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Factorio+23 v.0.17.58

Posted: Tue May 14, 2019 5:45 pm
by Bloodybone
Table Version: 0.17.58

Cheats:

Inf Health/OneHitKill
-Infinite Health
-OneHitKill Enemies

Inf Vehicle Health

Achievements are allowed

Get Pointers
-Factorio.Player
--Player Base
--UserName
--UserName LowerCase
--Player Zoom
--Alt-Mode_Bool
-Factorio.Character
--Character Base
-Factorio.CharacterController
--CharacterController Base
-Factorio.GameView
--GameView Base
-Factorio.GameRenderer
--GameRenderer Base
-Factorio.DayTime
--Factorio.DayTime Base
--Current Time

Get Character
-Base Address
-EntitySelector
--EntitySelector Base Address
-Player
--Player Base Address
-X-Pos
-Y-Pos
-Entity Stuff
--Entity Name
-Movement Speed
-Mining Speed Modifier
-Inventory Bonus
-Crafting Speed
-Added Resource reach distance
-Added Reach distance
-Added Loot pickup distance
-Added Item pickup distance
-Added Item drop distance
-Added Build distance

Update Inventory Size/Set Own
-Update
-Change Inventory Size
--Added Inventory Size
--Set Inventory Size
---Inventory Size to set
---Set Inventory Size Flag

Get Cursor Stack
-Disable Cursor Stack Check - Disables the Mechanism that checks if your cursor Stack is what it should be. (Thank you HylianZ for making me aware of this "Anti-Cheat" mechanism!)
-Base Address
-Cursor Stack
-Max Stack
-Item ID

Inf Reach Distance

Noclip

Toogle Admin/CheatMode
-ToggleCheatMode
-CurrentCheatModeValue
-Toggle Admin
-CurrentAdminValue

Inf Zoom

Teleport to Cursor
-Teleport Flag

Teleport Activation
-Teleport Flag
-Saved X
-Saved Y

Reveal All Recipes

Change Surface Activate Me First
-Change Surface
-X-Pos
-Y-Pos
-Surface Name

Find Surface
-Search For Surface
-Surface Count
-Index to Search for
-Name to Search for
-Case-Sensitive Search
-Returned Index
-Returned Name
-Returned Address

Research Stuff
-Unlock All Technologies
-Reset All Technologies

Give Item
-Give Item
-Item ID
-Item Name
-Item Count
-Item Health
-Print Errors/Warnings
-Force Cursor Replacement - Force Replacement even if you have no space in your cursor Slot.

Class Pointers
-Factorio.GlobalContext
-Factorio.InputHandlerAllegro
-Factorio.ModManager
-Factorio.TimeStatisticsBuffer
-Factorio.AppManager
-Factorio.agui
-Factorio.InfoBoxManager
-Factorio.GarbageCollector

Pointers from Factorio.Global
-Factorio.Player
-Factorio.GameView
-Factorio.Character
-Factorio.EntitySelector
-Factorio.Surface (Current)
-Factorio.Inventory VTable
-Factorio.CharacterController
-Factorio.Renderer
-Factorio.Map
-Factorio.ForceManager
-Factorio.ForceData
--Factorio.ForceManager.Player
--Factorio.ForceManager.Player.AllReasearchStuff
--Factorio.ForceManager.Enemy
--Factorio.ForceManager.Neutral
-Factorio.AllSurfaces

Debugging
-Execute Function By Name
-Print/Convert Item IDs and Names
--What to Do
--Item ID
--Item Name
Updates:Show
Version 0.17.58
-Added Give Item
-Added Print/Convert Item IDs and Names

Version 0.17.56 Update 1:
Thank you HylianZ for making me aware of the Cursor Stack "Anti-Cheat" mechanism!

Added Disable Cursor Stack Anti-Cheat Check

Version 0.17.56:
-Updated Table to support the newest Game Version
-Added Execute Function By Name

Version 0.17.45:
-Updated Table to support the newest Game Version

Version 0.17.39
-Initial Release

Re: Factorio+19 v.0.17.41

Posted: Fri May 24, 2019 1:27 am
by dervasavred
Thank you! I've had a difficult time finding the pointers in Factorio (doesn't help with the devs frenetic update schedule).

