Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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anvarmt
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Re: Stellaris - Megacorp x64 v2.6.1 (GM and More) 2020-Mar-22

Post by anvarmt »

badmad wrote:
Mon Mar 23, 2020 11:37 am
Alaunus wrote:
Mon Mar 23, 2020 11:06 am
badmad wrote:
Mon Mar 23, 2020 6:25 am
Unfortunately the script doesn't seem to load. Of course I'm using unmodded Steam version 2.6.1 with CE 7.0. Thank you for your work anyway and stay safe and healthy!
If you tried all the usual approaches (start CE first; start stellaris first; try activating the script while stellaris still loads the mainmenu; etc etc) there is one last thing you can try. try uninstalling and then reinstalling CE itself.
The first part with AOB scan passes, then when I try to activate Main Script nothing happens, I'll use figment pointers for now :)


AOBScanModule(MIM5,$process,40 38 3D C9 59 57 01 4C 8B EA 4C 8B E1 0F 84 ?? ?? ?? ?? 48 8B) //
AOBScanModule(MIM5,$process,40 38 3D ?? ?? ?? ?? 4C 8B EA 4C 8B E1 0F 84 ?? ?? ?? ?? 48 8B) // this should be correct one

You can just correct by himself.

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  1. Install Cheat Engine
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

badmad
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Re: Stellaris - Megacorp x64 v2.6.1 (GM and More) 2020-Mar-22

Post by badmad »

anvarmt wrote:
Mon Mar 23, 2020 12:45 pm
badmad wrote:
Mon Mar 23, 2020 11:37 am
Alaunus wrote:
Mon Mar 23, 2020 11:06 am


If you tried all the usual approaches (start CE first; start stellaris first; try activating the script while stellaris still loads the mainmenu; etc etc) there is one last thing you can try. try uninstalling and then reinstalling CE itself.
The first part with AOB scan passes, then when I try to activate Main Script nothing happens, I'll use figment pointers for now :)


AOBScanModule(MIM5,$process,40 38 3D C9 59 57 01 4C 8B EA 4C 8B E1 0F 84 ?? ?? ?? ?? 48 8B) //
AOBScanModule(MIM5,$process,40 38 3D ?? ?? ?? ?? 4C 8B EA 4C 8B E1 0F 84 ?? ?? ?? ?? 48 8B) // this should be correct one

You can just correct by himself.
Yes, it works, thank you very much!

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Recifense
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Re: Stellaris - Megacorp x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Recifense »

Hi guys,

The table for version 2.6.1 was updated at the first post.

A change for non-steam (in fact, a fix). Script is also compliant with v2.6.0 (s13.2)

The table for version 2.6.0 was removed.

@anvarmt,

Thank you for helping the guys.

@All,

Cheers and stay safe!

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by mulrich »

@CompactDisc I assume the script extender for console support still works for 2.6.1?

EDIT: nope, it does not.

EDIT 2: I just noticed the post on page 11. Gonna try that.

EDIT 3: That worked.

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by saucefar »

Thanks for your hard work as usual.

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by TheMaestro55555 »

Can anyone please do table pointer for creation menu to change numbers of civics and spicies for version 2.6.1?

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Trebs »

TheMaestro55555 wrote:
Mon Mar 23, 2020 11:10 pm
Can anyone please do table pointer for creation menu to change numbers of civics and spicies for version 2.6.1?
Traits:
stellaris.exe+198BA38
Civics:
stellaris.exe+198BA24

Also: CompactDisc have a great guide how to find them on the first page. ;)


P.s: Just a small warning, I have tried to create a race with 4 points of ethic, and after going to the 'Game Details' page, i change it back to 3 again(to not make the AI nations have 4 points of ethics too), but when I start to generate the universe, the game crash.

p.p.s: Not reverting the number down to 3 don't change anything .... the game still crashes.
Last edited by Trebs on Tue Mar 24, 2020 11:54 am, edited 1 time in total.

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Alaunus »

Trebs wrote:
Tue Mar 24, 2020 3:50 am
TheMaestro55555 wrote:
Mon Mar 23, 2020 11:10 pm
Can anyone please do table pointer for creation menu to change numbers of civics and spicies for version 2.6.1?
Traits:
stellaris.exe+198BA38
Civics:
stellaris.exe+198BA24

Also: CompactDisc have a great guide how to find them on the first page. ;)


P.s: Just a small warning, I have tried to create a race with 4 points of edicts, and after going to the 'Game Details' page, i change it back to 3 again(to not make the AI nations have 4 points of edicts too), but when I start to generate the universe, the game crash.

p.p.s: Not reverting the number down to 3 don't change anything .... the game still crashes.
First you should rule out that your game creation isn't crashing without CE too.

Assuming something with the table is the culprit you can try the following things.

- Create a game with only CE attached to the stellaris process without any table loaded
- Create a game with the maintable loaded and only mainscript activated.

If that already crashes your game creation you can try only activating the extension while you create a game and activating the maintable when your game is loaded.

