Spellforce 3 - Soul Harvest 1.02 (71554) (GM and More) 2019-Jun-21

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Recifense
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Spellforce 3 - Soul Harvest 1.02 (71554) (GM and More) 2019-Jun-21

Post by Recifense » Fri May 31, 2019 1:04 am

Hi guys,

Here is my table for "Spellforce 3 - Soul Harvest" version 1.02 (71554). The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Spellforce 3 - Soul Harvest
 Game Version  : 1.02 (71554)
 Game Sponsor  : Myself (PF)
 Process Name  : SF3ClientFinal.exe
 Relevant Info : 64bits/RTS/RPG
 Script Version: 1.2 AOB
 CE Version    : 6.7
 Release date  : 19-Jun-2019
 Author        : Recifense
 History:
 30-May-2019: First Release
 07-Jun-2019: Release for version 1.00.3 (s1.1)
 19-Jun-2019: Release for version 1.02 +New approach for idetifying player's units (s1.2)
 Features:
 - Minimum Resources [1] (**)
 - God Mode Units    [2]
 - God Mode Buildings[3] (*)
 - Unlimited Focus   [4]
 - Fast Construction [5]
 - Some Pointers     [6] (***)
===========================================
[1] Minimum = maximum / 2; (**) 
[2] For human player's units;
[3] For human player's buildings; (*)
[4] For human player's heroes;
[5] For human player's buildings;
[6] Used at the table
(*) Deactivate it when demolishing any of your buildings;
(**) [IMPORTANT] Deactivate it between maps. Only activate it when a match has started (mainly during skirmish ones);
(***) The pointers are valid when you just moved one of your heroes.
===========================================
[USAGE]
1) Run CE67 or greater;
2) Run Game;
3) Load the game process "SF3ClientFinal.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- See description on the table entries;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

It is for CE 6.7 or greater

Cheers to All!
Attachments
SF3ClientFinal_Spellforce3_Soul-Harvest_v1-02-71554_Steam_PF_CE67_S12-AOB_T10.CT
2019-Jun-21: Release for version 1.02 +New approach for idetifying player's units (s1.2)
(20.28 KiB) Downloaded 472 times
SF3ClientFinal_Spellforce3_Soul-Harvest_v1-00-3-71062_Steam_PF_CE67_S11-AOB_T10.CT
2019-Jun-15: Release for version 1.00.3 (it wokrs with 1.01.1)
(19.74 KiB) Downloaded 337 times
SF3ClientFinal_Spellforce3_Soul-Harvest_v70668_Steam_PF_CE67_S10-AOB_T10.CT
2019-May-30: First release.
(19.64 KiB) Downloaded 913 times
Last edited by Recifense on Sat Jun 22, 2019 12:55 am, edited 2 times in total.
For Old Tables, PM or E-mail me.

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by reinzhart » Sun Jun 02, 2019 10:02 am

thank you for the table,
btw is there a way to find pointer for instant unit and unlimited unit?
i try different type and things but got nothing.

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by BoehserOnkel » Mon Jun 03, 2019 7:29 am

thanks @Recifense
the man ,the myth :D

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by nillmand2 » Wed Jun 05, 2019 9:14 am

i believe a update is required..

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by BoehserOnkel » Thu Jun 06, 2019 9:19 am

the god mode works on a few enemys too after update 1.02

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by Sxsxarael » Thu Jun 06, 2019 12:10 pm

I can confirm god mode works on some enemies too. On the mission i'm currently at, god mode works on enemy dark elves.

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by PlayerGmon » Fri Jun 07, 2019 7:51 pm

New game update seemed to have made the cheat table not load :cry: I need that max resources :ph34r:

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Re: Spellforce 3 - Soul Harvest build 70668 (GM and More) 2019-May-30

Post by aerev » Sat Jun 08, 2019 9:16 pm

This table doesn't work with the latest patch. Please update. Thank you for everything Recifense!

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Re: Spellforce 3 - Soul Harvest 1.00.3 (71062) (GM and More) 2019-Jun-15

Post by Recifense » Sat Jun 15, 2019 3:04 pm

Hi guys,

A table was added for version 1.00.3 (it works with version up to 1.01.1). Please check at the first post.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

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Re: Spellforce 3 - Soul Harvest 1.00.3 (71062) (GM and More) 2019-Jun-15

Post by aerev » Sun Jun 16, 2019 8:15 pm

Thank you Recifense! You're the best!!!

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Re: Spellforce 3 - Soul Harvest 1.00.3 (71062) (GM and More) 2019-Jun-15

Post by pit800 » Thu Jun 20, 2019 6:33 am

a new update version 1.02 71554

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Re: Spellforce 3 - Soul Harvest 1.02 (71554) (GM and More) 2019-Jun-21

Post by Recifense » Sat Jun 22, 2019 12:56 am

Hi guys,

A table was added for version 1.02 (71554) at the first post.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Spellforce 3 - Soul Harvest 1.02 (71554) (GM and More) 2019-Jun-21

Post by CaesarCzech » Tue Jul 09, 2019 5:26 pm

For some reason doesnt work on non steam.

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Re: Spellforce 3 - Soul Harvest 1.02 (71554) (GM and More) 2019-Jun-21

Post by kranao8472 » Mon Aug 05, 2019 3:08 am

Unfortunately, the gameversion is now 1.02.72354 (31184) and God Mode no longer works properly for RTS units. Their displayed health doesn't decrease, but they die upon incurring enough damage.

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