Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Gutie
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Gutie »

Said update just dropped looks like. Had a 300+MB update for it just now. Props to you all with the stuff you're doing, especially right now with a lot of us hosed who usually don't have as much time to game heavily restricted in going to "the outside" right now.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Ghostwish
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Ghostwish »

Wait....

You go outside???

Couldn't resist, sorry! (not sorry)

matthew_br_1998
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by matthew_br_1998 »

Does anyone have a table with fleet speed and instant production cheat? I only use that and if I use the console, the AI also gets the effect.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by HappyGamer »

Alaunus wrote:
Thu Mar 19, 2020 9:18 pm
So my conjecture from the limited information you provided was:

- You either installed one of the few mods that shutdown the maintable
- Or you did not follow the instructions on how to correctly enable the extension
- Or you simply did not wait long enough for your system to finish the the initial scan

Which boils down to three types of user error.
In this case you could have asked, because none of the 3 assumptions are anyway true.
Neither do I use any kind of mod nor did I used the extension of CD for this test.
I waited long enough to activate the script after a game loaded, but it didn't happen anything (like collapsing a tree of functions).
The table from Borsti is currently working, by the way.

I use CH and the tables provided in this forum very extensively for quite some time (4y or so), so I know the different types of approaches for cheating with CH and so I had used script tables before.

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Ermitao
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Ermitao »

Will we have a new table v2.6 ?
Since the last update it's not working for me the old table

tfigment
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by tfigment »

Here is an fork/update of the table for 2.6.1 (stellaris_test) also happens to work with 2.6.0 (Main release). I found most of the injection points except for MOPS (Planetary Stability) which seems to be removed and MIM5 in the 2.6.0 Beta but I did not fix all of the scripts cause its a lot and time consuming and I only mostly use the pointers. Probably a decent starting point for someone else to fix the rest of the scripts which are commented out.

Anyway, this is mostly a pointers update and most of the fun codes are not working. Instant Movement does not work. Please dont ask about it as it doesn't work and I'm done updating the table for now and we wait for official update from Recifense or TranscendPerfection or something.

I've also introduced a new data type "Integer8 (x100000)" because I find it annoying to work with the scaled values. This will automatically show the scale numbers without rounding. When changing it will preserve the remainder and will reapply the remainder to the changed number (if you dont like that change the type back to 8 Byte).
Attachments
stellaris_v2-6-1-XXXX_X64_Steam-CE70-AOB_T80_figment.CT
Table updated for 2.6.1 (and 2.6.0) with only Pointers fixed.
(203.38 KiB) Downloaded 122 times

Kaedus
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Kaedus »

tfigment wrote:
Sun Mar 22, 2020 3:22 am
Here is an fork/update of the table for 2.6.1 (stellaris_test) also happens to work with 2.6.0 (Main release).
2.6.1 is no longer a beta test.

Nazair
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Nazair »

Does anyone know what are possible value types?
I tried to use CE to speed up the senate because it takes so long to do anything... I was able to find the shorter cooldown (senate in recession) with 2-3 scans on 4-byte. However the big cooldown when senate is voting does not appear at all... I can get the value in first scan but when value changes second scan shows nothing at all. Timer for relic activation cooldown I was also able to find and change/reset by simply scanning 4-byte values,

I tried byte, 4-byte, 8-byte with no results. Maybe someone managed to get this timer and can help me out? ;)

Cava
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Cava »

Can someone tell me if there is a working table for the faction creation part?
I pretty much just make a cheat faction and then play the game normally...

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CompactDisc
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Cava wrote:
Sun Mar 22, 2020 10:04 am
Can someone tell me if there is a working table for the faction creation part?
I pretty much just make a cheat faction and then play the game normally...
Here, use this for now.
I was expecting Reci to release a table, but he seems to be away.
Might have something to do with Covid19, not sure.
It's my extension but without many of the pointers.

If you want, you can use it in conjunction with Fearlessrevolution's trainer, but that's only if you trust fearlessrevolution not to be spyware/malware.
Anyhow, you can use the console.

Edit: Updated version
Attachments
0FRStellaris v2.6.1 Extension Prelim.CT
Fixed
(44.77 KiB) Downloaded 64 times
Last edited by CompactDisc on Sun Mar 22, 2020 11:56 am, edited 1 time in total.

Cava
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Cava »

CompactDisc wrote:
Sun Mar 22, 2020 10:53 am
Here, use this for now....
Thank you so much! You just got yourself another Patreon :)

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CompactDisc
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Cava wrote:
Sun Mar 22, 2020 11:34 am
CompactDisc wrote:
Sun Mar 22, 2020 10:53 am
Here, use this for now....
Thank you so much! You just got yourself another Patreon :)
Very much appreciated :D
Let me know if you notice any issues.

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CompactDisc
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

I noticed there is a crashing issue in some game versions, I found the reason. Trying to fix it.
Last edited by CompactDisc on Sun Mar 22, 2020 2:22 pm, edited 1 time in total.

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by CompactDisc »

Issue fixed, please redownload.
Last edited by CompactDisc on Sun Mar 22, 2020 2:22 pm, edited 2 times in total.

Vyserk
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Vyserk »

Thank you, it works perfectly ;)

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