Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

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MateySwag
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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by MateySwag »

It's not working I've tried the d3d9.dll with no success with the tilde key. Then I went to into \DLC\356474\Content\BmGame\Config to add the lines to the .ini and after starting up the game I get this error [Link] then tried the dinput8.dll still no console.

So i'm out of ideas.

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SunBeam
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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by SunBeam »

MateySwag wrote:
Mon May 18, 2020 12:53 am
I get this error
The error refers an .ini file I do not mention in my instructions. Are you sure you created/edited the RIGHT ini file? Doesn't look like that to me.

Image

It's BmInput.ini.

I swear to God.. one of these days..

BR,
Sun

MateySwag
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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by MateySwag »

SunBeam wrote:
Mon May 18, 2020 8:07 am
MateySwag wrote:
Mon May 18, 2020 12:53 am
I get this error
The error refers an .ini file I do not mention in my instructions. Are you sure you created/edited the RIGHT ini file? Doesn't look like that to me.

Image

It's BmInput.ini.

I swear to God.. one of these days..

BR,
Sun
Yes you're right I must've skipped passed that and just assumed it was the BmGame.ini always double check I guess.

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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by SunBeam »

^ So you confirm it works, then, right? :)

MateySwag
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Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by MateySwag »

[QUOTE="SunBeam, post: 135669, member: 12587"]

^ So you confirm it works, then, right? :)

[/QUOTE]

Yes console window opened and no crashing.

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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by Vlvpsh »

Did anyone of you dudes find out any console code to change snow to rain and vise versa ? (or to replay knigtfall mission or mr.freeze mission)
And also what about RiddlerPuzzleSolve console command - did anyone try it out ?

ibx3671
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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by ibx3671 »

I was using this for a while before but is stopped working when I reinstalled the game. Anyone else having this issue?

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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by SunBeam »

^ Make sure you repeat the steps exactly as explained. Then don't use any crap like ReShade or DirectX beautifiers, they conflict with the hook (in case you've not noticed, the proxy DLL is called d3d9.dll; so anything making use of that lib will conflict). The game hasn't updated in a long while, so the problem is on your end.

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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by ibx3671 »

Yeah, I followed all the steps. Im trying it now with the Epic Games version, also the game just recived an update over christmas tho I doubt they changed anything.

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Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by SunBeam »

The main post, if you check again, says Steam. If you people just ignore parts of what I write then ask "why no work", well.. it's your damn fault :) That it may or not work with EGS that's just extra. Point is this was designed at the time based on the Steam executable.

EDIT: Updated it for Patreon patrons only.

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Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

Post by Stephelyn1210 »

SunBeam wrote:
Fri Jun 14, 2019 7:29 pm
Note that making IsShippingBuild function return FALSE will also allow you access to all of the stuff mapped in Batman Arkham Knight\BmGame\Config\BmInput.ini. Some development stuff like:

