Atelier Lulua - The Scion Of Arland

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D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI » Sun May 26, 2019 3:32 pm

So just in case, I made a copy of that list and then adding IDs into there instead

Code: Select all

https://docs.google.com/spreadsheets/d/1teVV5kosjzpNAWBRxU7HeDmeZ_m2vV5iE4VNVk1HjM4/edit#gid=475136504
Since I'm not too sure if I should add IDs directly into the original sheet
Also our list have some wrong IDs so I fixed them too

Added whatever IDs I can to the copy list, missing IDs of effect from 977 - 1121 and 1294+ , and some Item IDs at the end of the item list

May be I'll just paste the ID onto the main sheet anyway

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gvargas
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Re: Atelier Lulua - The Scion Of Arland

Post by gvargas » Sun May 26, 2019 5:41 pm

D00IVI wrote:
Sun May 26, 2019 3:32 pm
So just in case, I made a copy of that list and then adding IDs into there instead

Code: Select all

https://docs.google.com/spreadsheets/d/1teVV5kosjzpNAWBRxU7HeDmeZ_m2vV5iE4VNVk1HjM4/edit#gid=475136504
Since I'm not too sure if I should add IDs directly into the original sheet
Also our list have some wrong IDs so I fixed them too

Added whatever IDs I can to the copy list, missing IDs of effect from 977 - 1121 and 1294+ , and some Item IDs at the end of the item list

May be I'll just paste the ID onto the main sheet anyway
Thanks for the list! I just finished the remaining items ID's I had missing and updated all the Traits, the Effects list is updated up to ID 1294, I left the remaining ones ready just to fill the ID if someone wants to do them... :P

Has anybody found the Friendship value :?:
Attachments
Atelier_Lulua.CT
Updated with Items, Trails and Effects ID's
(135.06 KiB) Downloaded 133 times

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios » Mon May 27, 2019 2:21 am

Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.

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Darkedone02
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Re: Atelier Lulua - The Scion Of Arland

Post by Darkedone02 » Mon May 27, 2019 4:50 am

zachillios wrote:
Mon May 27, 2019 2:21 am
Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.
your welcome

D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI » Mon May 27, 2019 5:45 am

Code: Select all

https://docs.google.com/spreadsheets/d/1nTdS4Gv5oneijiRls9EafDelFML2lQyn-l2mtklGt7E/edit#gid=0
Found a nice alchemyriddle list from gamefaqs, in case anyone like me don't want to deal with the video bullshit

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gvargas
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Re: Atelier Lulua - The Scion Of Arland

Post by gvargas » Tue May 28, 2019 3:47 am

zachillios wrote:
Mon May 27, 2019 2:21 am
Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.
Zachillios I think I found the base values you need to mod to make stats permanent, they start right after Current MP, I don't know how to make them pointers to add them to your script so I'm posting Lulua's here so you can add them all:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>104</ID>
      <Description>"Lulua Max HP"</Description>
      <LastState Value="999" RealAddress="1411D1254"/>
      <VariableType>4 Bytes</VariableType>
      <Address>Atelier_Lulua.exe+11D1254</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>105</ID>
      <Description>"Lulua Max MP"</Description>
      <LastState Value="999" RealAddress="1411D1258"/>
      <VariableType>4 Bytes</VariableType>
      <Address>Atelier_Lulua.exe+11D1258</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>106</ID>
      <Description>"Lulua Max ATK"</Description>
      <LastState Value="999" RealAddress="1411D125C"/>
      <VariableType>4 Bytes</VariableType>
      <Address>Atelier_Lulua.exe+11D125C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>107</ID>
      <Description>"Lulua Max DEF"</Description>
      <LastState Value="999" RealAddress="1411D1260"/>
      <VariableType>4 Bytes</VariableType>
      <Address>Atelier_Lulua.exe+11D1260</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>108</ID>
      <Description>"Lulua Max SPD"</Description>
      <LastState Value="999" RealAddress="1411D1264"/>
      <VariableType>4 Bytes</VariableType>
      <Address>Atelier_Lulua.exe+11D1264</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
To refresh the values just remove and equip anything ... :D

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Darkedone02
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Re: Atelier Lulua - The Scion Of Arland

Post by Darkedone02 » Tue May 28, 2019 4:20 am

So I edited the fishing rod that I made to catch any fish, and with the effects for increase quality and quantity, but i don't know if it's actually taking effect. went to the nearby pool, caught 1 in 1st cycle, caught 1 in 2nd cycle, caught 2 in 3rd cycle. Is it working or not?

