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Holy Potatoes! We're In Space

Posted: Mon Apr 03, 2017 5:09 pm
by STN
table updated

Made by kompyuterlab

fix fuel sometimes have no value

added
Infinite Weapon Health
Infinite Shield
Infinite Charge
Enemies No Shield

My first table using mono

pls use latest version of Cheat Engine

Game Version: GOG Version 1.0.0


Cheats:
Infinite Money($tarch)
Infinite Resource
No Resource Use
Infinite Sol
Infinite Fuel
Enemies Don't Shoot (charge remains at 1) Bosses can use skills thou

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Made by Shinkansen
Simple table for Holy Potatoes! We're in Space?!, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


Important information.
1. Uses Mono, may require an updated monodata collector plugin from here.


2. Most values are encrypted. Modifications take effect when changes occur in-game.


3. Usage using Starch as example.
A. Load a game.
B. Activate (put an X) "Activate Mono (To Activate: Load Game)".
C. Activate (put an X) "Player".
D. Activate (put an X) "Player_set_money Initialization (Activate This First)".
E. Activate (put an X) "Player_set_money (To Activate: Load Game, To Update: Change Starch)".
F. Enable (put a 1) "Starch Set to Starch Value?".
G. Load a game or change Starch.


V1001
1. CraftRoomSlot.
"Duration Passed Set to Duration Passed Value?" sets Duration Passed to massive for 1 Sol completion.

2. ResearchSlot.
"Duration Passed Set to Duration Passed Value?" sets Duration Passed to massive for 1 Sol completion. Enable only when in the Researh Lab. Disable before leaving the Research Lab.

3. TrainingSlot.
"Duration Passed Set to Duration Passed Value?" sets Duration Passed to massive for 1 Sol completion.


V1000
1. Tested game version V1.0.0. May work on other versions.

2. Player.

"Starch Set to Starch Value?" sets Starch to Starch Value.
"Core Level Set to Core Level Value?" sets Core Level to Core Level Value.
"Defense Level Set to Defense Level Value?" sets Defense Level to Defense Level Value.
"Bridge Level Set to Bridge Level Value? sets Bridge Level to Bridge Level Value.

Allows the following to be modfied.
- "Player_set_money Stats -> resourceList". Resources

3. Ship.
"Power Set to Power Value?" sets Power to Power Value.
"ShieldHP Set to ShieldHP Value?" sets ShieldHP to ShieldHP Value.

4. Galaxy.
"Sols Set to Sols Value? sets Sols to Sols Value.

5. ShipEquipment.
"HP Set to HP Value? sets HP to HP Value.
"Base Damage Set to Base Damage Value? sets Base Damage to Base Damage Value.

Re: Holy Potatoes! We're In Space

Posted: Wed Feb 07, 2018 9:19 am
by humankillerz
has anyone seen a working table for this game on steam?

Re: Holy Potatoes! We're In Space

Posted: Sat Mar 03, 2018 3:17 pm
by Noire Blackheart
humankillerz wrote:
Wed Feb 07, 2018 9:19 am
has anyone seen a working table for this game on steam?
I have just tested it on my steam version, it still works completely fine.

Re: Holy Potatoes! We're In Space

Posted: Fri Mar 23, 2018 10:56 am
by humankillerz
your right it does, im not sure what my issue was. idr lol

Re: Holy Potatoes! We're In Space

Posted: Mon Mar 26, 2018 3:42 am
by superqboi
This table works but the HPAWS one needs an update as I can't get the starch function to work

Holy Potatoes! We're In Space

Posted: Sat Jun 09, 2018 12:48 am
by Wardrobe
Neither of the tables work for my steam version. If anyone could update them I would be grateful!

Re: Holy Potatoes! We're In Space

Posted: Mon Jun 17, 2019 1:47 pm
by Scanner
@Wardrobe
You have to use mono (download it, load the script in the CE and then follow the instructions)

But it stucks on E... I cannot activate set_money (Activate..), no matter how often I reload the game :?:

Re: Holy Potatoes! We're In Space

Posted: Sun Sep 26, 2021 9:52 pm
by GoblinGuy
Wardrobe wrote:
Sat Jun 09, 2018 12:48 am
Neither of the tables work for my steam version. If anyone could update them I would be grateful!
I second this. Unfortunately both tables are riddled with errors, so none of their option will activate at all with the game.

For example, Shinkansen's table has errors in the "assert" section, saying that there's a "failure determining what ShipEquipment:set_baseDmg +6 means" to one of the options.

I've fiddled around with mono dissect but since I'm a newbie I can't figure out exactly what to do with this information. So I'm relying on cheating the "traditional" way by searching for values, editing and freezing them.
Probably someone who's more experience than me can figure this out.