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Re: Factorio+30 v.1.1.25

Posted: Tue May 04, 2021 2:38 pm
by mumbles
1.1.32 still works for the most part. "Give Item" crashes the game.

Re: Factorio+30 v.1.1.25

Posted: Mon May 10, 2021 5:34 pm
by MrTricky
Doesn't seem to work on 1.1.33 - rather, the feature I want to work doesn't as I get an error when I right-click on it. (Achievements are Allowed)

See image:
[Link]

EDIT: I've tried other items in the table, and they will not activate. The X doesn't appear in the check box.

Re: Factorio+30 v.1.1.25

Posted: Sat Jun 12, 2021 3:23 pm
by aa1124
Factorio CT is not working properly.
Is it possible to update to 1.1.34 version?
If possible, please update it.

Or I'd like to know how to update it manually.

Thank you.

Re: Factorio+30 v.1.1.25

Posted: Tue Jun 15, 2021 11:54 am
by beerik
I play with mods in Factorio and I want to be able to get the steam achievements without having to play a normal playthrough without mods. Your Cheat Engine Table has helped me a lot already but I am still not done with the achievements.
Now since the last couple factorio versions the cheat Achievements are Allowed doesn't work anymore.
Would you be so kind to update the table or link me a tutorial on how to update it myself since I don't have any experience with Cheat Engine besides using other people their tables.
Thank you in advance!

Re: Factorio+30 v.1.1.25

Posted: Sat Sep 11, 2021 11:16 pm
by MrEprize0001
Any chance for an update? TIA!

Re: Factorio+30 v.1.1.25

Posted: Wed Dec 15, 2021 7:04 am
by DieVis
Update pls Factorio v1.1.55

Re: Factorio+30 v.1.1.25

Posted: Tue Feb 01, 2022 6:34 pm
by trodgarr
Issues with this table as of 2/1/22:

Cannot toggle some options such as the instant creation tool, recipe research; there may be others.

In toggling cheat mode, the binary oscillates between 0 and 1 and will allow for cheat mode, but it toggles continuously in the game.

Not griping, because some options still function, but would love to see an update to this table :)

Re: Factorio+30 v.1.1.53

Posted: Tue Feb 01, 2022 9:18 pm
by Bloodybone
I've updated the Table to Version 1.1.53

Re: Factorio+30 v.1.1.53

Posted: Sat Mar 19, 2022 3:51 pm
by plaxor
how do you use the surface stuff?

Re: Factorio+30 v.1.1.53

Posted: Sat Mar 19, 2022 6:20 pm
by Bloodybone
plaxor wrote:
Sat Mar 19, 2022 3:51 pm
how do you use the surface stuff?
Firstly the "Find Surface" Script:

This can as the name suggests search for surfaces.

You can do three things:
Find Surface Count:
This will get the Amount of Surfaces currently created in your world.
Wenn activating the Script this will actually be done automatically but if for example
some mod created a new Surface you can get the new Surface count.
The Surface Count will be displayed in the “Surface Count” Addresses value.
Find Surface with Index:
This will search for a Surface by its Index(when it was created).
You can search for the Index by changing the value of “Index to Search for”
The Index starts with 1 which should always return the “nauvis” Surface as that’s the
one that the Game creates when you join the world.
Find Surface with Name:
This will search for a Surface with Name inputted into “Name to Search for”. You can also change the “Case-Sensitive Search” value to “Yes” if you want to do a case sensitive Search.

If you search for a Surfaces Index or Name and it can be found then the value of “Returned Index” will be changed to the Surfaces Index, the value of “Returned Name” will be changed to the found Surfaces Name and the value of “Returned Address” will be changed to the Address of the Surface.

Secondly the “Change Surface Activate Me First” Script:

You can input the Surfaces Name that you want to go to into the “Surface Name” field, the X position into the X-Pos field and the Y position into the Y-Pos field then change the “Change Surface” fields value to “Yes” and if a Surface with that name exists it will teleport you to that Surface to the position specified. The Name has to be case sensitive, so if you want to go to the normal Surface you input “nauvis” into the “Surface Name” field and set “Change Surface” to “Yes”. It should now teleport you to the normal Surface to the position set in X-Pos and Y-Pos.

Re: Factorio+30 v.1.1.53

Posted: Sun Mar 27, 2022 11:18 am
by beerik
Steam Achievements are allowed doesn't seem to work is it possible to fix this?

Re: Factorio+30 v.1.1.53

Posted: Sun Mar 27, 2022 5:52 pm
by Bloodybone
beerik wrote:
Sun Mar 27, 2022 11:18 am
Steam Achievements are allowed doesn't seem to work is it possible to fix this?
It should now be fixed in the newest Table Version ;)

Re: Factorio+30 v.1.1.53

Posted: Thu Apr 07, 2022 10:12 am
by Toxic_
'no crafting requirement' is giving an error in line 7
running latest Factorio version (v1.1.57)

Re: Factorio+30 v.1.1.53

Posted: Wed May 18, 2022 2:48 am
by jaminroyale
Hi, seems the coord position is off?

Not sure why, was guna try to use it but ehhh

Re: Factorio+30 v.1.1.53

Posted: Sat May 21, 2022 2:01 am
by bansukend
Toxic_ wrote:
Thu Apr 07, 2022 10:12 am
'no crafting requirement' is giving an error in line 7
running latest Factorio version (v1.1.57)
Using latest version of CT (1.1.53 Update 1), and game version 1.1.57 got no error.
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