RAGE 2 [Engine:APEX]

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l0wb1t
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Re: RAGE2 [Engine:APEX]

Post by l0wb1t »

SunBeam wrote:
Sun May 26, 2019 5:06 pm
Oh, poor you... tell us the shit you used that got you in that situation. I doubt it was normal gameplay.
I had that once too, it happened during this tutorial thing when you learn shit like double jump in that arch. I was searching for unlimited double jump and crashed the game. After I loaded the save, i was inside but without any tutorial. Just the empty room. Not sure if it's a game bug or if any cheat was causing that.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

aberro
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Re: RAGE2 [Engine:APEX]

Post by aberro »

It was. I've stalked near twin falls, when I saw a huge door opened. So I jumped into it and it was closing immediately after me. I saw an elevator, which I couldn't call, so I just jumped down. This was the point of no return. But devs should've keep that door closed, because it's not obvious that this is going to be a game breaking bug.
Also, I can't progress this mission again, but this time while I'm actually doing this mission (previously, as I've said, I was just stalking without any mission). And this time I need to cheat again...
Also, see this: [Link]

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam »

Well.. I used a freecam/teleport or noclip feature to reach some area (e.g.: Undercity mission near Wellspring) and found that after the doors open, the map for the mission didn't load decals. In short, the ground was not loaded, only left and right walls. Using a very old save-game I deduced there isn't a problem with the mission itself (not a game bug). But since I used crap in CE that led to that fuck-up, I'd say it's my fault. So whatever happened, in an orthodox way or not, it's your damn fault :) But sure, the game has to have a fail-safe and reload certain areas properly when you're near them, I give you that.

Here:

Image

Image

Luckily, I don't care anymore as I finished the game and it's a piece of shit, story-wise. Anything else is just purely repetitive and boring after a while, with or without skills/powers.

BR,
Sun

aberro
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Re: RAGE2 [Engine:APEX]

Post by aberro »

How is a one-way door is my fault? It's obvious game bug, that persists both on consoles and PC, that happened to many users, that reported by both bethesda and id software, just google "rage 2 stuck" and you'll see many reports, mostly about "Beneath the surface" mission or it's location, and while I realize that partly this could be my fault that I shouldn't jump down when elevator wasn't working, but that's how this bug appeared for me, but other players report that it's not the only way to trigger it. And I haven't used CE util I realized that I'm stuck and even after that I first tried to glitch through textures. And this has nothing to do with something not loading properly, this is purely a gamebreaking bug, because it's scripted doors behavior, that allows players to go inside and then don't let them go outside.
Sorry, but you're acting like an asshole, admin or not...

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam »

Since we're at it, I should mention this one; the missing rangers, bottom-left, in the Dunes. I cannot, for the love of me, acquire his log. I see him up on that building, I can Ctrl to scan it, I see the message (the text log), then once I hit Enter, nothing happens. This, for example, doesn't work for me:



@aberro: You didn't see me whine some shit isn't doable or cannot be completed. But since you challenged the bugs, I thought I'd mention them. Why I'm not overreacting about it: same as with Far Cry 5, where some mission didn't count towards the total or 2-3 were bugged, I wouldn't stress about it. Why, because you revisit the game anyway later on for some DLC and find the shit's been fixed T_T. But since this is a shitty game, I understand your need to finish and be done with it.

Sakurarozu
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Re: RAGE2 [Engine:APEX]

Post by Sakurarozu »

unlock all cars isnt ticking on using codex table.

faffc260
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Re: RAGE2 [Engine:APEX]

Post by faffc260 »

I'm assuming this is cause I'm using the steam version of the game, but same as above, codex tables unlock all vehicles option doesn't tick

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l0wb1t
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Re: RAGE2 [Engine:APEX]

Post by l0wb1t »

I'm going to check that today.

eyelsi
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Re: RAGE2 [Engine:APEX]

Post by eyelsi »

Is it also possible to set the settings for mouse sensitivity to go lower than 10%?
I'd really appreciate the addition if someone is willing to place the effort...

