Atelier Lulua - The Scion Of Arland

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zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios »

gvargas wrote:
Thu May 23, 2019 4:35 am
zachillios wrote:
Wed May 22, 2019 10:53 pm
Try this and let me know if it works, think I figured out the problem.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>69</ID>
      <Description>"Highlighted Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Lulua.exe
  Version: 
  Date   : 2019-05-22
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Editor,Atelier_Lulua.exe,0F 10 07 0F 11 43 7E) // should be unique
alloc(newmem,$1000,Item_Editor)
globalalloc(ItemEditor,4)
label(code)
label(return)

newmem:
mov [ItemEditor],rdi
code:
  movups xmm0,[rdi]
  movups [rbx+7E],xmm0
  jmp return

Item_Editor:
  jmp newmem
  nop
  nop
return:
registersymbol(Item_Editor)

[DISABLE]

Item_Editor:
  db 0F 10 07 0F 11 43 7E

unregistersymbol(Item_Editor)
dealloc(newmem)
dealloc(ItemEditor)
{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Lulua.exe"+307064

"Atelier_Lulua.exe"+30703B: 48 83 EC 20                    -  sub rsp,20
"Atelier_Lulua.exe"+30703F: 48 8B FA                       -  mov rdi,rdx
"Atelier_Lulua.exe"+307042: 48 89 74 24 30                 -  mov [rsp+30],rsi
"Atelier_Lulua.exe"+307047: 48 8B D9                       -  mov rbx,rcx
"Atelier_Lulua.exe"+30704A: 48 8D 91 80 00 00 00           -  lea rdx,[rcx+00000080]
"Atelier_Lulua.exe"+307051: 41 B8 1D 00 00 00              -  mov r8d,0000001D
"Atelier_Lulua.exe"+307057: 48 8D 4F 02                    -  lea rcx,[rdi+02]
"Atelier_Lulua.exe"+30705B: E8 F2 A5 59 00                 -  call Atelier_Lulua.exe+8A1652
"Atelier_Lulua.exe"+307060: 85 C0                          -  test eax,eax
"Atelier_Lulua.exe"+307062: 74 2F                          -  je Atelier_Lulua.exe+307093
// ---------- INJECTING HERE ----------
"Atelier_Lulua.exe"+307064: 0F 10 07                       -  movups xmm0,[rdi]
"Atelier_Lulua.exe"+307067: 0F 11 43 7E                    -  movups [rbx+7E],xmm0
// ---------- DONE INJECTING  ----------
"Atelier_Lulua.exe"+30706B: 0F 10 4F 10                    -  movups xmm1,[rdi+10]
"Atelier_Lulua.exe"+30706F: 0F 11 8B 8E 00 00 00           -  movups [rbx+0000008E],xmm1
"Atelier_Lulua.exe"+307076: 0F BF 4F 02                    -  movsx ecx,word ptr [rdi+02]
"Atelier_Lulua.exe"+30707A: E8 A1 00 00 00                 -  call Atelier_Lulua.exe+307120
"Atelier_Lulua.exe"+30707F: 3B 43 74                       -  cmp eax,[rbx+74]
"Atelier_Lulua.exe"+307082: 74 0B                          -  je Atelier_Lulua.exe+30708F
"Atelier_Lulua.exe"+307084: 48 8B CB                       -  mov rcx,rbx
"Atelier_Lulua.exe"+307087: 89 43 74                       -  mov [rbx+74],eax
"Atelier_Lulua.exe"+30708A: E8 31 02 00 00                 -  call Atelier_Lulua.exe+3072C0
"Atelier_Lulua.exe"+30708F: C6 43 79 01                    -  mov byte ptr [rbx+79],01
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>70</ID>
          <Description>"Base"</Description>
          <LastState Value="328" RealAddress="1411A9840"/>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Item ID"</Description>
          <LastState Value="0" RealAddress="1411A9842"/>
          <VariableType>Byte</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>2</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"Quality"</Description>
          <LastState Value="100" RealAddress="1411A9844"/>
          <VariableType>Byte</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Uses Remaining"</Description>
          <LastState Value="1" RealAddress="1411A9854"/>
          <VariableType>Byte</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"Uses Total"</Description>
          <LastState Value="1" RealAddress="1411A9855"/>
          <VariableType>Byte</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>15</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Trait 1"</Description>
          <LastState Value="213" RealAddress="1411A9846"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>6</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Trait 2"</Description>
          <LastState Value="65535" RealAddress="1411A9848"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"Trait 3"</Description>
          <LastState Value="65535" RealAddress="1411A984A"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>A</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Effect 1"</Description>
          <LastState Value="65535" RealAddress="1411A984C"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Effect 2"</Description>
          <LastState Value="65535" RealAddress="1411A984E"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>E</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Effect 3"</Description>
          <LastState Value="65535" RealAddress="1411A9850"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"Effect 4"</Description>
          <LastState Value="65535" RealAddress="1411A9852"/>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>12</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Works perfect now! Thanks! Is anybody working on the Items ID list I can join in to help? :D
Glad it's working. To my knowledge, no no one is working on it, feel free. I did some of the traits but I'm too busy with work to do all of them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Stroth
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Re: Atelier Lulua - The Scion Of Arland

Post by Stroth »

krmit wrote:
Wed May 22, 2019 7:29 pm
unable to complete requests even if you has required items.
That was due to the table forcing quality values above the normal cap of 999, which caused the game to ignore them.

