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Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

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Recifense
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Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Post by Recifense » Sat Jun 15, 2019 2:43 pm

Hi guys,

Here is my table for "Stellaris - Megacorp x64" version 2.3.3 (9b71). The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Stellaris Megacorps x64
 Game Version  : 2.3.3 (9b71)
 Game Sponsor  : Ubykh + WalletGifts + darkedone02 + hbpateiv + PF
 Process Name  : stellaris.exe
 Relevant Info : 64bits/Space RTS with Pause
 Script Version: 12.0 - AOB (x64)
 CE Version    : 6.7
 Release date  : 12-Jul-2019
 Author        : Recifense
 History:
 13-Jun-2019: First Release for 64bits (v2.3.1-7b85) (s11.0) (test_branch)
 13-Jun-2019: Release for 64bits (v2.3.1-bcd1) (s11.1)
 15-Jun-2019: AOB release of the script + Split Research (s11.2)
 18-Jun-2019: Release for 64bits (v2.3.2-00a6) (s11.3)
 11-Jul-2019: Release for 64bits (v2.3.3-9b71) (s11.4)
 12-Jul-2019: Quick Excavation (Phases in 5 days/Difficulty Level/minimum Clues) (s12.0)
 Features:
 - Minimum Resources:                   [1]
   - Energy
   - Minerals
   - Food
   - Goods                                  (new)(v10.0)
   - Alloys                                 (new)(v10.0)
   - Influence
   - Unity (can be included or not)
 - Minimum Special Resources:           [2] (new)(v10.0)
   - Volatile Motes
   - Exotic Gases
   - Rare Crystals
   - Living Metals
   - Zro
   - Dark Matter
   - Nanites
 - Quick Research                       [3]
   - Special Projects Only              [31] (by TranscendPerfection)
 - Quick Task (for some ships):         [4]
   - Survey
   - Investigation
 - Quick Production                     [5]
   - Ship Construction
   - Troop Recruitment
 - Quick Colonization                   [6]
   - Phase 1 by ship
   - Phase 2 by the Player him/her/self
 - Quick Population Growth              [6] (new)(v10.0)
   - Beings    (a day)
   - Machines  (a month)                    (new)(s10.1)
 - Quick Buiding                        [7]
   - By Planet
     - All kind of Districts                (new)(v10.0)
     - Buildings
     - Clearing Blockers
   - By Constructor Ship:
     - Stations
 - Quick Contruction of Megastructures  [7]
    - Phase  1   by ship
    - Phases 2/3 by the player him/her/self
 - God Mode:                            [8]
   - ships (Hull/Shield/Armor)
   - Stations (Hull/Shield/Armor)
   - Troops                                
 - Minimum Production per tile (new)    [9]
 - Troop Morale                         [B] 
 - Pretty Quick Fleet Move (original by transcendperfection)  [C]
 - Player's Characters quick level-up to max (v7.5)           [D]
 - Colossus Quick Actions (2 days)  new (v8.1)                [E]
 - Minimum Stability                    [F](  new)(v10.0)
 - Quick Excavation:
    - Phases in 5 days                  [G] (new) (s12.0)
    - Difficulty - always easy          [H] (new) (s12.0)
    - Minimum Clues (3)                 [I] (new) (s12.0)
 - Some Pointers                        [J]
===========================================
[1] It will not go under MAximum/2;
[2] It will not go under 68;
[3] It may take a few days or months (but always faster than normal);
[31] Only Special Projects will be affected;
[4] It may take a few days (but always faster than normal);
[5] It may take a few days (but always faster than normal);
[6] It may take a few days or months (but always faster than normal);
[7] It may take a few days (but always faster than normal);
[8] That's it;
[9] Minimum Resource = 20; (looking at the planet surface)
[B] Morale will not decrease during battle;
[C] Human Player's fleets will travel pretty quickly;
[D] Human Player's characters will level to max pretty quickly;
[E] Human Player's Colossus will act quickly (~2 days);
[F] Colony statibility will not go under 90;
[G] Human Player' Excavation: Each Phase takes 5 days;
[H] Human Player' Excavation: Always Easy Difficulty;
[I] Human Player' Excavation: Starting clues = 3;
[F] Used at the table;
===========================================
[USAGE]
1) Run CE68 or greater;
2) Run Game;
3) Load the game process "stellaris.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
 - None defined
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
BIG THANKS to Ubykh for providing the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

