RAGE 2 [Engine:APEX]

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JustACheater
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Re: RAGE2 [Engine:APEX]

Post by JustACheater »

Poyzion wrote:
Mon May 20, 2019 9:50 pm
I just asked before testing because i don‘t wanted to ruin my savegame if it were saved there.
<snip>

It might have slipped your mind, but what you can do next time is to take a copy of your save files before doing any testing.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam »

^ :D Busted! Good one ;) "also normally a community / forum is there so people can ask questions and get answers" - - sometimes we go to confess to a priest to get that shit going on. You don't need askmen.com for everything. So cut the crap with your excuses and do more with your time; there's more to life than "ruining my save game" (I see potential OCD there).

gasp
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Re: RAGE2 [Engine:APEX]

Post by gasp »

@ skywolf23
the save game works fine. only disapointed is to replay all again, but you get the dexluxe content (without the story dlc^^)

https://i.imgur.com/E4IBkB6.jpg

maybe there is way to not restart the entire game to use the bfg?

skywolf23
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Re: RAGE2 [Engine:APEX]

Post by skywolf23 »

not that i found if there is a work around its not on here. :P

either way when i finish the game i might restart on a harder diff and play at a more leisurely pace, using the bfg. i do not think there is new game plus anyway, so yea if you want to play again, bfg ammo is allegdly hard to keep up anyway. and the games weapons with some damage upgrades do the job just fine.

if i restart entirely i definitely cheating up some boosts/cash to keep it more like a new game plus thing on harder dif.

baubaum
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Re: RAGE2 [Engine:APEX]

Post by baubaum »

so no one cracked the ability/powers cool-down or did no one try?

justiny
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Re: RAGE2 [Engine:APEX]

Post by justiny »

baubaum wrote:
Tue May 21, 2019 10:32 pm
so no one cracked the ability/powers cool-down or did no one try?
Can't you just use fling trainer.

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STN
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Re: RAGE2 [Engine:APEX]

Post by STN »

justiny wrote:
Wed May 22, 2019 12:03 am
baubaum wrote:
Tue May 21, 2019 10:32 pm
so no one cracked the ability/powers cool-down or did no one try?
Can't you just use fling trainer.
Watch your language.

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam »

Finished it. The game was so good that I won't remember shit from it :| Poor Far Cry replica (the whole map, icons, weaponry, shallow story). What story, actually? You have like 2 main missions per Town boss and a final one that pretty much runs like the Rambo movies :| No wonder people said "fun gameplay, shit story".

skywolf23
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Re: RAGE2 [Engine:APEX]

Post by skywolf23 »

yea how good or bad this game is depends on how much you like shooting stuff in it.

But not the worst story for an id game. still doom guy has more personality with a fraction of the story.

And yea other games arguably have done it better, blood dragon is one people cite,

having avalance do the open world bit was probably their biggest blunder, they have not made a good just cause nor innovated in years.

And between the towers and the eggs missions i dunno which i like the lest but for very different reasons. towers are just boring as hell and not even a threat if you drive past them, they all follow the exact same script, the eggs are just annoying fighitng screaming freaks that charge you constantly to get blasted with a shotgun. both those missions should die.

but yea i one of those the like the combat, but stil not finished the game i putter around do some side activities and stuff for a bit here and there. before i do the final mission.

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l0wb1t
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Re: RAGE2 [Engine:APEX]

Post by l0wb1t »

Finally

Code: Select all

RAGE2.exe+151157A - 89 44 24 5C           - mov [rsp+5C],eax
RAGE2.exe+151157E - C7 44 24 60 01000000  - mov [rsp+60],00000001 { 1 }
RAGE2.exe+1511586 - 48 8B 01              - mov rax,[rcx]
RAGE2.exe+1511589 - FF 50 18              - call qword ptr [rax+18]
RAGE2.exe+151158C - 44 0F28 5D 80         - movaps xmm11,[rbp-80]
RAGE2.exe+1511591 - 44 0F28 4D 90         - movaps xmm9,[rbp-70]
RAGE2.exe+1511596 - 44 0F28 15 A2FB6801   - movaps xmm10,[RAGE2.exe+2BA1140] { (1.00) }
RAGE2.exe+151159E - F3 41 0F10 85 DC000000  - movss xmm0,[r13+000000DC]
RAGE2.exe+15115A7 - 0F28 E7               - movaps xmm4,xmm7
RAGE2.exe+15115AA - 41 0F28 8D 20010000   - movaps xmm1,[r13+00000120]
RAGE2.exe+15115B2 - 0F28 D0               - movaps xmm2,xmm0
RAGE2.exe+15115B5 - 41 0F28 85 30010000   - movaps xmm0,[r13+00000130] <----- Movement Speed
RAGE2.exe+15115BD - 8B 1B                 - mov ebx,[rbx]
RAGE2.exe+15115BF - 0FC6 C0 00            - shufps xmm0,xmm0,00 { 0 }
RAGE2.exe+15115C3 - 8B FB                 - mov edi,ebx
RAGE2.exe+15115C5 - 0FC6 D2 00            - shufps xmm2,xmm2,00 { 0 }
RAGE2.exe+15115C9 - 0F59 D0               - mulps xmm2,xmm0
RAGE2.exe+15115CC - 0F28 C6               - movaps xmm0,xmm6
RAGE2.exe+15115CF - 48 C1 E7 07           - shl rdi,07 { 7 }
RAGE2.exe+15115D3 - 48 03 BD 20050000     - add rdi,[rbp+00000520]

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam »

I think that's close to a "movement_speed" string ;) Which gets hashed lol. That "movaps" reads 4 floats.

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l0wb1t
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Re: RAGE2 [Engine:APEX]

Post by l0wb1t »

If you change the value at offset 130 to 3 for example you get super speed. But somehow my game freezes after running a few meters. I wonder if that is happening because of the value change or if I already corrupted my save files?!

I changed dozens of Adresses before I found this. May you can test, if you freeze too?!

briari2
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Re: RAGE2 [Engine:APEX]

Post by briari2 »

Someone opened the infinite ammo cheats in cheats menu?

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SunBeam
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Re: RAGE2 [Engine:APEX]

Post by SunBeam »

You have it in the table; why bother?

briari2
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Re: RAGE2 [Engine:APEX]

Post by briari2 »

please say yes or no?

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