----------

If your game creation is crashing without CE too you probably have an outdated mod to thank for that.

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by CompactDisc »

I almost finished the extension, but there was a stealth update to 1.6.2 and it broke things.
For 1.6.1, please just use this one for now, I'll fix the whole thing for 1.6.2 instead.
viewtopic.php?p=126445#p126445

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by strayfies »

2.6.2 even knocked out Borsti's pointers :(

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Trebs »

Alaunus wrote:
Tue Mar 24, 2020 7:39 am
Trebs wrote:
Tue Mar 24, 2020 3:50 am
TheMaestro55555 wrote:
Mon Mar 23, 2020 11:10 pm
P.s: Just a small warning, I have tried to create a race with 4 points of ethics, and after going to the 'Game Details' page, i change it back to 3 again(to not make the AI nations have 4 points of ethics too), but when I start to generate the universe, the game crash.

p.p.s: Not reverting the number down to 3 don't change anything .... the game still crashes.
First you should rule out that your game creation isn't crashing without CE too.

Assuming something with the table is the culprit you can try the following things.

- Create a game with only CE attached to the stellaris process without any table loaded
- Create a game with the maintable loaded and only mainscript activated.

If that already crashes your game creation you can try only activating the extension while you create a game and activating the maintable when your game is loaded.

----------

If your game creation is crashing without CE too you probably have an outdated mod to thank for that.
I'm a software developer, and have worked with TDD(Test Driven Development), so: I know how to test stuff. ;)

So: yes, I have tried all that. I had already used the table for an extended period of time, before finding the civics and ethics values.
And it was ONLY when I made an Empire with 4 points of ethics that it crashed.

I even loaded the table both with mods, and without, to test if they somehow made a difference, and they didn't.

Trebs
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Trebs »

Ethics and Civics for 2.6.2

Ethics:
stellaris.exe+198BA08

Civics:
stellaris.exe+198BA10

A normal empire with above 3 points of ethics still crashes the game.

P.s:
Just tried to make a race with 3 points of traits(normal is 2), and it crashed the game.
A race with 10 points of max amount of traits(had 9 selected), crashed the game too.
A race with 6 points of traits, and 6 max amount of traits, crashed the game too.

In all cases I reverted the values back down to normal values at the 'Game Details' screen.

So dunno how much help this pointers will be in the end.

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Alaunus »

Trebs wrote:
Tue Mar 24, 2020 12:15 pm
Ethics and Civics for 2.6.2

Ethics:
stellaris.exe+198BA08

Civics:
stellaris.exe+198BA10

A normal empire with above 3 points of ethics still crashes the game.

P.s:
Just tried to make a race with 3 points of traits(normal is 2), and it crashed the game.
A race with 10 points of max amount of traits(had 9 selected), crashed the game too.
A race with 6 points of traits, and 6 max amount of traits, crashed the game too.

In all cases I reverted the values back down to normal values at the 'Game Details' screen.

So dunno how much help this pointers will be in the end.
I just tested game creation with vanilla stellaris on my rig and it looks like the crash issue is somehow on your end.

Fired up the extension only created a new race with 4 ethic 6 civic picks and a all the traits you can fit. Started the galaxy just fine.

Have you checked your local files for errors yet?

And to get 'completely' rid of all stellaris mods you might have had at some point:

- delete /steamapps/workshop/content/281990 and all subdirectorys
- documents/Paradox Interactive/Stellaris
-- delete mods_registry.json
-- delete mod folder

you also could check the crashes folder if any of the logs there give you an idea what went wrong.

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Trebs »

Alaunus wrote:
Tue Mar 24, 2020 1:28 pm
Trebs wrote:
Tue Mar 24, 2020 12:15 pm
Ethics and Civics for 2.6.2

Ethics:
stellaris.exe+198BA08

Civics:
stellaris.exe+198BA10

A normal empire with above 3 points of ethics still crashes the game.

P.s:
Just tried to make a race with 3 points of traits(normal is 2), and it crashed the game.
A race with 10 points of max amount of traits(had 9 selected), crashed the game too.
A race with 6 points of traits, and 6 max amount of traits, crashed the game too.

In all cases I reverted the values back down to normal values at the 'Game Details' screen.

So dunno how much help this pointers will be in the end.
I just tested game creation with vanilla stellaris on my rig and it looks like the crash issue is somehow on your end.

Fired up the extension only created a new race with 4 ethic 6 civic picks and a all the traits you can fit. Started the galaxy just fine.

Have you checked your local files for errors yet?

And to get 'completely' rid of all stellaris mods you might have had at some point:

- delete /steamapps/workshop/content/281990 and all subdirectorys
- documents/Paradox Interactive/Stellaris
-- delete mods_registry.json
-- delete mod folder

you also could check the crashes folder if any of the logs there give you an idea what went wrong.
Super, thanks for the reply, will try that. :)

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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by denporf »

Как назло игра обновилась до версии 2.6.2.
Прошу обновить скрипт. Заранее спасибо!

the game has been updated to version 2.6.2.
Please update the script. Thanks in advance!

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