RAGE 2 [Engine:APEX]

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demorest
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Re: RAGE2 [Engine:APEX]

Post by demorest » Fri May 17, 2019 3:14 pm

Abilities no CD pls dam XD

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FryGuy
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Re: RAGE2 [Engine:APEX]

Post by FryGuy » Fri May 17, 2019 3:17 pm

Can I just say, SunBeam, I've always liked the way you organize your tables! So clean and neat with colors to boot. Thank you for the table :)

skywolf23
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Re: RAGE2 [Engine:APEX]

Post by skywolf23 » Fri May 17, 2019 4:33 pm

SunBeam wrote:
Fri May 17, 2019 10:06 am
@skywolf23: See page 3. pigeon posted a noclip script. Just download the table, target the game process, press Alt+R and move around. C key moves you down (Z-); Space key moves you upwards (Z+); Shift key to increase movement speed. Do not enable any script in the table manually before pressing Alt+R. The table should remain like this, if you intend to use only noclip:

Image

BR,
Sun
thanks will give it a try when i get back to that vault.

skywolf23
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Re: RAGE2 [Engine:APEX]

Post by skywolf23 » Fri May 17, 2019 5:05 pm

enpoping wrote:
Fri May 17, 2019 11:41 am
this save can unlock the Deluxe Version about BFG gun, Golden Skin, flag, blah blah , everything deluxe version have and the cheat code too, but you need to buy it from Wasteland Wizard to unlock it or using SunBeam CT
Work on Codex version not testing on steam version yet, because i dont have one LOL
chose Male Or Female save game, put it in to
C:\Users\*username*\Saved Games
*********THIS IS THE UNLOCKER SAVE SO IT WILL REPLACE YOUR CURRENT PROGRESS SO BACKUP OLD SAVE AND USE THIS IF YOU WANT*********
interesting will check this out also so sick of games cutting content to make deluxe editions and whatnot and they do not even really cut it when you can memory hack or save edit and add said content back in ridiculous.

justiny
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Re: RAGE2 [Engine:APEX]

Post by justiny » Fri May 17, 2019 5:45 pm

Anyone managed to create a script that stops overdrive multiplier from decreasing? and also a loot vac range multipler? messing with the perks seem to crash game alot,

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m01s33nk0
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Re: RAGE2 [Engine:APEX]

Post by m01s33nk0 » Fri May 17, 2019 6:31 pm

Seems Read Resources not working with CODEX Hotfix, game crashes :(

acecel
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Re: RAGE2 [Engine:APEX]

Post by acecel » Fri May 17, 2019 6:35 pm

m01s33nk0 wrote:
Fri May 17, 2019 6:31 pm
Seems Read Resources not working with CODEX Hotfix, game crashes :(
Me too ;)

And if you guys want to level up faster you can easily search the exp value of one tree (4 bytes), then do a mission of this type, then search the new value, you should find only one, set value to 999999 then do another mission again, then voila you are lvl 18 (max) in this branch.

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Re: RAGE2 [Engine:APEX]

Post by CJBok » Fri May 17, 2019 10:49 pm

Anyone wanna try these resources pointers?

