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D00IVI
- Expert Cheater

- Posts: 59
- Joined: Thu Mar 09, 2017 2:20 am
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Post
by D00IVI » Sun May 26, 2019 3:32 pm
So just in case, I made a copy of that list and then adding IDs into there instead
Code: Select all
https://docs.google.com/spreadsheets/d/1teVV5kosjzpNAWBRxU7HeDmeZ_m2vV5iE4VNVk1HjM4/edit#gid=475136504
Since I'm not too sure if I should add IDs directly into the original sheet
Also our list have some wrong IDs so I fixed them too
Added whatever IDs I can to the copy list, missing IDs of effect from 977 - 1121 and 1294+ , and some Item IDs at the end of the item list
May be I'll just paste the ID onto the main sheet anyway
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gvargas
- Expert Cheater

- Posts: 95
- Joined: Wed Mar 08, 2017 3:24 pm
- Reputation: 9
Post
by gvargas » Sun May 26, 2019 5:41 pm
D00IVI wrote: ↑Sun May 26, 2019 3:32 pm
So just in case, I made a copy of that list and then adding IDs into there instead
Code: Select all
https://docs.google.com/spreadsheets/d/1teVV5kosjzpNAWBRxU7HeDmeZ_m2vV5iE4VNVk1HjM4/edit#gid=475136504
Since I'm not too sure if I should add IDs directly into the original sheet
Also our list have some wrong IDs so I fixed them too
Added whatever IDs I can to the copy list, missing IDs of effect from 977 - 1121 and 1294+ , and some Item IDs at the end of the item list
May be I'll just paste the ID onto the main sheet anyway
Thanks for the list! I just finished the remaining items ID's I had missing and updated all the Traits, the Effects list is updated up to ID 1294, I left the remaining ones ready just to fill the ID if someone wants to do them...
Has anybody found the Friendship value

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Attachments
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- Atelier_Lulua.CT
- Updated with Items, Trails and Effects ID's
- (135.06 KiB) Downloaded 133 times
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zachillios
- Table Makers

- Posts: 456
- Joined: Fri Mar 03, 2017 9:05 am
- Reputation: 231
Post
by zachillios » Mon May 27, 2019 2:21 am
Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.
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Darkedone02
- Expert Cheater

- Posts: 509
- Joined: Thu Mar 02, 2017 11:42 pm
- Reputation: 45
Post
by Darkedone02 » Mon May 27, 2019 4:50 am
zachillios wrote: ↑Mon May 27, 2019 2:21 am
Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.
your welcome
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D00IVI
- Expert Cheater

- Posts: 59
- Joined: Thu Mar 09, 2017 2:20 am
- Reputation: 11
Post
by D00IVI » Mon May 27, 2019 5:45 am
Code: Select all
https://docs.google.com/spreadsheets/d/1nTdS4Gv5oneijiRls9EafDelFML2lQyn-l2mtklGt7E/edit#gid=0
Found a nice alchemyriddle list from gamefaqs, in case anyone like me don't want to deal with the video bullshit
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gvargas
- Expert Cheater

- Posts: 95
- Joined: Wed Mar 08, 2017 3:24 pm
- Reputation: 9
Post
by gvargas » Tue May 28, 2019 3:47 am
zachillios wrote: ↑Mon May 27, 2019 2:21 am
Table Updated. Also, thank you everyone who helped fill out the Item Editor, you're all a huge help.
Zachillios I think I found the base values you need to mod to make stats permanent, they start right after Current MP, I don't know how to make them pointers to add them to your script so I'm posting Lulua's here so you can add them all:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>104</ID>
<Description>"Lulua Max HP"</Description>
<LastState Value="999" RealAddress="1411D1254"/>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Lulua.exe+11D1254</Address>
</CheatEntry>
<CheatEntry>
<ID>105</ID>
<Description>"Lulua Max MP"</Description>
<LastState Value="999" RealAddress="1411D1258"/>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Lulua.exe+11D1258</Address>
</CheatEntry>
<CheatEntry>
<ID>106</ID>
<Description>"Lulua Max ATK"</Description>
<LastState Value="999" RealAddress="1411D125C"/>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Lulua.exe+11D125C</Address>
</CheatEntry>
<CheatEntry>
<ID>107</ID>
<Description>"Lulua Max DEF"</Description>
<LastState Value="999" RealAddress="1411D1260"/>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Lulua.exe+11D1260</Address>
</CheatEntry>
<CheatEntry>
<ID>108</ID>
<Description>"Lulua Max SPD"</Description>
<LastState Value="999" RealAddress="1411D1264"/>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Lulua.exe+11D1264</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
To refresh the values just remove and equip anything ...

