Simple table for DEAD OR SCHOOL, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2019-06-09
1. Tested game version V7.01.1 64-bit. May work on other versions.
"Invincible Set to Invincible?" sets Invincible to Invincible.
"Life Set to Max?" sets Life to max.
"Stamina Set to Max?" sets Stamina to max.
"Jump Set to Max?" sets Jump to massive.
"Mobility Set to Massive?" sets Speed and Jump height to massive.
"Durability, Ammo Set to Max?" sets Durability, Ammo to massive.
"Weapon Parameters Set to Massive?" sets temporary Weapon Parameters to massive.
"Weapon Base Stats Set to Massive?" sets Weapon Base Stats to massive.
"Resources Set to Massive?" sets Resources to massive.
"Skill Levels Set to Max?" sets Skill Levels to max.
"Weapon Reinforcement Set to Max?" sets Weapon Reinforcement to max.
Allows the following to be modfied.
- "UserData Stats -> chunk -> xp". Exp
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