Atelier Lulua - The Scion Of Arland

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masoj3k
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Re: Atelier Lulua - The Scion Of Arland

Post by masoj3k »

D00IVI wrote:
Sat May 25, 2019 10:35 am
but can't go past 50 yet due to some sorta lock, probably need to progress further in the story
Yeah, I think you need to either complete an alchamyriddle or raise your alchemy level past a certain point and the artificial quality limited increases.

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NumberXer0
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Re: Atelier Lulua - The Scion Of Arland

Post by NumberXer0 »

Is there a way to max out your item quality to the legitimate ingame max on pickup? One of the trainers out there does it, but it makes them 999 instead. It would be nice for all materials to have maxed quality but without being illegitimately overpowered.

D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI »

999 IS the max limit, going further crash the game in one way or another
the quality bar goes 50 then 100 then 101-999 from what I'm seeing ?
And like I said above until you progress far enough in the story max out quality over 50 doesn't matter since the result is capped at 50 anyway

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NumberXer0
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Re: Atelier Lulua - The Scion Of Arland

Post by NumberXer0 »

D00IVI wrote:
Sat May 25, 2019 2:47 pm
999 IS the max limit, going further crash the game in one way or another
the quality bar goes 50 then 100 then 101-999 from what I'm seeing ?
And like I said above until you progress far enough in the story max out quality over 50 doesn't matter since the result is capped at 50 anyway
The result isn't capped when using the fearlessrevolution trainer though, that's my issue. I'm two chapters in and all of my materials are set to 999 quality and anything I create is 999 quality as well, with all of the bonuses unlocked. That's not what I want to happen. I actually WANT my stuff capped at 50 haha. I don't want crazy overpowered stuff that early in the game. I'm trying to find a way to have the same stuff happen, but at the legitimate current cap, not 999.

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios »

D00IVI wrote:
Sat May 25, 2019 10:35 am
So I got to craft some materials that can recycle itself now but can't go past 50 yet due to some sorta lock, probably need to progress further in the story, but may be you can get 999 quality no problem

And isn't the max element attribute is 5 ?
It is, but it doesn't just display as 1 2 3 4 5. If you want to see for yourself, paste this into the item editor script:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>93</ID>
      <Description>"Element Levels"</Description>
      <LastState Value="11 10" RealAddress="1411B105E"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>Array of byte</VariableType>
      <ByteLength>2</ByteLength>
      <Address>ItemEditor</Address>
      <Offsets>
        <Offset>1E</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I still have 0 clue how to max every element. Feel free to figure something out.

Edit: Nvm, found the max. Will include it in the next update.

NumberXer0 wrote:
Sat May 25, 2019 2:26 pm
Is there a way to max out your item quality to the legitimate ingame max on pickup? One of the trainers out there does it, but it makes them 999 instead. It would be nice for all materials to have maxed quality but without being illegitimately overpowered.
I have a script made that will let you set the quality of items you synthesize, ex: if you wanted to only craft items at 50, you can just type in 50 and it will always make items at 50. Will post it once the highlighted item editor is done.

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saihamaru
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Re: Atelier Lulua - The Scion Of Arland

Post by saihamaru »

zachillios wrote:
Sat May 25, 2019 4:04 pm
I have a script made that will let you set the quality of items you synthesize, ex: if you wanted to only craft items at 50, you can just type in 50 and it will always make items at 50. Will post it once the highlighted item editor is done.
nice, i was about to ask about that 8-)

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Re: Atelier Lulua - The Scion Of Arland

Post by Stroth »

D00IVI wrote:
Sat May 25, 2019 10:35 am
So I got to craft some materials that can recycle itself now but can't go past 50 yet due to some sorta lock, probably need to progress further in the story, but may be you can get 999 quality no problem

And isn't the max element attribute is 5 ?
Quality caps unlock as bonuses for filling out entire pages of the book. And Medicine Base is easy to make recursively to boost quality.

tontsa00
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Re: Atelier Lulua - The Scion Of Arland

Post by tontsa00 »

Anyone found a way to edit weapon stats, since character editor doesn't work? Trying to change weapon and armor stats, but no luck so far.

Kitsos
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Re: Atelier Lulua - The Scion Of Arland

Post by Kitsos »

made a slight change to the item editor. It also now points correctly to the synthesis items..

there are 2 small drawbacks:
-since the instruction points to every item highlighted, (eg. equipment) if you shop and hover an item to buy, it points to wrong address (nonwriteable/wrong offset)
-if the previous displayed item is visually the same (same stats/traits) it wont update the address

Edit: Updated some addresses
Attachments
item_editor_v2.CT
(Added Elements and Weapon stats)
(165.26 KiB) Downloaded 148 times
item_editor.CT
(initial)
(165.57 KiB) Downloaded 133 times
Last edited by Kitsos on Thu May 30, 2019 12:18 pm, edited 1 time in total.

zachillios
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Re: Atelier Lulua - The Scion Of Arland

Post by zachillios »

Kitsos wrote:
Sat May 25, 2019 6:53 pm
made a slight change to the item editor. It also now points correctly to the synthesis items..

there are 2 small drawbacks:
-since the instruction points to every item highlighted, (eg. equipment) if you shop and hover an item to buy, it points to wrong address (nonwriteable/wrong offset)
-if the previous displayed item is visually the same (same stats/traits) it wont update the address
There's a reason for that. In this one essentially when you synthesize an item it will make 3 of said item. So it allocates data for the base item, and then just adds in a byte value to indicate how many copies of it are made. So:

FF FF FF FF FF FF FF [01] [01]

This means you'd get 2 copies of the same item. So when you highlight the item, it's only pointing to the base, and not the copies.

D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI »

Soooo when is the update ? :P
Also is anyone gonna fill in the description or it's gonna be blank like every other atelier game table IDs

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Darkedone02
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Re: Atelier Lulua - The Scion Of Arland

Post by Darkedone02 »

I am updating the trait spreadsheet with the info and added necessary things.

tontsa00
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Re: Atelier Lulua - The Scion Of Arland

Post by tontsa00 »

Here's other trait list guide i've found:

[Link]

Look for 3rd message and you find the link

D00IVI
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Re: Atelier Lulua - The Scion Of Arland

Post by D00IVI »

well damn now that list is way too detailed
..........and that list have no IDs, great
So imma try adding ID to that list

tontsa00
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Re: Atelier Lulua - The Scion Of Arland

Post by tontsa00 »

Those id's are different i think?

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