Code: Select all

Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F4",Command="viewmode detaillighting")
Bindings=(Name="F5",Command="viewmode shadercomplexity")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
bInvertMouse=true
bInvertCapeGlide=true
Bindings=(Name="F5",Command="ReloadLevel")
Bindings=(Name="F8",Command="show postprocess")
Bindings=(Name="F11",Command="ToggleMovieRecord")
Bindings=(Name="F6",Command="Stat StartFile")
Bindings=(Name="F7",Command="Stat StopFile")
Bindings=(Name="V",Command="FreezeAll")
Bindings=(Name="X",Command="TelemetryTogglePause")
Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
Bindings=(Name="Y",Command="ToggleGhost")
Bindings=(Name="T",Command="Teleport",Alt=false)
Bindings=(Name="T",Command="DebugTest",Alt=true)
Bindings=(Name="Add", Command="AddXP")
Bindings=(Name="Period",Command="ToggleThoughts",Alt=false)
Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true)
Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false)
Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true)
Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false)
Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2")
Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4")
Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6")
Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8")
Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7")
Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1")
Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9")
Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3")
Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0")
Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5")
Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false)
Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false)
Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false)
Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false)
Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false)
Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false)
Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false)
Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false)
Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false)
Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false)
Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)
Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton")
Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton")
Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton")
Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger")
Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike")
Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger")
Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed  | LandPressed"))
Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased")
Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased")
Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake")
Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased")
Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased")
Bindings=(Name="FireGun", Command="FireGunPressed")
Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased");
Bindings=(Name="VehicleSecondaryFire",Command="")
Bindings=(Name="HoldForLineLaunchStop", Command="HoldForLineLaunchStopPressed | OnRelease HoldForLineLaunchStopReleased")
Bindings=(Name="BatmobileSonar", Command="BatmobileSonarPressed | OnRelease BatmobileSonarReleased")
Bindings=(Name="C",Command="ToggleDrivingCamera | DebugLevelLoad Combat",Control=false)
Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreShift=false)
Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false)
Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased",Control=false)
Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | DebugLevelLoad FE_VSlice")
Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Bindings=(Name="S",Command="AutoSaveGame",Control=true)
Bindings=(Name="Q",Command="DebugMenuPrevPage")
Bindings=(Name="E",Command="DebugMenuNextPage")
Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=False)
Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
Bindings=(Name="K",Command="DebugKillAllEnemies | KillVehicles", Control = false)
Bindings=(Name="K",Command="DebugKillAllButOneEnemyInRoom", Control = true)
Bindings=(Name="I",Command="ToggleLookInvert")
Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false)
Bindings=(Name="F",Command="DebugLevelLoad FE_Free_Roam")
Bindings=(Name="Escape",Command="UserPause")
Bindings=(Name="Pause",Command="UserPause")
Bindings=(Name="P",Command="TogglePhysicsGrabber | DebugLevelLoad Predator_A1?Chapters=4",Control=false,Alt=false,Shift=false)
Bindings=(Name="P",Command="TogglePaths",Control=false,Alt=true,Shift=false)
Bindings=(Name="P",Command="ToggleAIPaths",Control=true,Alt=false,Shift=false)
Bindings=(Name="P",Command="ToggleNavMeshInspector",Control=true,Alt=true,Shift=false)
Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
Bindings=(Name="L",Command="DebugLoadGame",Alt=true)
Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder")
Bindings=(Name="SLASH",Command="GPU")
Bindings=(Name="LeftBracket",Command="ToggleStreamingMiniMap")
Bindings=(Name="RightBracket",Command="Stat Levels")
Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Control=false)
Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Control=true)"N
Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
Bindings=(Name="O",Command="RestoreHealth")
Bindings=(Name="PageUp",Command="DebugMenuStepUp")
Bindings=(Name="PageDown",Command="DebugMenuStepDown")
Bindings=(Name="R",Command="DebugMenuSelectA")
Bindings=(Name="Subtract", Command="BmRagDoll")
Bindings=(Name="Tilde", Command="ToggleLowSpeed | OnRelease ToggleLowSpeed")
Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=True)
Bindings=(Name="N",Command="CycleAnimNames")
Bindings=(Name="J",Command="ReportBug",Control=False)
Bindings=(Name="J",Command="CopyWaypoint",Control=True)
Bindings=(Name="V",Command="ToggleGrapplePointDebug")
Bindings=(Name="B",Command="SpawnPlayerCar")
Bindings=(Name="BackSlash",Command="ToggleOnscreenKismetAndWarnings")
Bindings=(Name="R",Command="SpawnDebugRunAwayThug",Control=true)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuPrevPage | DeepScanOut")
Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuNextPage | AttackThrow | BatmobileFireButton | Button bFireVehicleWeapon | FireGun | DeepScanIn ")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=1.0 DeadZone=0.1 | Axis aThrottleAxis Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | Button bLookBehindVehicle | QuickPhotoMode | ToggleCameraZoom")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | Button bLeftStickDown | QuickPhotoMode | DetonateGel | HoldForLineLaunchStop | BatmobileSonar")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bRawDpadLeft | OpenChallengeWheel | OnRelease CloseChallengeWheel | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bRawDpadRight | OpenMostWantedmenu | OnRelease CloseMostWantedMenu | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Bindings=(Name="XboxTypeS_DPad_Up",Command="Button bRawDpadUp | MoveDialogueOptionUp | ForensicMode | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | SelectVehicleWeapon 4 | OnRelease ReleaseVehicleWeapon 4")
Bindings=(Name="XboxTypeS_DPad_Down",Command="Button bRawDpadDown |MoveDialogueOptionDown | Button bGadgetSelectWheel | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
Bindings=(Name="XboxTypeS_Start",Command="UserPause")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | EjectFromVehicle | BattleStrafe  | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera | TriggerPhysImpact")
Bindings=(Name="XboxTypeS_B",Command="ExitAgilityMode | QuickGadgetB | OnRelease ReleaseQuickGadgetB | Cover | BlockBreaker | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera | Button bCancelButton")
Bindings=(Name="XboxTypeS_X",Command="TriggerFearTakedown 0 | TriggerQuickStrike | QuickGadgetX | OnRelease ReleaseQuickGadgetY | DebugMenuSelectX | CancelBatarangCamera | BrakeButton | OnRelease QuickStrikeReleased | Button aQuickStrike")
Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | OnRelease ReleaseQuickGadgetY | Grab | ActivateNoise  | DebugMenuSelectY | SpecialMoveCheat  | CancelBatarangCamera | ToggleVideoRec | Button bVehicleBoostButton | TogglePhysImpact | HangFromVantagePoint | ZipLine")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | DualPlay | ThermalMode | Button aLeftShoulder | SlowDownSpectatorCamera")
Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | ToggleDrivingCamera | OnRelease SecondaryFireReleased | DebugMenuQualifyOnB | OnRelease DebugMenuQualifyOffB | Button aRightShoulder | SpeedUpSpectatorCamera | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | PursuitModeTagGun")
Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")
Bindings=(Name="LeftMouseButton",Command="SkipCutscene")
If some of the above intersect with normal key behavior and you don't want them, just clean the section up :)
I was wondering. Where do i find IsShippingBuild function?, Or how will i add that function? Thanks.

