RAGE 2 [Engine:APEX]

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Neherson
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Joined: Wed May 15, 2019 5:03 pm
Reputation: 3

Re: RAGE 2 [Engine:APEX]

Post by Neherson » Mon Sep 02, 2019 2:55 pm

I haven't read all ten pages, so maybe this was already done, but here's a script to override FOV while in a vehicle.
.CEAShow

Code: Select all

[ENABLE]

aobscanmodule(origin_GetVehicleFov,RAGE2.exe,8B 81 ?? ?? 00 00 41 89 87 ?? ?? 00 00 41 80 8F ?? ?? 00 00 04)
registersymbol(origin_GetVehicleFov)


alloc(MEM_GetVehicleFov,$1000,"RAGE2.exe")


label(DATA_VehicleFovOverride)
registersymbol(DATA_VehicleFovOverride)
label(bytes_GetVehicleFov)
registersymbol(bytes_GetVehicleFov)


label(detour_GetVehicleFov)
label(return_GetVehicleFov)


MEM_GetVehicleFov://////////////////////////////////////////////////////////////

DATA_VehicleFovOverride:
  dd (float)1.447131991 //115 FOV

bytes_GetVehicleFov:
  readmem(origin_GetVehicleFov,6)

  align #16
detour_GetVehicleFov:
  mov eax,[DATA_VehicleFovOverride]
  jmp return_GetVehicleFov


origin_GetVehicleFov:///////////////////////////////////////////////////////////
  jmp detour_GetVehicleFov
  nop
return_GetVehicleFov:




[DISABLE]

origin_GetVehicleFov:
  readmem(bytes_GetVehicleFov,6)

unregistersymbol(origin_GetVehicleFov)
unregistersymbol(DATA_VehicleFovOverride)
unregistersymbol(bytes_GetVehicleFov)

dealloc(MEM_GetVehicleFov)




{
// ORIGINAL CODE - INJECTION POINT: "RAGE2.exe"+5F84C9

"RAGE2.exe"+5F849D: 49 8B CF                          -  mov rcx,r15
"RAGE2.exe"+5F84A0: E8 DB A1 A7 FF                    -  call RAGE2.exe+72680
"RAGE2.exe"+5F84A5: 4C 8D 45 E0                       -  lea r8,[rbp-20]
"RAGE2.exe"+5F84A9: 48 8D 54 24 40                    -  lea rdx,[rsp+40]
"RAGE2.exe"+5F84AE: 48 8D 4D F0                       -  lea rcx,[rbp-10]
"RAGE2.exe"+5F84B2: E8 59 10 A6 FF                    -  call RAGE2.exe+59510
"RAGE2.exe"+5F84B7: 48 8B D0                          -  mov rdx,rax
"RAGE2.exe"+5F84BA: 49 8B CF                          -  mov rcx,r15
"RAGE2.exe"+5F84BD: E8 8E 0C A7 FF                    -  call RAGE2.exe+69150
"RAGE2.exe"+5F84C2: 48 8B 8D 38 0A 00 00              -  mov rcx,[rbp+00000A38]
// ---------- INJECTING HERE ----------
"RAGE2.exe"+5F84C9: 8B 81 48 02 00 00                 -  mov eax,[rcx+00000248]
// ---------- DONE INJECTING  ----------
"RAGE2.exe"+5F84CF: 41 89 87 C0 00 00 00              -  mov [r15+000000C0],eax
"RAGE2.exe"+5F84D6: 41 80 8F 34 01 00 00 04           -  or byte ptr [r15+00000134],04
"RAGE2.exe"+5F84DE: 48 8D 54 24 40                    -  lea rdx,[rsp+40]
"RAGE2.exe"+5F84E3: 49 8B CF                          -  mov rcx,r15
"RAGE2.exe"+5F84E6: E8 75 E2 A6 FF                    -  call RAGE2.exe+66760
"RAGE2.exe"+5F84EB: 48 8D 54 24 50                    -  lea rdx,[rsp+50]
"RAGE2.exe"+5F84F0: 48 8D 4C 24 40                    -  lea rcx,[rsp+40]
"RAGE2.exe"+5F84F5: E8 F6 DF A6 FF                    -  call RAGE2.exe+664F0
"RAGE2.exe"+5F84FA: 48 8B D0                          -  mov rdx,rax
"RAGE2.exe"+5F84FD: 48 8D 4D 98                       -  lea rcx,[rbp-68]
}

sebastianyyz
Expert Cheater
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Posts: 121
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Reputation: 7

Re: RAGE 2 [Engine:APEX]

Post by sebastianyyz » Thu Sep 12, 2019 10:16 pm

Pitty, perfect god mode no longer works. I am playing the Steam version. But I thank you for the table.

ZippyDSMlee
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Re: RAGE 2 [Engine:APEX]

Post by ZippyDSMlee » Mon Sep 16, 2019 2:56 pm

anyway to lower Feltrite/exp? I hate leveling up quickly.

sebastianyyz
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Posts: 121
Joined: Sun Jul 09, 2017 3:33 am
Reputation: 7

Re: RAGE 2 [Engine:APEX]

Post by sebastianyyz » Fri Sep 27, 2019 4:15 am

A DLC has been released but most of the options don't work anymore. Any chance to update this please? Thank you

jonasbeckman
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Posts: 259
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Reputation: 12

Re: RAGE 2 [Engine:APEX]

Post by jonasbeckman » Fri Sep 27, 2019 5:00 am

Yeah it was combined with a patch (18 GB for everybody to download thanks to that.) which I assume also did a few things even outside of DLC compatibility so the existing tables took a bit of a hit as a result of that no doubt.

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