Re: Factorio+19 v.0.17.41

Posted: Fri May 24, 2019 4:03 pm
by Bloodybone
dervasavred wrote:
Fri May 24, 2019 1:27 am
Thank you! I've had a difficult time finding the pointers in Factorio (doesn't help with the devs frenetic update schedule).
No Problem ;)

Re: Factorio+19 v.0.17.41

Posted: Sun May 26, 2019 6:54 am
by royzenth
I tried it out, and when i go to activate the "bloodybone" part, it just goes to not responding. Do you know any fix for this? I'm using the version 17.41

Re: Factorio+19 v.0.17.41

Posted: Sun May 26, 2019 8:51 am
by Bloodybone
royzenth wrote:
Sun May 26, 2019 6:54 am
I tried it out, and when i go to activate the "bloodybone" part, it just goes to not responding. Do you know any fix for this? I'm using the version 17.41
What Cheat Engine Version do you have?

You could also right-click on the "Bloodybone" Script then hover with your mouse cursor over "Group config" and then left-click "Hide children when deactivated". Because the Script isn't required in the Current Cheat Table Version.

Re: Factorio+19 v.0.17.41

Posted: Tue Jun 04, 2019 5:28 am
by SoloGamer
Cursor Stack option is not working with latest update. Mainly I just want this to spawn infinite chests w/o disabling achmts.

Re: Factorio+19 v.0.17.41

Posted: Tue Jun 04, 2019 9:01 pm
by Bloodybone
SoloGamer wrote:
Tue Jun 04, 2019 5:28 am
Cursor Stack option is not working with latest update. Mainly I just want this to spawn infinite chests w/o disabling achmts.
I have now updated the table which should have fixed the Cursor Stack Script. :)

Re: Factorio+19 v.0.17.45

Posted: Tue Jun 25, 2019 11:58 pm
by Jasinn
Could you update this? I'm not able to find x.45 version unfortunately, thanks a lot in advance!

Re: Factorio+19 v.0.17.45

Posted: Wed Jun 26, 2019 11:53 am
by Bloodybone
Jasinn wrote:
Tue Jun 25, 2019 11:58 pm
Could you update this? I'm not able to find x.45 version unfortunately, thanks a lot in advance!
Of course :)

Re: Factorio+19 v.0.17.45

Posted: Thu Jul 11, 2019 4:50 pm
by HylianZ
I just picked this up and was hoping to mess around with it before I get serious. I grabbed the 17.45 version in betas and loaded the table but it doesn't seem like everything is working. Infinite health worked, but One hit kill, for instance, didn't do anything, and the info under "Get character" was wrong. Changing values didn't do anything. If you're still working on this one, could you take a look? If not, let me know and I'll start my own investigating. Thanks in advance.

Re: Factorio+19 v.0.17.45

Posted: Thu Jul 11, 2019 5:14 pm
by Bloodybone
HylianZ wrote:
Thu Jul 11, 2019 4:50 pm
I just picked this up and was hoping to mess around with it before I get serious. I grabbed the 17.45 version in betas and loaded the table but it doesn't seem like everything is working. Infinite health worked, but One hit kill, for instance, didn't do anything, and the info under "Get character" was wrong. Changing values didn't do anything. If you're still working on this one, could you take a look? If not, let me know and I'll start my own investigating. Thanks in advance.
I just totally forgot to update the table further. But I'm almost done.

Re: Factorio+20 v.0.17.56

Posted: Thu Jul 11, 2019 10:14 pm
by Bloodybone
I have now updated the Table to support Version 0.17.56 :D

Re: Factorio+20 v.0.17.56

Posted: Sun Jul 14, 2019 9:38 am
by gamebob
"Achievements are allowed" seems not woking with mods on...

Re: Factorio+20 v.0.17.56

Posted: Sun Jul 14, 2019 10:59 am
by Bloodybone
gamebob wrote:
Sun Jul 14, 2019 9:38 am
"Achievements are allowed" seems not woking with mods on...
If you mean steam achievements then no, they don't seem to be affected by the function.

Re: Factorio+20 v.0.17.56

Posted: Mon Jul 15, 2019 1:50 am
by HylianZ
LUL Apparently the game will crash if you mess with the stack.

https://gyazo.com/5880a85e80ed4231326309f4f44abb99