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The Last Remnant

Posted: Thu May 23, 2019 4:01 am
by OleMagne
Playing this game you should already be using TLR Planner so this won't be a big table as that already comes with much of what you'd want.

Money.
Ignore customize and crafting requirements.

You'll still need the correct amount of money for crafting otherwise the game will just not add it to your inventory. Too lazy to fix so I just included the money pointer. :?

Re: The Last Remnant

Posted: Thu May 23, 2019 3:54 pm
by Sweetez
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.


Always success when Critical Trigger appears.
Spoiler

[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+780AC9:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+780AC9:
call dword ptr [TLR.exe+1785608]


Mr.diggs always perfect, block, dodge, critical chance, critical trigger, trigger chance, stats up after combat, perfect combat commands(commands alway fit to current AP), Enemy's attack choice etc.

if someone find a way someone to split this up should be nice.
Spoiler
[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+6D6D90:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+6D6D90:
call dword ptr [TLR.exe+1785608]

Re: The Last Remnant

Posted: Tue Jun 25, 2019 9:16 pm
by Dark_wizzie
I think crafting requirements can effectively be bypassed by adding an item to the inventory with a trainer. But I don't know of a single trainer that can force all critical triggers as they pop up to be executed perfectly. That would be very interesting.

So... go to memory view, tools, auto assemble, copy paste code, execute?

Re: The Last Remnant

Posted: Sat Apr 18, 2020 9:01 am
by lampuiho
Sweetez wrote:
Thu May 23, 2019 3:54 pm
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.
Thanks. I have seperated Mr. Digg and stat/skill gain RNG.

Edited: was missing two triggers of the 0-max random function.
Edit2: do you know if learning art is also using the same random function? Would have to trace for that also...
Edit3: Fixed Mystic Chance. Should always learn an Art if you use a mystic art command at least once.
Edit4: getting too big now may as well upload as a standalone table.
  1. Fix Borderless Windows Resizing Trigger
  2. Fix Mystic Focus Bug
  3. Max out Mr. Digg Loop (128 loops)
  4. Post-battle stat gain RNG Rig (Mystic chance and stat upgrade)
  5. Auto Critical Always Success
  6. Always drop all battle loot (except corpses)
  7. Ignore crafting requirements (by OP)
  8. GetBattleGlobalBasePtr (pointer to variables in a battle)
  9. GetGlobalBasePtr (pointer to global stuff like GIL)
EDIT5: fixed Post-battle stat gain, Borderless Windows Resizing & Always drop boss loot (missed 2 checks)

Re: The Last Remnant

Posted: Sat May 09, 2020 8:23 am
by theodolite
Sweetez wrote:
Thu May 23, 2019 3:54 pm
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.


Always success when Critical Trigger appears.
Spoiler

[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+780AC9:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+780AC9:
call dword ptr [TLR.exe+1785608]


Mr.diggs always perfect, block, dodge, critical chance, critical trigger, trigger chance, stats up after combat, perfect combat commands(commands alway fit to current AP), Enemy's attack choice etc.

if someone find a way someone to split this up should be nice.
Spoiler
[enable]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,00000000
originalcode:
//call dword ptr [TLR.exe+1785608]

exit:
jmp returnhere

"TLR.exe"+6D6D90:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"TLR.exe"+6D6D90:
call dword ptr [TLR.exe+1785608]
Can someone modified this code to exclude Mr. Diggs always perfect and stats up after combat, please?

Re: The Last Remnant

Posted: Sat May 09, 2020 11:58 am
by lampuiho
theodolite wrote:
Sat May 09, 2020 8:23 am
Can someone modified this code to exclude Mr. Diggs always perfect and stats up after combat, please?
Did you not see my post?

Re: The Last Remnant

Posted: Sat May 09, 2020 1:45 pm
by theodolite
lampuiho wrote:
Sat May 09, 2020 11:58 am
theodolite wrote:
Sat May 09, 2020 8:23 am
Can someone modified this code to exclude Mr. Diggs always perfect and stats up after combat, please?
Did you not see my post?
your post lack of perfect command and critical triger chance

Re: The Last Remnant

Posted: Mon Aug 03, 2020 6:07 pm
by lampuiho
theodolite wrote:
Sat May 09, 2020 1:45 pm

your post lack of perfect command and critical triger chance
I read that wrong sorry. I will probably do it when I start playing that game again, which means maybe in 5 years lol

Re: The Last Remnant

Posted: Mon Aug 03, 2020 7:03 pm
by KS212
Holy F someone actually made a table for this classic?? Nice :D

Re: The Last Remnant

Posted: Fri Oct 09, 2020 4:45 am
by Red_dawn
lampuiho wrote:
Sat Apr 18, 2020 9:01 am
Sweetez wrote:
Thu May 23, 2019 3:54 pm
I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better.
Thanks. I have seperated Mr. Digg and stat/skill gain RNG.

Edited: was missing two triggers of the 0-max random function.
Edit2: do you know if learning art is also using the same random function? Would have to trace for that also...
Edit3: Fixed Mystic Chance. Should always learn an Art if you use a mystic art command at least once.
Edit4: getting too big now may as well upload as a standalone table.
  1. Fix Borderless Windows Resizing Trigger
  2. Fix Mystic Focus Bug
  3. Max out Mr. Digg Loop (128 loops)
  4. Post-battle stat gain RNG Rig (Mystic chance and stat upgrade)
  5. Auto Critical Always Success
  6. Always drop all battle loot (except corpses)
  7. Ignore crafting requirements (by OP)
  8. GetBattleGlobalBasePtr (pointer to variables in a battle)
  9. GetGlobalBasePtr (pointer to global stuff like GIL)
EDIT5: fixed Post-battle stat gain, Borderless Windows Resizing & Always drop boss loot (missed 2 checks)
hi,
first off thanks for the trainer.
i tried using this with the auto crit and post battle RNG, however i can no longer switch off the post battle RNG, how should i switch off this script?
as spacebar doesnt work, (could only activate the script by running assynchronus)

Re: The Last Remnant

Posted: Fri Oct 09, 2020 5:40 am
by lampuiho
Red_dawn wrote:
Fri Oct 09, 2020 4:45 am
i tried using this with the auto crit and post battle RNG, however i can no longer switch off the post battle RNG, how should i switch off this script?
No idea. I just tested it again with those two options on and I can disable them just fine.

Re: The Last Remnant

Posted: Wed Jul 19, 2023 5:42 am
by HanLiem
Does anyone here have a Cheat Table that contain an option to level up our equipment to the max (plus 9) in a single battle? Or could I please request that option here? Would really appreciate it, thanks in advance.