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Vee_
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Re: RAGE2 [Engine:APEX]

Post by Vee_ »

l0wb1t wrote:
Fri May 31, 2019 2:52 am
I'm going to check that today.
faffc260 wrote:
Thu May 30, 2019 5:20 am
I'm assuming this is cause I'm using the steam version of the game, but same as above, codex tables unlock all vehicles option doesn't tick
Sakurarozu wrote:
Wed May 29, 2019 3:40 am
unlock all cars isnt ticking on using codex table.
Maybe this would help until l0wb1t fix the script or found another method
Unlock All Cars fix

Code: Select all

{ Game   : RAGE2.exe
  Version: 
  Date   : 2019-05-25
  Author : l0wb1t

  This script does blah blah blah
}

[ENABLE]

//aobscanmodule(_UnlockAllVehicles,RAGE2.exe,A6 07 00 80 BF 01 0D 00 00 00) // should be unique
aobscanmodule(_UnlockAllVehicles,RAGE2.exe,A9 07 00 80 BF 01 0D 00 00 00)
//alloc(newmem,$1000,"RAGE2.exe"+B1CB08)
alloc(newmem,$1000,"RAGE2.exe"+B20188)

label(code)
label(return)

newmem:
MOV byte ptr [rdi+00000D01],00
code:
  cmp byte ptr [rdi+00000D01],00
  jmp return

_UnlockAllVehicles+03:
  jmp newmem
  nop
  nop
return:
registersymbol(_UnlockAllVehicles)

[DISABLE]

_UnlockAllVehicles+03:
  db 80 BF 01 0D 00 00 00

unregistersymbol(_UnlockAllVehicles)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "RAGE2.exe"+B1CB08

"RAGE2.exe"+B1CAD6: 4C 8D 44 24 28        -  lea r8,[rsp+28]
"RAGE2.exe"+B1CADB: 48 8D 15 F6 52 BF 01  -  lea rdx,[RAGE2.exe+2711DD8]
"RAGE2.exe"+B1CAE2: 48 8B CE              -  mov rcx,rsi
"RAGE2.exe"+B1CAE5: E8 56 AA 07 00        -  call RAGE2.exe+B97540
"RAGE2.exe"+B1CAEA: 8B 87 2C 0D 00 00     -  mov eax,[rdi+00000D2C]
"RAGE2.exe"+B1CAF0: 89 44 24 28           -  mov [rsp+28],eax
"RAGE2.exe"+B1CAF4: 4C 8D 44 24 28        -  lea r8,[rsp+28]
"RAGE2.exe"+B1CAF9: 48 8D 15 F0 8F BF 01  -  lea rdx,[RAGE2.exe+2715AF0]
"RAGE2.exe"+B1CB00: 48 8B CE              -  mov rcx,rsi
"RAGE2.exe"+B1CB03: E8 38 A6 07 00        -  call RAGE2.exe+B97140
// ---------- INJECTING HERE ----------
"RAGE2.exe"+B1CB08: 80 BF 01 0D 00 00 00  -  cmp byte ptr [rdi+00000D01],00
// ---------- DONE INJECTING  ----------
"RAGE2.exe"+B1CB0F: 0F 94 44 24 20        -  sete byte ptr [rsp+20]
"RAGE2.exe"+B1CB14: 4C 8D 44 24 20        -  lea r8,[rsp+20]
"RAGE2.exe"+B1CB19: 48 8D 15 78 55 BF 01  -  lea rdx,[RAGE2.exe+2712098]
"RAGE2.exe"+B1CB20: 48 8B CE              -  mov rcx,rsi
"RAGE2.exe"+B1CB23: E8 28 A5 07 00        -  call RAGE2.exe+B97050
"RAGE2.exe"+B1CB28: 80 BF 01 0D 00 00 00  -  cmp byte ptr [rdi+00000D01],00
"RAGE2.exe"+B1CB2F: 0F 94 44 24 20        -  sete byte ptr [rsp+20]
"RAGE2.exe"+B1CB34: 4C 8D 44 24 20        -  lea r8,[rsp+20]
"RAGE2.exe"+B1CB39: 48 8D 15 00 8E BF 01  -  lea rdx,[RAGE2.exe+2715940]
"RAGE2.exe"+B1CB40: 48 8B CE              -  mov rcx,rsi
}
//patch1.2
{
// ORIGINAL CODE - INJECTION POINT: "RAGE2.exe"+B20188

