UnderRail

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Darkwind
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Re: UnderRail

Post by Darkwind »

Echoing what others said, the "workarounds" aren't really working around anymore. The main script doesn't appear to work anymore even with these various tricks. Can this be updated to become working again? Thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

FlipFloppy
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Re: UnderRail

Post by FlipFloppy »

Csimbi, I have a small request. I want to remove godmode and infinite psi but keep everything else. How do I do that? I'm using an earlier table because it's more stable than v7, but this earlier table activates godmode and infinite psi due to that bug you discovered. I figure if the code blocks aren't there (or are commented out "//"), godmode and infinite psi shouldn't activate, but how do I make sure I can activate the rest? Also I don't know exactly where the code blocks start and end.

-edit- Nvm, I don't know what I'm doing. Main doesn't activate when I rem out the code blocks.

Gregz
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Re: UnderRail

Post by Gregz »

Script: Max Carry Weight Mod doesn't work with Jet Skis in Expedition.

I'm carrying about 3,000 and I can walk fine when the mod is activated, but the Jet Ski barely moves.

Image

Unfortunately this is a game ender because you can't play Expedition without using the Jet Skis. :(

Sosoz
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Re: UnderRail

Post by Sosoz »

Anything to instantly hack/lockpick?

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Csimbi
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Re: UnderRail

Post by Csimbi »

Posted update #8. Thanks for the save, Gregz.

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Shadow_Wulfe
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Re: UnderRail

Post by Shadow_Wulfe »

Any pointer for specialization points?

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KraftCrafterMcCrafty
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Re: UnderRail

Post by KraftCrafterMcCrafty »

Shadow_Wulfe wrote:
Sun Aug 04, 2019 2:54 pm
Any pointer for specialization points?
In the main table, under AOB Script Main, under Leveling Points.

Paretor
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Re: UnderRail

Post by Paretor »

i think the version changed, any chance for an update ? or way to fix the version check ?

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Csimbi
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Re: UnderRail

Post by Csimbi »

Nope, still 1.1.0.12

Paretor
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Re: UnderRail

Post by Paretor »

the table worked fine just until three days ago, wont load the AOB for some reason, reinstalled cheat engine and no good

Edit:
tryied to drop my inventory leave the screen and use the table still no use

any other ideas ? =) appriciate the help
Last edited by Paretor on Wed Aug 07, 2019 6:09 pm, edited 1 time in total.

Rebelicious
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Re: UnderRail

Post by Rebelicious »

For some reason, it doesn't seem to work with 1.1.0.12.

Edit: Chargen script works, but the others seem to do nothing, playing on 1.1.0.12 GOG, Win 7 64.

I'm actually stuck in the middle of nowhere with 3239 inventory weight. :lol:

Edit 2: By dumping everything on the ground and then leaving the area, and then trying to activate the script(s) after a loading screen, it started working again. Oddly, it wasn't enough to just save/load - I actually had to leave the area.

nemesisssu
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Re: UnderRail

Post by nemesisssu »

I've also had problems with activating the table. What works for me is having a save game in a City area, I have mine in Core City, and activating the table works fine in that zone. Afterwards I just reload my current progress.

Rebelicious
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Re: UnderRail

Post by Rebelicious »

Today when starting out, it also didn't work, and moving to another zone didn't help.
I think I've figured it out, as strange as it sounds: You need to activate it in a zone with NPCs in it. I have absolutely no idea why that helps, but I moved ~4-5 loading screens, but the table refused to activate... until I had visited a zone with NPCs in it. I suspect that it would work if it was just enemy NPCs, I doubt it has to be a city, but that seems to have helped.

So, for those that are like me, hauling massive amounts of shit around, try to always save/load in a city, after restarting the game.

predprey
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Re: UnderRail

Post by predprey »

Csimbi wrote:
Sun May 19, 2019 11:50 am
So, being a .NET game, the code is generated only when it's actually used.
Since we can't tap into code that does not exist, it had to be broken up to multiple scripts.
That said, you can enable these smaller scripts only when you've triggered code generation.
If I'm not wrong, if the game is using Mono .Net, CE's Mono injection allows for JITing the codes even when they have not been used yet. At least that's what I did back when I did some scripts for I Am Setsuna. A plus for this is that it completely eliminates the need for any AOB scans. For reference, there is a Mono inject template in the customAOBInjectionTemplates extension.

Paretor
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Re: UnderRail

Post by Paretor »

yup that solved it, enabling the table AOB in a map with npcs in it solved it
strange why it happens.

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