Shadow_Wulfe wrote: ↑
Tue Jul 23, 2019 8:32 pm
So it sounds like everything is still intact, just needs a few lines of code changed?
Any list of specific stuff?
This is what I have to do each time I run the table to avoid crashes when running the game, it does sacrifice a few things but it seems to ensure things work relatively fine: When loading up the table I have to right click the bottom drop-down and hit the Change Script option, scroll down to lines 48 and 61 and set the bEnableGodMode to 0 at the end of the line and do the same for bInfinitePsi, then I have to delete the text of line 46: mov ecx,[eax+ecx] which sacrifices the Player Coordinates when the main drop-down table is enabled. Also, with InfinitePsi enabled as normal, it works fine, but the GodMode option doesn't seem to work as I'd still lose health with it, both options would say Enabled without the check mark, I'm guessing it's something to do with the changes to the most recent version, I'm not sure.
Also, when looking at the Quality of an item in the CraftableOnly drop-down section of the Item Editor scripting, each component clicked on shows an extremely high number for the quality, I'm guessing it has something to do with the script displaying a number that simply gets translated into the actual quality number in-game, it's an 8 or 9 digit number for a quality 18 Zephyr Crossbow Parts as an example. The stack size of the item was left untouched, so I'm -fairly- certain that's not the reason for the odd display number. It makes editing the quality of the crafting components more difficult than it would be otherwise, especially compared to the old, no-longer-functioning tables that had the more simple mouse-over editor that required the inventory screen to be open.
Edit: I did a quick test on a save set aside purely for checking Cheat Engine stuff and loaded up the table without changing any scripts and while it functioned just fine, for some reason the quality for crafting components is still displaying rather large numbers. They seem to be consistent with each item though, a Quality 12 Black Cloth always displays it's quality value in the Item Editor as 788279920 and a quality 40 Black Cloth shows as 200557090. Thing is, before one of the most recent beta branch updates when the table was up to date with the game version, the item editor's quality editing option worked perfectly because I remember changing the quality of several crafting components to make stronger chemical pistols.