Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Sinestrus
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Sinestrus »

Cheers for the update mate!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

davidsen
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by davidsen »

Thanks for the update, I was hoping that the update bring a new version of the table.
But also with the my Steam version and launching the game from the Stellaris launcher, the table does not work for me also with 3.0.1 version.

Also tried to activate the script while in menu and also in-game after loading a savegame. None of the options are working.

Can a mod block the table?

Namelessy
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Namelessy »

davidsen wrote:
Mon Apr 19, 2021 9:17 pm

Can a mod block the table?
Depends on the mod and the game. I haven't tested it with Stellaris, but HOI4 at least, won't enable if you run large (total conversion) mods.

CptWindwalker82
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by CptWindwalker82 »

Namelessy wrote:
Mon Apr 19, 2021 10:02 pm
davidsen wrote:
Mon Apr 19, 2021 9:17 pm

Can a mod block the table?
Depends on the mod and the game. I haven't tested it with Stellaris, but HOI4 at least, won't enable if you run large (total conversion) mods.
Indeed, achievements with total conversion mods are pretty unlikely at best, since achievement triggers may be altered by them or simply left out. Cosmetic mods, simple map mods, simple rule mods... that's where the extension shines.

Namelessy
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Namelessy »

Extension table updated with new and sparkling pointers here

handymanjvh
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by handymanjvh »

ty much namelessy for the extensions update.

unifix
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by unifix »

Thanks for the table. Seems like they pushed a patch today, half an hour or so ago.

Arara
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Arara »

davidsen wrote:
Mon Apr 19, 2021 9:17 pm

Can a mod block the table?
yes they can. one mod that i tried is mass effect civilization - asari. the table didnt work as it changed too many codes inside. when i deactivate it, table works again. so be careful if you want to install big mods. only the shipset for asari is ok, i tested it.

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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Alaunus »

Namelessy wrote:
Mon Apr 19, 2021 10:02 pm
davidsen wrote:
Mon Apr 19, 2021 9:17 pm

Can a mod block the table?
Depends on the mod and the game. I haven't tested it with Stellaris, but HOI4 at least, won't enable if you run large (total conversion) mods.
While I haven't touched Stellaris this year yet it used to be extremely fickle in terms of mods breaking the table (and I seriously doubt it has gotten any better) anything looking sternly at resources will mess with the table. I even found a mod that broke fast fleet movement last time around (looking at you system scale!) and that one always worked.

If you mod stellaris just use a cheatmod too. So much less hassle.

catman27
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by catman27 »

Stellaris updated to 3.0.2, but the main table for 3.0.1 seems to work.
I failed to make the Special Resource option work. Do I have to have every type of the special resource to be at least one ?

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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Namelessy »

*sigh* Of course the Ethics and Civics pointers changed without me realizing :) Extension table updated

armads
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by armads »

catman27 wrote:
Tue Apr 20, 2021 5:34 pm
Stellaris updated to 3.0.2, but the main table for 3.0.1 seems to work.
I failed to make the Special Resource option work. Do I have to have every type of the special resource to be at least one ?
Parts of the table still work, like the research and movement and building, but other parts are now broken, like the population growth and the ability for it to read megaconstructions and the like.

So it seems like parts of it just need to be updated.

Ontos
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Ontos »

Some time ago I read somewhere and edited some file in the game, after which I either had Ironman enabled with mods, or the achievements worked without Ironman (more likely the latter). But I had forgotten that. Maybe someone can remember, knows how to do it?

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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by Alaunus »

Ontos wrote:
Thu Apr 22, 2021 12:21 am
Some time ago I read somewhere and edited some file in the game, after which I either had Ironman enabled with mods, or the achievements worked without Ironman (more likely the latter). But I had forgotten that. Maybe someone can remember, knows how to do it?
When you tinker with the gamefiles the checksum changes as if you are using mods. So you need to jump through the same hoops as all the other people using mods to get achievements to work.

handymanjvh
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Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

Post by handymanjvh »

ahh thay must have had a miner update on stream the dick is now 3.0.2 (91c1) and portions of 3.01(c04b) are not working lol what fun hope for the next table update see ya soon lol.

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