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Darkedone02
- Expert Cheater

- Posts: 509
- Joined: Thu Mar 02, 2017 11:42 pm
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Post
by Darkedone02 » Tue May 28, 2019 4:20 am
So I edited the fishing rod that I made to catch any fish, and with the effects for increase quality and quantity, but i don't know if it's actually taking effect. went to the nearby pool, caught 1 in 1st cycle, caught 1 in 2nd cycle, caught 2 in 3rd cycle. Is it working or not?
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STN
- Founder

- Posts: 3597
- Joined: Thu Mar 02, 2017 7:48 pm
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Post
by STN » Tue May 28, 2019 5:43 am
D00IVI wrote: ↑Mon May 27, 2019 5:45 am
Code: Select all
https://docs.google.com/spreadsheets/d/1nTdS4Gv5oneijiRls9EafDelFML2lQyn-l2mtklGt7E/edit#gid=0
Found a nice alchemyriddle list from gamefaqs, in case anyone like me don't want to deal with the video bullshit
When you don't want a link to be converted to media, just put it in url tags. Like i did with your post.
I'll disable Google sheets from media list so it doesn't try to convert. Seems to not work well.
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Darkedone02
- Expert Cheater

- Posts: 509
- Joined: Thu Mar 02, 2017 11:42 pm
- Reputation: 45
Post
by Darkedone02 » Tue May 28, 2019 6:28 am
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
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Kitsos
- Cheater

- Posts: 33
- Joined: Fri Mar 30, 2018 3:54 pm
- Reputation: 15
Post
by Kitsos » Tue May 28, 2019 1:49 pm
Darkedone02 wrote: ↑Tue May 28, 2019 6:28 am
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
Or a bug in your saves.. Rollback and test again.. make sure you not leaving something freezed (especially on item editor since it jumps to other values as well). Try to pinpoint what reproduces this (any specific script?)
Anyways it works fine with me
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Kitsos
- Cheater

- Posts: 33
- Joined: Fri Mar 30, 2018 3:54 pm
- Reputation: 15
Post
by Kitsos » Tue May 28, 2019 1:58 pm
Btw in case someone needs it
Edit: They are (static) addresses (4byte i believe). So you can just add the directly
Code: Select all
Days Passed Atelier_Lulua.exe+11995DC
hours Atelier_Lulua.exe+11995E0
mins Atelier_Lulua.exe+11995E4
Last edited by
Kitsos on Wed May 29, 2019 11:29 am, edited 1 time in total.
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zachillios
- Table Makers

- Posts: 456
- Joined: Fri Mar 03, 2017 9:05 am
- Reputation: 231
Post
by zachillios » Tue May 28, 2019 9:57 pm
Darkedone02 wrote: ↑Tue May 28, 2019 4:20 am
So I edited the fishing rod that I made to catch any fish, and with the effects for increase quality and quantity, but i don't know if it's actually taking effect. went to the nearby pool, caught 1 in 1st cycle, caught 1 in 2nd cycle, caught 2 in 3rd cycle. Is it working or not?
Actually read what that effect does. It doesn't give you more fish, it gives you a higher chance of catching a rare one.
Darkedone02 wrote: ↑Tue May 28, 2019 6:28 am
Just a heads up, I think there is a bug in this table or the bug in the game, but did anyone else noticed that we keep getting quality up stats on most items we picked up AND that when you try to do your first merge, the quality up will not be removed or replaced. This can change with the item editor though.
That's user error on your part. What you more than likely did was lock a trait slot with "0" and 0 doesn't mean empty. 0 is Quality Up. Empty is 65535.
Kitsos wrote: ↑Tue May 28, 2019 1:58 pm
Btw in case someone needs it
Code: Select all
Days Passed Atelier_Lulua.exe+11995DC
hours Atelier_Lulua.exe+11995E0
mins Atelier_Lulua.exe+11995E4
Thank you, I'll attempt to make a time script out of these.
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hakuno1427
- What is cheating?

- Posts: 3
- Joined: Tue May 28, 2019 10:19 pm
- Reputation: 0
Post
by hakuno1427 » Wed May 29, 2019 5:29 am
The script Always Synthesize At Max Quality keeps giving me the Quality Up trait on the first slot, replacing whatever I place there during the synthesis process
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Darkedone02
- Expert Cheater

- Posts: 509
- Joined: Thu Mar 02, 2017 11:42 pm
- Reputation: 45
Post
by Darkedone02 » Wed May 29, 2019 12:04 pm
hakuno1427 wrote: ↑Wed May 29, 2019 5:29 am
The script Always Synthesize At Max Quality keeps giving me the Quality Up trait on the first slot, replacing whatever I place there during the synthesis process
That may be it because everything I pick up so far has that on.
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JannaSnow
- Noobzor

- Posts: 5
- Joined: Wed May 29, 2019 1:39 pm
- Reputation: 0
Post
by JannaSnow » Wed May 29, 2019 1:41 pm
For a game about synthesis and crafting, you'd think you'd find a table that removes mat requirement and lets you craft stuff for free. How come nobody thought of that? Or is that not possible?