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Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

Post by PoeticAbortionist »

Stephelyn1210 wrote:
Thu Apr 22, 2021 5:19 pm
SunBeam wrote:
Fri Jun 14, 2019 7:29 pm
Note that making IsShippingBuild function return FALSE will also allow you access to all of the stuff mapped in Batman Arkham Knight\BmGame\Config\BmInput.ini. Some development stuff like:

Code: Select all

Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F4",Command="viewmode detaillighting")
Bindings=(Name="F5",Command="viewmode shadercomplexity")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
bInvertMouse=true
bInvertCapeGlide=true
Bindings=(Name="F5",Command="ReloadLevel")
Bindings=(Name="F8",Command="show postprocess")
Bindings=(Name="F11",Command="ToggleMovieRecord")
Bindings=(Name="F6",Command="Stat StartFile")
Bindings=(Name="F7",Command="Stat StopFile")
Bindings=(Name="V",Command="FreezeAll")
Bindings=(Name="X",Command="TelemetryTogglePause")
Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
Bindings=(Name="Y",Command="ToggleGhost")
Bindings=(Name="T",Command="Teleport",Alt=false)
Bindings=(Name="T",Command="DebugTest",Alt=true)
Bindings=(Name="Add", Command="AddXP")
Bindings=(Name="Period",Command="ToggleThoughts",Alt=false)
Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true)
Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false)
Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true)
Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false)
Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2")
Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4")
Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6")
Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8")
Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7")
Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1")
Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9")
Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3")
Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0")
Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5")
Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false)
Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false)
Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false)
Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false)
Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false)
Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false)
Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false)
Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false)
Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false)
Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false)
Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)
Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton")
Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton")
Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton")
Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger")
Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike")
Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger")
Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed  | LandPressed"))
Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased")
Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased")
Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake")
Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased")
Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased")
Bindings=(Name="FireGun", Command="FireGunPressed")
Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased");
Bindings=(Name="VehicleSecondaryFire",Command="")
Bindings=(Name="HoldForLineLaunchStop", Command="HoldForLineLaunchStopPressed | OnRelease HoldForLineLaunchStopReleased")
Bindings=(Name="BatmobileSonar", Command="BatmobileSonarPressed | OnRelease BatmobileSonarReleased")
Bindings=(Name="C",Command="ToggleDrivingCamera | DebugLevelLoad Combat",Control=false)
Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreShift=false)
Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false)
Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased",Control=false)
Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | DebugLevelLoad FE_VSlice")
Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Bindings=(Name="S",Command="AutoSaveGame",Control=true)
Bindings=(Name="Q",Command="DebugMenuPrevPage")
Bindings=(Name="E",Command="DebugMenuNextPage")
Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=False)
Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
Bindings=(Name="K",Command="DebugKillAllEnemies | KillVehicles", Control = false)
Bindings=(Name="K",Command="DebugKillAllButOneEnemyInRoom", Control = true)
Bindings=(Name="I",Command="ToggleLookInvert")
Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false)