It is for CE 6.7 or greater

Cheers to All!
Attachments
stellaris_v2-3-3-9b71_X64_Steam_Ub_WG_DD02_HV_PF_CE67_S12-0-AOB_T80.CT
2019-Jul-12: Added 3 features releated to Ancient Relics.
2019-Jul-11: Release for v2.3.3 (steam)(AOB)
(69.91 KiB) Downloaded 4861 times
stellaris_v2-3-2-00a6_X64_Steam_Ub_WG_DD02_HV_PF_CE67_S11-3-AOB_T75.CT
2019-Jun-18: Release for v2.3.2 (steam)(AOB)
(65.14 KiB) Downloaded 3247 times
stellaris_v2-3-1-bcd1_X64_Steam_Ub_WG_DD02_HV_PF_CE67_S11-2-AOB_T75.CT
2019-Jun-15: An AOB Release of the table + Splitted Research.
(65 KiB) Downloaded 1353 times
stellaris_v2-3-1-bcd1_X64_Steam_Ub_WG_DD02_HV_PF_CE67_S11-1_T74.CT
2019-Jun-15: Release for v2.3.1 (steam)
(57.13 KiB) Downloaded 631 times
stellaris_v2-3-1-7b85_beta_X64_Steam_Ub_WG_DD02_HV_PF_CE67_S11-0_T74.CT
2019-Jun-15: Release for v2.3.1 (steam) (stellaris_test branch)
(56.88 KiB) Downloaded 291 times
Last edited by Recifense on Sat Jul 13, 2019 12:20 am, edited 4 times in total.
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Kaedus » Sat Jun 15, 2019 2:45 pm

thank you, Recifense

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by SoulB » Sat Jun 15, 2019 3:33 pm

This morning i looked for a stellaris table but there wasn't

Thanks a lot for the table you are great!

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by CompactDisc » Sat Jun 15, 2019 10:12 pm

Thanks!
Glad to see that the 64 bit updates didn't kill your tables ;)
Happy table making!

Donations are very welcome and will go primarily to buying games/dlc for tables:
https://www.patreon.com/CompactDisc

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Recifense » Sat Jun 15, 2019 10:51 pm

Hi guys,

An AOB version of the table was added at the first post. Maybe it will work with Paradox and GOG releases as well.

Research Option was modified: You can now include/exclude areas (Physics/Society/Engineering/Special Projects). They are all included by default.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by master9147 » Sun Jun 16, 2019 1:39 am

Thanks for this unfortunately its not working for me and I don't know if I'm doing something wrong, it just freezes. I'm playing with the latest steam release, not the beta.

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by laconicraven » Sun Jun 16, 2019 2:04 am

master9147 wrote:
Sun Jun 16, 2019 1:39 am
Thanks for this unfortunately its not working for me and I don't know if I'm doing something wrong, it just freezes. I'm playing with the latest steam release, not the beta.
The same thing happened to me, so I just let it run in it's unresponsive state for about 5-10 minutes and it finally loaded. It works, but I think it's just having trouble loading.
Last edited by laconicraven on Sun Jun 16, 2019 3:50 am, edited 1 time in total.

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Althalus » Sun Jun 16, 2019 3:19 am

laconicraven wrote:
Sun Jun 16, 2019 2:04 am
master9147 wrote:
Sun Jun 16, 2019 1:39 am
Thanks for this unfortunately its not working for me and I don't know if I'm doing something wrong, it just freezes. I'm playing with the latest steam release, not the beta.
The same thing happened to me, so I just let it run in it's unresponsive state for about for 5-10 minutes and it finally loaded. It works, but I think it's just having trouble loading.
Same, it eventually worked. I'm guessing it's got something to do with it being 64bit now.

