King's Bounty Crossworlds Steam 1.3.1 (Build 6171)
Posted: Wed May 22, 2019 7:55 am
King's Bounty Crossworld
Game Ver.: 1.3.1 (Build 6171)
Created: 22-05-2019
This is my second attempt ever to create a table with own scripts from the scratch so don't be rude please.
The Table i found on this forum is outdated so i created my own Table. For the Moment it features only 4 Scripts but i think they are good enough to finish the game from start to end.
The functions so far are:
-No HP drain*
-HP Add**
-Troop Size Never decrease
-Freeze Runes***
IMPORTANT NOTES, PLEASE READ:
* if incoming Damage is higher then the actual unit HP Units will die an therefore substracted nontheless. Use with Troop Size Script for full Godmode
** on first hit Units may die nontheless. But on second hit upward the HP adding comes in effect. It's very unlikely the units will die afterwards.
*** Activate Script, then spend some Runes. After this you MUST deactivate the script because it tempers also with EXP gain.
Edit: New Script for freezing Runes added
Game Ver.: 1.3.1 (Build 6171)
Created: 22-05-2019
This is my second attempt ever to create a table with own scripts from the scratch so don't be rude please.
The Table i found on this forum is outdated so i created my own Table. For the Moment it features only 4 Scripts but i think they are good enough to finish the game from start to end.
The functions so far are:
-No HP drain*
-HP Add**
-Troop Size Never decrease
-Freeze Runes***
IMPORTANT NOTES, PLEASE READ:
* if incoming Damage is higher then the actual unit HP Units will die an therefore substracted nontheless. Use with Troop Size Script for full Godmode
** on first hit Units may die nontheless. But on second hit upward the HP adding comes in effect. It's very unlikely the units will die afterwards.
*** Activate Script, then spend some Runes. After this you MUST deactivate the script because it tempers also with EXP gain.
Edit: New Script for freezing Runes added