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gvargas
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Re: Atelier Lulua - The Scion Of Arland

Post by gvargas »

zachillios wrote:
Thu May 23, 2019 5:03 am
Glad it's working. To my knowledge, no no one is working on it, feel free. I did some of the traits but I'm too busy with work to do all of them.
If you already have a table with the format you need it would be nice if you can post it online so we can all work on it when we have time, tomorrow is my day off so I can work on items ID's if you want... :lol:

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios »

gvargas wrote:
Thu May 23, 2019 6:14 am
zachillios wrote:
Thu May 23, 2019 5:03 am
Glad it's working. To my knowledge, no no one is working on it, feel free. I did some of the traits but I'm too busy with work to do all of them.
If you already have a table with the format you need it would be nice if you can post it online so we can all work on it when we have time, tomorrow is my day off so I can work on items ID's if you want... :lol:
Here you go:
[Link]

I'll add it to the OP as well. Please no one be rude and delete stuff.

Also don't feel like you have to put the descriptions. It's not that important.

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gvargas
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Re: Atelier Lulua - The Scion Of Arland

Post by gvargas »

zachillios wrote:
Thu May 23, 2019 4:54 pm
gvargas wrote:
Thu May 23, 2019 6:14 am
zachillios wrote:
Thu May 23, 2019 5:03 am
Glad it's working. To my knowledge, no no one is working on it, feel free. I did some of the traits but I'm too busy with work to do all of them.
If you already have a table with the format you need it would be nice if you can post it online so we can all work on it when we have time, tomorrow is my day off so I can work on items ID's if you want... :lol:
Here you go:
[Link]

I'll add it to the OP as well. Please no one be rude and delete stuff.

Also don't feel like you have to put the descriptions. It's not that important.
I'm done with Items ID's and Weapons, will do Armor's and Accessories another day... :lol:

bachou
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Re: Atelier Lulua - The Scion Of Arland

Post by bachou »

item editor doesn't work, every thing show as 65535 and 255

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios »

bachou wrote:
Fri May 24, 2019 2:31 am
item editor doesn't work, every thing show as 65535 and 255
That means it's working lol. 65535 means whatever you're looking at is blank, so if there's no trait or effect in that slot it shows up as that.

tontsa00
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Re: Atelier Lulua - The Scion Of Arland

Post by tontsa00 »

How can you make character stats permanent? When i change them they always reset back.

Seems game has battle stats, like in previous Atelier Lydie&Suelle had.

D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI »

Can the Quality goes higher than 244 in-game ? (as in, legit way ?)

Also can add the element attribute edit in the highligted item editor ?
Last edited by D00IVI on Fri May 24, 2019 8:23 pm, edited 2 times in total.

tontsa00
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Re: Atelier Lulua - The Scion Of Arland

Post by tontsa00 »

D00IVI wrote:
Fri May 24, 2019 7:35 pm
Can the Quality goes higher than 244 in-game ? (as in, legit way ?)
I've change Quality Type to 2 Bytes and was able to change Quality to 999

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios »

D00IVI wrote:
Fri May 24, 2019 7:35 pm
Can the Quality goes higher than 244 in-game ? (as in, legit way ?)

Also can add the element attribute edit in the highligted item editor ?
tontsa00 wrote:
Fri May 24, 2019 7:43 pm
D00IVI wrote:
Fri May 24, 2019 7:35 pm
Can the Quality goes higher than 244 in-game ? (as in, legit way ?)
I've change Quality Type to 2 Bytes and was able to change Quality to 999
He said "legit" and as of now, no. There's normally a quality exploit you can do, but I'm not sure if there's one atm.
In terms of elements, I'm trying to figure them out, but there's no rhyme or reason to how they work. So I'm mainly just fumbling around with them at moment trying to find the max value for them.

Kitsos
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Re: Atelier Lulua - The Scion Of Arland

Post by Kitsos »

In the previous series you could get 999 quality in a legit way, by recycling same products with quality traits...
I havent reached at that point yet but i assume you can stack Hand-Crafted,Ultra Quality,Ultimate Quality on a single item. (you skip professional on purpose)

on prev series you did that with distilled water / zettel / alchemy clay.. and some neutralizers because they were self recyclable. Im assuming it will be tougher though as you will prob need TP++ from other ingredients

tontsa00
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Re: Atelier Lulua - The Scion Of Arland

Post by tontsa00 »

Could i ask you guys to fix character editor ? I even tried to lock those edited stats for my characters but that just crashes the game. I think there is battle stats, like it did in Atelier Lydie&Suelle

bachou
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Re: Atelier Lulua - The Scion Of Arland

Post by bachou »

here's the pointer for AP points, you need to unlock AP skill first.
offset 10 / 90 / 330 / 18
+01170130

D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI »

So I got to craft some materials that can recycle itself now but can't go past 50 yet due to some sorta lock, probably need to progress further in the story, but may be you can get 999 quality no problem

And isn't the max element attribute is 5 ?

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