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Recifense » Sun Jun 16, 2019 4:33 pm

Hey guys.

The AOB version takes some time to load at first time (about 1 min). Just wait.

The game takes about 2'30" to load the main menu at the first time. :)

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by direwolf18 » Sun Jun 16, 2019 5:02 pm

Hmmmm... I guess I will keep trying but have had zero luck so far. I keep trying to click the box and sit and wait and nothing happens.

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by shinobuped » Sun Jun 16, 2019 5:18 pm

Hmm, anything from compactdisc about editing traits/ethics/civics?

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by CompactDisc » Sun Jun 16, 2019 9:40 pm

shinobuped wrote:
Sun Jun 16, 2019 5:18 pm
Hmm, anything from compactdisc about editing traits/ethics/civics?
It's easy to find the values in the defines file.
But always remember: if you modify those values, they will always apply to AI as well.
Always pause your game when editing those values for your own purposes.

But if you still want to do it:
Set the values you want to change to really rare numbers in the defines.
Like 345678
or 13579.
Look for that value in the game, there shouldn't be many results.
Change them and see which one is the correct one.
Then you have your static pointer (until the next patch) :)
Which means you save the address in the form of 'stellaris+<somenumber>' and it'll keep working until the next patch.

Don't forget to put the value in the defines file back to normal and restarting the game.
Now you can edit the values you saved.
Happy table making!

Donations are very welcome and will go primarily to buying games/dlc for tables:
https://www.patreon.com/CompactDisc

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by Xyarican » Mon Jun 17, 2019 4:40 am

========================================================
CompactDisc's Extension for Stellaris v2.3.3========================================================

Required Recifense's table for the pointers to work (First post)


Features:
  • Allows console commands in ironman mode
  • Obtains achievements while playing with Not Achievement Compatible(NAC) mods
  • Pointers to player's empire resources and research
  • Pointers to last selected character, megastructure, planet and archaeological site
  • Pointers to species creation (Shared by AI)
  • Allows the ability to increase megastructure build capacity by a pointer (Shared by AI)
Instructions copied from CompactDisc's post:
CompactDisc wrote:
Tue Mar 07, 2017 11:59 am
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.
Changelog:
06-16-19: Released for v2.3.1
  • Merged CompactDisc's Stellaris v2.3.0 Console Hack into extension
  • Merged Stellaris v2.3.0 Modded Achievements into extension
  • Updated all incorrect pointers and scripts
  • Added research daily progress pointers
06-18-19: Released for v2.3.2
  • Added minor artifacts pointer
  • Added megastructure base build capacity pointer
07-13-19: Released for v2.3.3
  • Updated all incorrect pointers and scripts
  • 10:35 PM CDT: Added last selected archaeological site script
Please do let me know if there is any issues with the extension.

Credits:
CompactDisc
  • Made the table extension
BringChaos
  • Provided the original console script
Attachments
Stellaris v2.3.3 (9b71) Extension.CT
10:35 PM CDT: Added last selected archaeological site script
07-13-19: Released for v2.3.3
(90.46 KiB) Downloaded 795 times
Stellaris v2.3.2 (00a6) Extension.CT
06-18-19: Released for v2.3.2
(84.89 KiB) Downloaded 684 times
Stellaris v2.3.1 (bcd1) Extension.CT
06-16-19: Released for v2.3.1
(78.22 KiB) Downloaded 278 times
Last edited by Xyarican on Sun Jul 14, 2019 3:35 am, edited 3 times in total.

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by no-ip.set » Tue Jun 18, 2019 1:34 pm

2.3.2 just came out, does the table need an update?

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Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Post by CompactDisc » Tue Jun 18, 2019 4:01 pm

no-ip.set wrote:
Tue Jun 18, 2019 1:34 pm
2.3.2 just came out, does the table need an update?
If it activates it won't, if it doesn't activate, you can downgrade your game version for now. If you are on steam that is.
Happy table making!

Donations are very welcome and will go primarily to buying games/dlc for tables:
https://www.patreon.com/CompactDisc

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