Image


Simple copy the code below and paste in SunBeam's table inside cheat engine.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>59</ID>
      <Description>"[ Inventory ]"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="1" RealAddress="00000000"/>
      <Color>FF8000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>110</ID>
          <Description>"Money"</Description>
          <LastState Value="2999" RealAddress="CF3DB440"/>
          <VariableType>4 Bytes</VariableType>
          <Address>g_Player</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>0</Offset>
            <Offset>8</Offset>
            <Offset>208</Offset>
            <Offset>CD8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>113</ID>
          <Description>"Project Points"</Description>
          <LastState Value="9" RealAddress="CF3DB4A0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>g_Player</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>10</Offset>
            <Offset>8</Offset>
            <Offset>208</Offset>
            <Offset>CD8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>118</ID>
          <Description>"[ Weapons Ammo ]"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>122</ID>
              <Description>"Pistol Rounds"</Description>
              <LastState Value="162" RealAddress="CF224CB0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>8</Offset>
                <Offset>1B8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>124</ID>
              <Description>"Shotgun Shells"</Description>
              <LastState Value="24" RealAddress="CF224CE0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>0</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1B8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>125</ID>
              <Description>"Assault Rifle Rounds"</Description>
              <LastState Value="314" RealAddress="CF3DB020"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1B8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>121</ID>
          <Description>"[ Vehicle Ammo ]"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>123</ID>
              <Description>"High Velocity Gatling Rounds"</Description>
              <LastState Value="3984" RealAddress="CF3DB050"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
                <Offset>1B8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>120</ID>
          <Description>"[ Crafting Materials ]"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>117</ID>
          <Description>"[ Upgrade Items ]"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>115</ID>
              <Description>"Weapon Core Mods"</Description>
              <LastState Value="7" RealAddress="CF3DB1A0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
                <Offset>0</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1F8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>126</ID>
              <Description>"Auto Parts"</Description>
              <LastState Value="5" RealAddress="CF3DB200"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>0</Offset>
                <Offset>10</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1F8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>116</ID>
              <Description>"Nanotrite Boosters"</Description>
              <LastState Value="4" RealAddress="CF3DB230"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1F8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>112</ID>
              <Description>"Feltrite"</Description>
              <LastState Value="459" RealAddress="CF3DB260"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>0</Offset>
                <Offset>10</Offset>
                <Offset>10</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1F8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>119</ID>
          <Description>"[ Other Resources ]"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>127</ID>
              <Description>"Ark Tek Cores"</Description>
              <LastState Value="1" RealAddress="CF3DB1D0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>g_Player</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>10</Offset>
                <Offset>8</Offset>
                <Offset>1F8</Offset>
                <Offset>CD8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


teslaranger93
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Re: RAGE2 [Engine:APEX]

Post by teslaranger93 » Fri May 17, 2019 11:37 pm

Hey could someone add damage multiplier?it's a pain in nightmare i only wanted this cheat,thanks.

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam » Fri May 17, 2019 11:42 pm

CJBok wrote:
Fri May 17, 2019 10:49 pm
...
As much as I'd appreciate it, the values on my end are wrong:

Image

I will not explain why that happens.

You have your Player; the Player has an Inventory; when you first emerge in the world, the inventory is empty. You gather the few several items you find around in the Tutorial map and these are populated sequentially, every X blocks in your Inventory. Now.. this is where the path diverges: let's assume that after the tutorial I instantly teleported to some base and picked up a Chemical Ingredient. You didn't teleport, walked around, killed a mob and picked up a Mutant Head (whatever is called). Assuming we both finished the Tutorial with the same order of having filled up the Inventory, now, since I picked up the Chemical Ingredient, that offset on your end is filled with Mutant Heads :D

Long story short: the position of the items in inventory depends on the order in which they were FIRST acquired/populated in your Inventory. Am sure not everyone here plays identically :P

Meanwhile:

Image

BR,
Sun

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l0wb1t
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Re: RAGE2 [Engine:APEX]

