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Tuft
Noobzor
Posts: 10 Joined: Mon Oct 16, 2017 9:29 am
Reputation: 3
Post
by Tuft » Wed Oct 25, 2023 1:06 am
I've always wondered by people don't use the built in symbols for this sort of unprotected game.
i.e. Unlocked zoom out:
Code: Select all
[ENABLE]
Factorio.RenderParameters::zoomOut+48:
db EB
[DISABLE]
Factorio.RenderParameters::zoomOut+48:
db 72
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
LordShotGun
Noobzor
Posts: 9 Joined: Sat Jun 23, 2018 12:35 am
Reputation: 3
Post
by LordShotGun » Wed Nov 22, 2023 1:44 pm
Unfortunately not all the commands work anymore but enough do that it's...ok. Still looking forward to an update.
savitar
What is cheating?
Posts: 3 Joined: Sun Feb 14, 2021 9:54 am
Reputation: 0
Post
by savitar » Fri Apr 19, 2024 5:32 pm
Please update, it doesn't work on the latest version ((
Flizzy
What is cheating?
Posts: 1 Joined: Wed Apr 24, 2024 6:51 pm
Reputation: 1
Post
by Flizzy » Wed Apr 24, 2024 9:18 pm
Never did anything like that before, so please don't ask and don't blame. The (only) thing tho I could get back to work is "No Crafting Requirement"
Replace this:
Code: Select all
define(address1,Factorio.ManualCrafter::startCrafting+A6) // Has been reasearched
define(address2,Factorio.ManualCrafter::startCrafting+240) // Is Cheat Mode Active
[ENABLE]
assert(address1,41 80 7E 58 00)
with this:
Code: Select all
define(address1,Factorio.ManualCrafter::startCrafting+B2) // Has been reasearched
define(address2,Factorio.ManualCrafter::startCrafting+268) // Is Cheat Mode Active
[ENABLE]
assert(address1,41 80 7F 58 00)
== Edit ==
Also got "Inf Health/OneHitKills" to work. Change the +63 in line 1 and 6 to +47. Tested it, seems to work but again, I don't know anything about possible long-term side effects.
Bloodybone
Table Makers
Posts: 289 Joined: Thu Aug 03, 2017 6:19 am
Reputation: 134
Post
by Bloodybone » Sun May 05, 2024 3:47 pm
I've updated the table to Factorio Version 1.1.107
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