Eggoria

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Rysefox
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Eggoria

Post by Rysefox » Thu Jun 13, 2019 3:31 pm

I made a quick table for Eggoria.

Table Preview:
Image

Again, you need to load pointers to the Lua scripts (enable Load eggdata) and start playing, and you should be fine


Have fun
Attachments
Eggoria.CT
(285.19 KiB) Downloaded 96 times
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

Ashar
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Re: Eggoria

Post by Ashar » Sat Jun 15, 2019 2:59 pm

hmm, might need updating, every script i try to enable just gives a never ending loop of error txt in a lua engine window, i have to alt f4 cheatengine itself to get rid of it.

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Rysefox
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Re: Eggoria

Post by Rysefox » Sat Jun 15, 2019 3:08 pm

Ashar wrote:
Sat Jun 15, 2019 2:59 pm
hmm, might need updating, every script i try to enable just gives a never ending loop of error txt in a lua engine window, i have to alt f4 cheatengine itself to get rid of it.
Rysefox wrote:
Thu Jun 13, 2019 3:31 pm
Again, you need to load pointers to the Lua scripts (enable Load eggdata) and start playing, and you should be fine
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

Ashar
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Posts: 86
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Re: Eggoria

Post by Ashar » Sat Jun 15, 2019 8:26 pm

what does loading pointers mean? you have to load egg data before doing anything else anyway, since its the first part of the table, am i suppose to do something else? Its not clear

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Rysefox
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Re: Eggoria

Post by Rysefox » Sat Jun 15, 2019 8:50 pm

Ashar wrote:
Sat Jun 15, 2019 8:26 pm
what does loading pointers mean? you have to load egg data before doing anything else anyway, since its the first part of the table, am i suppose to do something else? Its not clear
This:
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

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fantomas
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Re: Eggoria

Post by fantomas » Sun Jun 16, 2019 1:18 pm

The game has a GUIConsole in-game - Use Left/Right Shift + F12 then tape active console

Commands:

Code: Select all

*unlock all techs
*generate mushroom
*take my heart
*take your smile 
*add item
*add tool
*set darkness speed
*add day
Also, this is my poor contribution on this game. I only have v0.57 from June 14, I think but the scripts should work fine on the latest version. I hope you'll enjoy it. ;)

Image
Attachments
Eggoria - v0.57.CT
First Release
(8.03 KiB) Downloaded 40 times

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fantomas
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Re: Eggoria

Post by fantomas » Sun Jun 16, 2019 6:31 pm

NoBuildingRequirement (Material Cost)

Code: Select all

[ENABLE]
BuildingControl:get_MaterialCost+145+1:
  db 8D
//0F 8D 55 FF FF FF
//jnl BuildingControl:get_MaterialCost+a0
 
[DISABLE]
BuildingControl:get_MaterialCost+145+1:
  db 8C
//0F 8C 55 FF FF FF
//jl BuildingControl:get_MaterialCost+a0

{
MaterialCost
  0x10 - item    [ ID ]
  0x14 - number  [ material needed ]
}
FastBuild

Code: Select all

[ENABLE]
BuildingControl:set_BP+4f:
  db 72
//72 1C
//jb BuildingControl:set_BP+6d

[DISABLE]
BuildingControl:set_BP+4f:
  db 73
//73 1C
//jae BuildingControl:set_BP+6d

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