Bindings=(Name="F",Command="DebugLevelLoad FE_Free_Roam")
Bindings=(Name="Escape",Command="UserPause")
Bindings=(Name="Pause",Command="UserPause")
Bindings=(Name="P",Command="TogglePhysicsGrabber | DebugLevelLoad Predator_A1?Chapters=4",Control=false,Alt=false,Shift=false)
Bindings=(Name="P",Command="TogglePaths",Control=false,Alt=true,Shift=false)
Bindings=(Name="P",Command="ToggleAIPaths",Control=true,Alt=false,Shift=false)
Bindings=(Name="P",Command="ToggleNavMeshInspector",Control=true,Alt=true,Shift=false)
Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
Bindings=(Name="L",Command="DebugLoadGame",Alt=true)
Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder")
Bindings=(Name="SLASH",Command="GPU")
Bindings=(Name="LeftBracket",Command="ToggleStreamingMiniMap")
Bindings=(Name="RightBracket",Command="Stat Levels")
Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Control=false)
Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Control=true)"N
Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
Bindings=(Name="O",Command="RestoreHealth")
Bindings=(Name="PageUp",Command="DebugMenuStepUp")
Bindings=(Name="PageDown",Command="DebugMenuStepDown")
Bindings=(Name="R",Command="DebugMenuSelectA")
Bindings=(Name="Subtract", Command="BmRagDoll")
Bindings=(Name="Tilde", Command="ToggleLowSpeed | OnRelease ToggleLowSpeed")
Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=True)
Bindings=(Name="N",Command="CycleAnimNames")
Bindings=(Name="J",Command="ReportBug",Control=False)
Bindings=(Name="J",Command="CopyWaypoint",Control=True)
Bindings=(Name="V",Command="ToggleGrapplePointDebug")
Bindings=(Name="B",Command="SpawnPlayerCar")
Bindings=(Name="BackSlash",Command="ToggleOnscreenKismetAndWarnings")
Bindings=(Name="R",Command="SpawnDebugRunAwayThug",Control=true)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuPrevPage | DeepScanOut")
Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuNextPage | AttackThrow | BatmobileFireButton | Button bFireVehicleWeapon | FireGun | DeepScanIn ")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=1.0 DeadZone=0.1 | Axis aThrottleAxis Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | Button bLookBehindVehicle | QuickPhotoMode | ToggleCameraZoom")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | Button bLeftStickDown | QuickPhotoMode | DetonateGel | HoldForLineLaunchStop | BatmobileSonar")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bRawDpadLeft | OpenChallengeWheel | OnRelease CloseChallengeWheel | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bRawDpadRight | OpenMostWantedmenu | OnRelease CloseMostWantedMenu | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Bindings=(Name="XboxTypeS_DPad_Up",Command="Button bRawDpadUp | MoveDialogueOptionUp | ForensicMode | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | SelectVehicleWeapon 4 | OnRelease ReleaseVehicleWeapon 4")
Bindings=(Name="XboxTypeS_DPad_Down",Command="Button bRawDpadDown |MoveDialogueOptionDown | Button bGadgetSelectWheel | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
Bindings=(Name="XboxTypeS_Start",Command="UserPause")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | EjectFromVehicle | BattleStrafe  | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera | TriggerPhysImpact")
Bindings=(Name="XboxTypeS_B",Command="ExitAgilityMode | QuickGadgetB | OnRelease ReleaseQuickGadgetB | Cover | BlockBreaker | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera | Button bCancelButton")
Bindings=(Name="XboxTypeS_X",Command="TriggerFearTakedown 0 | TriggerQuickStrike | QuickGadgetX | OnRelease ReleaseQuickGadgetY | DebugMenuSelectX | CancelBatarangCamera | BrakeButton | OnRelease QuickStrikeReleased | Button aQuickStrike")
Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | OnRelease ReleaseQuickGadgetY | Grab | ActivateNoise  | DebugMenuSelectY | SpecialMoveCheat  | CancelBatarangCamera | ToggleVideoRec | Button bVehicleBoostButton | TogglePhysImpact | HangFromVantagePoint | ZipLine")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | DualPlay | ThermalMode | Button aLeftShoulder | SlowDownSpectatorCamera")
Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | ToggleDrivingCamera | OnRelease SecondaryFireReleased | DebugMenuQualifyOnB | OnRelease DebugMenuQualifyOffB | Button aRightShoulder | SpeedUpSpectatorCamera | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | PursuitModeTagGun")
Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")
Bindings=(Name="LeftMouseButton",Command="SkipCutscene")
If some of the above intersect with normal key behavior and you don't want them, just clean the section up :)
I was wondering. Where do i find IsShippingBuild function?, Or how will i add that function? Thanks.
It comes bundled with the dll file.