Post by l0wb1t » Sat May 18, 2019 5:28 am

I found this

Code: Select all

RAGE2.exe+5EB269 - F3 44 0F58 93 C8000000  - addss xmm10,dword ptr [rbx+000000C8]
RAGE2.exe+5EB272 - F3 45 0F5F D5         - maxss xmm10,xmm13
RAGE2.exe+5EB277 - F3 45 0F5D D1         - minss xmm10,xmm9
RAGE2.exe+5EB27C - F3 44 0F11 93 C8000000  - movss [rbx+000000C8],xmm10
RAGE2.exe+5EB285 - F3 0F10 8F C0000000   - movss xmm1,[rdi+000000C0]
RAGE2.exe+5EB28D - 0F28 C1               - movaps xmm0,xmm1
RAGE2.exe+5EB290 - F3 0F58 05 686D1402   - addss xmm0,dword ptr [RAGE2.exe+2732000] { (0.17) }
RAGE2.exe+5EB298 - F3 41 0F5F C5         - maxss xmm0,xmm13
RAGE2.exe+5EB29D - F3 0F5D 05 E3701402   - minss xmm0,[RAGE2.exe+2732388] { (2.18) }
RAGE2.exe+5EB2A5 - F3 0F5C C1            - subss xmm0,xmm1
RAGE2.exe+5EB2A9 - F3 41 0F59 C2         - mulss xmm0,xmm10
RAGE2.exe+5EB2AE - F3 0F58 C1            - addss xmm0,xmm1
RAGE2.exe+5EB2B2 - F3 0F11 87 C0000000   - movss [rdi+000000C0],xmm0
RAGE2.exe+5EB2BA - 45 33 C0              - xor r8d,r8d
RAGE2.exe+5EB2BD - 41 8D 50 0E           - lea edx,[r8+0E]
RAGE2.exe+5EB2C1 - 48 8D 0D 78D1FB01     - lea rcx,[RAGE2.exe+25A8440] { ("movement_speed") }
RAGE2.exe+5EB2C8 - E8 93EAA800           - call RAGE2.exe+1079D60
RAGE2.exe+5EB2CD - 41 0F28 D1            - movaps xmm2,xmm9
RAGE2.exe+5EB2D1 - 4C 8B 6D 28           - mov r13,[rbp+28]
RAGE2.exe+5EB2D5 - 4D 8B 9D D0080000     - mov r11,[r13+000008D0]
RAGE2.exe+5EB2DC - 4D 8B 85 C8080000     - mov r8,[r13+000008C8]
RAGE2.exe+5EB2E3 - 4D 3B C3              - cmp r8,r11
RAGE2.exe+5EB2E6 - 74 38                 - je RAGE2.exe+5EB320
RAGE2.exe+5EB2E8 - 8B 15 527F9F02        - mov edx,[RAGE2.exe+2FE3240] { (1809630492) }
RAGE2.exe+5EB2EE - 8B 0D C4DA9E02        - mov ecx,[RAGE2.exe+2FD8DB8] { (392141334) }
RAGE2.exe+5EB2F4 - 4D 8B 08              - mov r9,[r8]
RAGE2.exe+5EB2F7 - 41 3B 41 04           - cmp eax,[r9+04]
RAGE2.exe+5EB2FB - 75 1A                 - jne RAGE2.exe+5EB317
RAGE2.exe+5EB2FD - 45 8B 51 08           - mov r10d,[r9+08]
RAGE2.exe+5EB301 - 44 3B D2              - cmp r10d,edx
RAGE2.exe+5EB304 - 75 06                 - jne RAGE2.exe+5EB30C
RAGE2.exe+5EB306 - F3 41 0F59 50 1C      - mulss xmm2,[r8+1C]

Maybe Player speed is also in this function.Ii found FOV and Weapon zoom inside.

CJBok
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Re: RAGE2 [Engine:APEX]

Post by CJBok » Sat May 18, 2019 5:47 am

SunBeam wrote:
Fri May 17, 2019 11:42 pm
CJBok wrote:
Fri May 17, 2019 10:49 pm
...
As much as I'd appreciate it, the values on my end are wrong:
Thanks for checking, I had the feeling this was going to be the case the way the function were searching for the resource values.

dirtydanisreal
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Re: RAGE2 [Engine:APEX]

