALWAYS load it WHILE stellaris is loading. It's kinda iffy since if the cheat didn't activate good, the whole savegame might be flagged and enabling achievements won't work on it anymore
I wished I read this before; now my save file is F'ed haha

ddadain
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by ddadain »

sumpinsumpin wrote:
Fri May 28, 2021 7:01 pm
I mixed up the strings in the original post which may be your issue, sorry. I will edit it.

But just open with any text editor and search for the line:

AOBScanModule(MSTP,$process,48 8B F8 4D 8B 47 40 66 0F 6F 05 ?? ?? ?? ?? F3 0F 7F 45 70 C6)

and change it to:

AOBScanModule(MSTP,$process,48 8B F0 49 8B 4F 40 66 0F 6F 05 ?? ?? ?? ?? F3 0F 7F 45 70 C6)

or really you could search for:

F8 4D 8B 47

and change it to:

F0 49 8B 4F
Using this does work but it somehow causes my game to consistently crash for some reason.

Especially "God Mode" which will always crash me to desktop.

Someone please make a GoG version please

TheGreen
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by TheGreen »

and again, the script doesn't work correctly, doesn't matter what i try

it just stopped working.

it seems like the script can't find the values.

tried different steps and new saves but nothing helps.

i have only little experience with cheat engine.

refyllz
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by refyllz »

TheGreen wrote:
Thu Jun 24, 2021 2:03 pm
and again, the script doesn't work correctly, doesn't matter what i try

it just stopped working.

it seems like the script can't find the values.

tried different steps and new saves but nothing helps.

i have only little experience with cheat engine.
Same here. Worked perfectly a day or two ago. Doesn't seem like the script is getting the values for anything.

sergeymorsin
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by sergeymorsin »

Recifense wrote:
Sat May 22, 2021 2:37 pm
Hi guys,

A table for version 3.0.3 (d281) was added at the first post.

Cheers!
It appears that Quick population growth is working not ony for human player (me) but for computer-controlled empires too.
Version is 3.0.3.
I play gestalt consciousness machine empire, determined exterminator. After invading biological pop empire in 2210 (10 game years from game-start) I see 150+ pop capital and three 70+ pop colonies.

superqboi
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by superqboi »

Does anyone know if their is an offset you can apply to Recifense table to change the Quick Excavation (Each Phase in 5 days) over to a Quick Espionage Mission (Each phase 5 days)?

t_newel
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-May-22

Post by t_newel »

Has anyone got any of the functions in this to work? The only feature that I can seem to get to work is the Terraforming Section. Everything else refuses to function. The pointers won't ever find anything. Any tips?

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Recifense
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Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-Jul-17

Post by Recifense »

Hi guys,

A fix in one of the pointers used at the table (related to Megastructures) can be found at the first post (T93).

Cheers!

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