SENS_DEP
Noobzor
Noobzor
Posts: 7
Joined: Mon May 08, 2017 6:58 pm
Reputation: 1

Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by SENS_DEP »

really cant get this to work, tried a ton of things. Turned off Auto HDR (and HDR) removed reshade, verified the .ini is created and has those lines, etc... just not sure.

I checked with process hacker 2, the binary is loaded, however just after that is another d3d9.dll loaded after from system32, is that normal? I'm on a windows 10 insider build 21390

edit: latest from patreon / discord works. :mellow:

User avatar
SunBeam
Administration
Administration
Posts: 4765
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4403

Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by SunBeam »

SENS_DEP wrote:
Tue Jun 08, 2021 4:54 am
just after that is another d3d9.dll loaded after from system32, is that normal?
Yes, it's normal. It's a proxy DLL. The trick is it mimics a system DLL, so the executable loads it first. You do your stuff in the DLL, then jump to load the system32 DLL :) As if nothing ever happened in between. That's why you see both.

As for why it didn't work: as of late, they've removed Denuvo DRM. I had to wait for Denuvo to unpack the game code first, then hook/patch, etc. Since Denuvo now is gone, that code I was looking for isn't there anymore. So, naturally, it would fail.

But like you said, the Patreon DLL works fine :)

Excaliburator
Noobzor
Noobzor
Posts: 6
Joined: Tue Nov 02, 2021 5:13 pm
Reputation: 1

Re: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »

Post by Excaliburator »

Any way to fix/solve/unlock Riddler Bomb Rioters related trophy? The red bomb rioter doesn't spawn, the pad is locked out.

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