Post by dirtydanisreal » Sat May 18, 2019 4:13 pm

l0wb1t wrote:
Sat May 18, 2019 5:28 am
I found this

Code: Select all

RAGE2.exe+5EB269 - F3 44 0F58 93 C8000000  - addss xmm10,dword ptr [rbx+000000C8]
RAGE2.exe+5EB272 - F3 45 0F5F D5         - maxss xmm10,xmm13
RAGE2.exe+5EB277 - F3 45 0F5D D1         - minss xmm10,xmm9
RAGE2.exe+5EB27C - F3 44 0F11 93 C8000000  - movss [rbx+000000C8],xmm10
RAGE2.exe+5EB285 - F3 0F10 8F C0000000   - movss xmm1,[rdi+000000C0]
RAGE2.exe+5EB28D - 0F28 C1               - movaps xmm0,xmm1
RAGE2.exe+5EB290 - F3 0F58 05 686D1402   - addss xmm0,dword ptr [RAGE2.exe+2732000] { (0.17) }
RAGE2.exe+5EB298 - F3 41 0F5F C5         - maxss xmm0,xmm13
RAGE2.exe+5EB29D - F3 0F5D 05 E3701402   - minss xmm0,[RAGE2.exe+2732388] { (2.18) }
RAGE2.exe+5EB2A5 - F3 0F5C C1            - subss xmm0,xmm1
RAGE2.exe+5EB2A9 - F3 41 0F59 C2         - mulss xmm0,xmm10
RAGE2.exe+5EB2AE - F3 0F58 C1            - addss xmm0,xmm1
RAGE2.exe+5EB2B2 - F3 0F11 87 C0000000   - movss [rdi+000000C0],xmm0
RAGE2.exe+5EB2BA - 45 33 C0              - xor r8d,r8d
RAGE2.exe+5EB2BD - 41 8D 50 0E           - lea edx,[r8+0E]
RAGE2.exe+5EB2C1 - 48 8D 0D 78D1FB01     - lea rcx,[RAGE2.exe+25A8440] { ("movement_speed") }
RAGE2.exe+5EB2C8 - E8 93EAA800           - call RAGE2.exe+1079D60
RAGE2.exe+5EB2CD - 41 0F28 D1            - movaps xmm2,xmm9
RAGE2.exe+5EB2D1 - 4C 8B 6D 28           - mov r13,[rbp+28]
RAGE2.exe+5EB2D5 - 4D 8B 9D D0080000     - mov r11,[r13+000008D0]
RAGE2.exe+5EB2DC - 4D 8B 85 C8080000     - mov r8,[r13+000008C8]
RAGE2.exe+5EB2E3 - 4D 3B C3              - cmp r8,r11
RAGE2.exe+5EB2E6 - 74 38                 - je RAGE2.exe+5EB320
RAGE2.exe+5EB2E8 - 8B 15 527F9F02        - mov edx,[RAGE2.exe+2FE3240] { (1809630492) }
RAGE2.exe+5EB2EE - 8B 0D C4DA9E02        - mov ecx,[RAGE2.exe+2FD8DB8] { (392141334) }
RAGE2.exe+5EB2F4 - 4D 8B 08              - mov r9,[r8]
RAGE2.exe+5EB2F7 - 41 3B 41 04           - cmp eax,[r9+04]
RAGE2.exe+5EB2FB - 75 1A                 - jne RAGE2.exe+5EB317
RAGE2.exe+5EB2FD - 45 8B 51 08           - mov r10d,[r9+08]
RAGE2.exe+5EB301 - 44 3B D2              - cmp r10d,edx
RAGE2.exe+5EB304 - 75 06                 - jne RAGE2.exe+5EB30C
RAGE2.exe+5EB306 - F3 41 0F59 50 1C      - mulss xmm2,[r8+1C]

Maybe Player speed is also in this function.Ii found FOV and Weapon zoom inside.
does that contain the value for the FOV of the viewmodel as well? which ones are the FOV and zoom btw?

phrostbyte
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Re: RAGE2 [Engine:APEX]

Post by phrostbyte » Sat May 18, 2019 4:56 pm

Can you please add an option to walk through walls? I'm stuck under the sewers of Gunbarrel and I can't get out :(
nevermind found it gonna try it now viewtopic.php?p=90018#p90018
edit: doesn't seem to work for me.. when i enable it with Alt + r it lets me jump twice and then i freeze in place. is there a way to walk through walls?

edit 2: i somehow managed to do it by disabling "Freeze_player" !
Last edited by phrostbyte on Sat May 18, 2019 6:39 pm, edited 4 times in total.

r3v4n
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Re: RAGE2 [Engine:APEX]

Post by r3v4n » Sat May 18, 2019 5:42 pm

Would it be possible to unlock all vehicles? I really don't want to unlock the xerxes after almost finishing the main story :(

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