"RAGE2.exe"+B20154: 4C 8D 44 24 28        -  lea r8,[rsp+28]
"RAGE2.exe"+B20159: 48 8D 15 CC BE BE 01  -  lea rdx,[RAGE2.exe+270C02C]
"RAGE2.exe"+B20160: 48 8B CE              -  mov rcx,rsi
"RAGE2.exe"+B20163: E8 98 AA 07 00        -  call RAGE2.exe+B9AC00
"RAGE2.exe"+B20168: 80 BF 01 0D 00 00 00  -  cmp byte ptr [rdi+00000D01],00
"RAGE2.exe"+B2016F: 0F 94 44 24 20        -  sete byte ptr [rsp+20]
"RAGE2.exe"+B20174: 4C 8D 44 24 20        -  lea r8,[rsp+20]
"RAGE2.exe"+B20179: 48 8D 15 A0 84 BE 01  -  lea rdx,[RAGE2.exe+2708620]
"RAGE2.exe"+B20180: 48 8B CE              -  mov rcx,rsi
"RAGE2.exe"+B20183: E8 88 A9 07 00        -  call RAGE2.exe+B9AB10
// ---------- INJECTING HERE ----------
"RAGE2.exe"+B20188: 80 BF 01 0D 00 00 00  -  cmp byte ptr [rdi+00000D01],00
// ---------- DONE INJECTING  ----------
"RAGE2.exe"+B2018F: 0F 94 44 24 20        -  sete byte ptr [rsp+20]
"RAGE2.exe"+B20194: 4C 8D 44 24 20        -  lea r8,[rsp+20]
"RAGE2.exe"+B20199: 48 8D 15 60 C1 BE 01  -  lea rdx,[RAGE2.exe+270C300]
"RAGE2.exe"+B201A0: 48 8B CE              -  mov rcx,rsi
"RAGE2.exe"+B201A3: E8 68 A9 07 00        -  call RAGE2.exe+B9AB10
"RAGE2.exe"+B201A8: 8B 97 48 02 00 00     -  mov edx,[rdi+00000248]
"RAGE2.exe"+B201AE: BB EF BE AD DE        -  mov ebx,DEADBEEF
"RAGE2.exe"+B201B3: 85 D2                 -  test edx,edx
"RAGE2.exe"+B201B5: 7E 49                 -  jle RAGE2.exe+B20200
"RAGE2.exe"+B201B7: 33 C9                 -  xor ecx,ecx
}

justiny
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Re: RAGE 2 [Engine:APEX]

Post by justiny »

l0wb1t

Update 1 broke your enable script.

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Poyzion
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Re: RAGE 2 [Engine:APEX]

Post by Poyzion »

I have a problem/question: I used the table from SunBeam because i want to change the values of money and mutant bash tokens. There is an option to get the actual value but i‘m not able to change them to gabe more money and/or tokens ingame :(
Wanted to use that to buy the skins ingame which are sold for money and the tokens and collectibg both ingame would be really time consuming so i hope it‘s possible via CheatTable.
Did i do something wrong or is there only a possibility of parcing the value but none to change the values?
Would be great if someone could help me with that :)
And just to mention: i know that there is a savegame avaliable which includes the skins but i want to unlock them on my own save state so i don‘t have to start again at the beginning.

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SunBeam
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Re: RAGE 2 [Engine:APEX]

Post by SunBeam »

I'll revise the table these days and update the currency part. I've finished the game so have all of the [Link] I need for the various crap in your inventory ;)

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Vee_
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Re: RAGE 2 [Engine:APEX]

Post by Vee_ »

@l0wb1t
Dead scripts for update 4

1. Inf. Overdrive Script
2. Inf. Vehicle Boost Script

Just a heads up, I can't quite find the AoB for those scripts and right now i am using a laptop and out of town for >2 months so no PC atm.

So for those who want to use l0wb1t script just use this script. Take it or leave it :)

Code: Select all

//aobscanmodule(_Overdrive,RAGE2.exe,F3 0F 10 83 90 0D 00 00) //  ====>>>>> DEAD!!
//aobscanmodule(_InfiniteVehicleBoost,RAGE2.exe,F3 0F 10 80 10 4E 00 00 33) //  ====>>>>> DEAD!!
Attachments
RAGE2_l0wb1t.CT
Support update 4 from @Christsnatcher | Disabled scripts, Inf. Overdrive and Inf. Vehicle Boost
(408.94 KiB) Downloaded 186 times

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Poyzion
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Re: RAGE 2 [Engine:APEX]

Post by Poyzion »

SunBeam wrote:
Fri Jun 28, 2019 1:20 am
I'll revise the table these days and update the currency part. I've finished the game so have all of the [Link] I need for the various crap in your inventory ;)
Sounds great looking forward getting this to hopefully get more money and bash tokens :) Tried the actual script but when i active one of the read resources functions game crashes immediately :(
Maybe i try again the avaliable trainer for now there is a function for unlimited money / bashtokens but on first try game also crashed.

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