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STN
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Re: Atelier Lulua - The Scion Of Arland

Post by STN » Tue May 28, 2019 5:43 am

tontsa00 wrote:
Sun May 26, 2019 2:05 pm
Here's other trait list guide i've found:

https://docs.google.com/spreadsheets/d/ ... =564080624

Look for 3rd message and you find the link
D00IVI wrote:
Mon May 27, 2019 5:45 am

Code: Select all

https://docs.google.com/spreadsheets/d/1nTdS4Gv5oneijiRls9EafDelFML2lQyn-l2mtklGt7E/edit#gid=0
Found a nice alchemyriddle list from gamefaqs, in case anyone like me don't want to deal with the video bullshit


When you don't want a link to be converted to media, just put it in url tags. Like i did with your post.
Image

I'll disable Google sheets from media list so it doesn't try to convert. Seems to not work well.

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Darkedone02
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Re: Atelier Lulua - The Scion Of Arland

Post by Darkedone02 » Tue May 28, 2019 6:28 am

Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.

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Re: Atelier Lulua - The Scion Of Arland

Post by Kitsos » Tue May 28, 2019 1:49 pm

Darkedone02 wrote:
Tue May 28, 2019 6:28 am
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
Or a bug in your saves.. Rollback and test again.. make sure you not leaving something freezed (especially on item editor since it jumps to other values as well). Try to pinpoint what reproduces this (any specific script?)

Anyways it works fine with me

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Re: Atelier Lulua - The Scion Of Arland

Post by Kitsos » Tue May 28, 2019 1:58 pm

Btw in case someone needs it
Edit: They are (static) addresses (4byte i believe). So you can just add the directly

Code: Select all

Days Passed	Atelier_Lulua.exe+11995DC
hours		Atelier_Lulua.exe+11995E0
mins		Atelier_Lulua.exe+11995E4
Last edited by Kitsos on Wed May 29, 2019 11:29 am, edited 1 time in total.

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios » Tue May 28, 2019 9:57 pm

Darkedone02 wrote:
Tue May 28, 2019 4:20 am
So I edited the fishing rod that I made to catch any fish, and with the effects for increase quality and quantity, but i don't know if it's actually taking effect. went to the nearby pool, caught 1 in 1st cycle, caught 1 in 2nd cycle, caught 2 in 3rd cycle. Is it working or not?
Actually read what that effect does. It doesn't give you more fish, it gives you a higher chance of catching a rare one.
Darkedone02 wrote:
Tue May 28, 2019 6:28 am
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
That's user error on your part. What you more than likely did was lock a trait slot with "0" and 0 doesn't mean empty. 0 is Quality Up. Empty is 65535.
Kitsos wrote:
Tue May 28, 2019 1:58 pm
Btw in case someone needs it

Code: Select all

Days Passed	Atelier_Lulua.exe+11995DC
hours		Atelier_Lulua.exe+11995E0
mins		Atelier_Lulua.exe+11995E4
Thank you, I'll attempt to make a time script out of these.

hakuno1427
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Re: Atelier Lulua - The Scion Of Arland

Post by hakuno1427 » Wed May 29, 2019 5:29 am

The script Always Synthesize At Max Quality keeps giving me the Quality Up trait on the first slot, replacing whatever I place there during the synthesis process

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Darkedone02
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Re: Atelier Lulua - The Scion Of Arland

Post by Darkedone02 » Wed May 29, 2019 12:04 pm

hakuno1427 wrote:
Wed May 29, 2019 5:29 am
The script Always Synthesize At Max Quality keeps giving me the Quality Up trait on the first slot, replacing whatever I place there during the synthesis process
That may be it because everything I pick up so far has that on.

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JannaSnow
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Re: Atelier Lulua - The Scion Of Arland

Post by JannaSnow » Wed May 29, 2019 1:41 pm

For a game about synthesis and crafting, you'd think you'd find a table that removes mat requirement and lets you craft stuff for free. How come nobody thought of that? Or is that not possible?

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