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Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Tue May 28, 2019 1:33 pm
by maximus_erectus
Laevetiin wrote:
Tue May 28, 2019 12:27 pm
Could just be on my end but the Character Pointers option currently is either bugged or doesn't work as intended. CE just has the icon spin for a while before not opening or enabling the script.
Try disabling any other cheats/trainers options activated, they may be preventing the script from activating.

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Tue May 28, 2019 1:52 pm
by lotya
neuronek wrote:
Tue May 28, 2019 12:48 pm
Hey guys, I don't know about You but this trainer works perfectly with steam version and does not cause crashes (at least for me ;) )
viewtopic.php?f=5&t=9472
i used to remember this forum talk about table & script more than trainer :roll:

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Tue May 28, 2019 4:55 pm
by nobody0014
maximus_erectus wrote:
Fri May 24, 2019 8:29 pm
Attached a quick table I made that has the following 14 options:

-Character Satisfaction
All player characters will max out their satisfaction levels. (Player only)
-- Added an option to set AI satisfaction levels to zero to ease the recruitment of captured lords
-- Enable it before the Employ screen is shown (e.g. before/during the battle)
-- Make absolutely sure to disable it before the turn ends
i know i keep asking too much but is it possible to remove the bad modifier for player's only characters, i know fearlessrevolution does it but his is trainer so i cant read code. His code is good but his script doesnt allow for dissatisfaction too. [i usually use both of yours together but it's getting quite annoying lmao, if you cant or it's too much work it's fine]

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Tue May 28, 2019 6:10 pm
by TheHippie
maximus_erectus wrote:
Fri May 24, 2019 8:29 pm


-Units Instantly Level up
Your units will level up to rank 10 in a single fight.
-- Select one of your armies to populate the faction base address
-- Once the address has been populated activate the 'Instant Level Up' script

This is giving me a DRM fail crash when I start a battle.

Edit: Works fine while delegating battles.

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Tue May 28, 2019 8:05 pm
by vrork
Hey Maximus, can you add to your table the unlimited moviment?

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Tue May 28, 2019 11:41 pm
by NotBrendan
Hello, These cheats are great but hope that someone can add a "god/ Instant army replenish" option. thanks! :)

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Wed May 29, 2019 4:37 am
by windm03
first of all, thanks STN for the table
can i ask does the skill point cheat work? i've tried to used it several times but my general's skill point is still 0. Thanks for the help

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Wed May 29, 2019 5:37 am
by STN
windm03 wrote:
Wed May 29, 2019 4:37 am
first of all, thanks STN for the table
can i ask does the skill point cheat work? i've tried to used it several times but my general's skill point is still 0. Thanks for the help
Check out maximus script here
viewtopic.php?p=90907#p90907

Updated first post with info about his table.

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Wed May 29, 2019 8:59 am
by freedom45
Hi, would like to know what is the best way to have 100% captured rate for enemy generals??

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Wed May 29, 2019 5:34 pm
by Aranna
freedom45 wrote:
Wed May 29, 2019 8:59 am
Hi, would like to know what is the best way to have 100% captured rate for enemy generals??
There's a mod for dat, u still can't capture faction leader and heir though. [Link]

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Wed May 29, 2019 8:48 pm
by maximus_erectus
nobody0014 wrote:
Tue May 28, 2019 4:55 pm
i know i keep asking too much but is it possible to remove the bad modifier for player's only characters, i know fearlessrevolution does it but his is trainer so i cant read code. His code is good but his script doesnt allow for dissatisfaction too. [i usually use both of yours together but it's getting quite annoying lmao, if you cant or it's too much work it's fine]
Unfortunately I haven't found a way to better handle character satisfaction.

TheHippie wrote:
Tue May 28, 2019 6:10 pm
This is giving me a DRM fail crash when I start a battle.

Edit: Works fine while delegating battles.
I've found that using it together with Recifense's table will prevent the DRM fail. Though I have no idea why.

vrork wrote:
Tue May 28, 2019 8:05 pm
Hey Maximus, can you add to your table the unlimited moviment?
STN's and Recifense's tables both already include an unlimited movement option.

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Wed May 29, 2019 10:49 pm
by waffle4364
Any way to consistently increase the number of turns before a year ends?

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Thu May 30, 2019 2:59 pm
by freedom45
Aranna wrote:
Wed May 29, 2019 5:34 pm
freedom45 wrote:
Wed May 29, 2019 8:59 am
Hi, would like to know what is the best way to have 100% captured rate for enemy generals??
There's a mod for dat, u still can't capture faction leader and heir though.
Thanks for the link but the "Got to Catch Them All Mod" have problems that your generals are 100% captured rate when you are defending

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Thu May 30, 2019 7:22 pm
by maximus_erectus
waffle4364 wrote:
Wed May 29, 2019 10:49 pm
Any way to consistently increase the number of turns before a year ends?
I believe there's mods for that on reddit.



I've also just pushed a new update to my table, Hopefully it'll fix some of the DRM errors.
There's also a new script that prevents characters in your faction from aging beyond a certain age.

edit:
Added a quick fix to prevent the AI from gaining the benefits of the age prevention script

Re: Total War: THREE KINGDOMS Cheat Engine Table

Posted: Thu May 30, 2019 8:03 pm
by vrork
maximus_erectus wrote:
Wed May 29, 2019 8:48 pm
vrork wrote:
Tue May 28, 2019 8:05 pm
Hey Maximus, can you add to your table the unlimited moviment?
STN's and Recifense's tables both already include an unlimited movement option.
Well yeah, but having to keep jugling tables isnt fun. Cant you 3 just make a single table with all options?