Void Bastards (2019-06-09)

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Void Bastards (2019-06-09)

Post by Shinkansen » Sun Jun 09, 2019 10:58 am

Simple table for Void Bastards, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1000 - 2019-06-09
1. Tested game version V1.1.2 64-bit. May work on other versions.

2. FL_FPController.
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.
"Health Set to Max?" sets Health to max.
"Oxygen Set to Max?" sets Oxygen to max.
"Mobility Set to Massive?" sets Speed and Jump to massive.
"Status Inventory Set to Massive? sets Status Inventory to massive.
"Clip Set to Max?" sets Gun Clip to max.
"Oil Set to 0?" sets Oil time to 0.

3. FL_PlayerInventory.
"Inventory Set to Massive?" sets Inventory to massive.
Shinkansen Void Bastards V1000.CT
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