I did a smoke test and all seems to be working fine.
Please let me know if you find any issue.
Cheers!
Hi, sir! Patch 2.6 and dlc Federations released
and opt.beta 2.6.1 soon
PS in 2.6 there is no localization of all new events, only English and French. In beta 2.6.1 this problem is resolved. Can you make a table right away for beta 2.6.1?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hi, sir! Patch 2.6 and dlc Federations released
and opt.beta 2.6.1 soon
PS in 2.6 there is no localization of all new events, only English and French. In beta 2.6.1 this problem is resolved. Can you make a table right away for beta 2.6.1?
Why the frak are you quoting stuff from months ago... You have any idea how many stupid people now will think the table is ready already?
Hi, sir! Patch 2.6 and dlc Federations released
and opt.beta 2.6.1 soon
PS in 2.6 there is no localization of all new events, only English and French. In beta 2.6.1 this problem is resolved. Can you make a table right away for beta 2.6.1?
Why the frak are you quoting stuff from months ago... You have any idea how many stupid people now will think the table is ready already?
Seriously..............
Did someone pee on your dinner to day or something...?
Seriously man, keep the calm.
I would bet that the reason why he quoted Recifense was to get his attention and maybe a respons from him.
And yes, I have a pretty good idea about how many would think the table is already read: None!
At least of those who take the time to read what he wrote, and take into consideration what time it was posted.
I'd just like some insight on how to find the new Energy/influence/unity pointers. The old x 1000 method is shot. Been fiddling with it for a bit now and feel pretty dumb right now. haha
p.s. old structure (visible_valute(more point)+unvisible_value(XXX))
new structure(visible_valute(more point)+unvisible_value(XXXXX))
simple
old 12000
new 1200000
I'd just like some insight on how to find the new Energy/influence/unity pointers. The old x 1000 method is shot. Been fiddling with it for a bit now and feel pretty dumb right now. haha
I just checked and it's now x100000 so it would be XXX00000 and XXX99999