The Witcher 2: Assassins of Kings Enhanced Edition
Posted: Sun May 05, 2019 3:48 pm
I pulled this out of the closet to replay.
This is for the current version on GOG.com, v3.3.
I am using some mods, too, most notably EMC.
Just putting it out there in case your offsets/item IDs differ.
Anyway, it's an AOB script so it might work with the Steam release, too.
If you tried this table and it does work with the Steam release, too, please confirm with a reply, thanks!
The script gives you:
- Max. Health; you still die when you get more damage than your max health
- Max. Vigor
- Max. Adrenaline; this might be offset-sensitive, edit OFFSET_ADRENALINE on top of the script if need be.
- Min. Orens; uses a hardcoded item ID, edit ITEM_ORENS on top of the script if need be.
- Min. Items on Drop; Open inventory, drag an item and drop it. If you have only 1, hold SHIFT when you drop it, if you have more than one, hold SHIFT when you click 'Accept' on the quantity dialogue. I made it this way to avoid having to hardcode a myriad of item IDs.
- No Weight Run Restriction; enables run when over weight limit (disables run restriction when over-encumbered). It is also offset-sensitive so edit OFFSET_WEIGHTRESTRICTION on top of the script if need be.
- Carry Weight mod; multiplies the (base+bonus) visible on the Character Screen with the value you specify. >1.0 means you carry more.
- Instant Kill Chance mod; multiplies the (base+bonus) visible on the Character Screen with the value you specify. >1.0 means you are more likely to insta-kill. Setting to 100 will insta-kill most, except the scripted enemies (provided you had at least 1% to begin with, of course).
- Stat pointers; Health, Vigor, Toxicity, Adrenaline, XP, Talent Points (needless to say these are offset-sensitive).
I am not planning updates unless I run into some problems while playing.
Enjoy this fantastic RPG even more!
Update #1
- Added No Weight Run Restriction
Update #2
- Added Carry Weight mod
- Added Instant Kill Chance mod
This is for the current version on GOG.com, v3.3.
I am using some mods, too, most notably EMC.
Just putting it out there in case your offsets/item IDs differ.
Anyway, it's an AOB script so it might work with the Steam release, too.
If you tried this table and it does work with the Steam release, too, please confirm with a reply, thanks!
The script gives you:
- Max. Health; you still die when you get more damage than your max health
- Max. Vigor
- Max. Adrenaline; this might be offset-sensitive, edit OFFSET_ADRENALINE on top of the script if need be.
- Min. Orens; uses a hardcoded item ID, edit ITEM_ORENS on top of the script if need be.
- Min. Items on Drop; Open inventory, drag an item and drop it. If you have only 1, hold SHIFT when you drop it, if you have more than one, hold SHIFT when you click 'Accept' on the quantity dialogue. I made it this way to avoid having to hardcode a myriad of item IDs.
- No Weight Run Restriction; enables run when over weight limit (disables run restriction when over-encumbered). It is also offset-sensitive so edit OFFSET_WEIGHTRESTRICTION on top of the script if need be.
- Carry Weight mod; multiplies the (base+bonus) visible on the Character Screen with the value you specify. >1.0 means you carry more.
- Instant Kill Chance mod; multiplies the (base+bonus) visible on the Character Screen with the value you specify. >1.0 means you are more likely to insta-kill. Setting to 100 will insta-kill most, except the scripted enemies (provided you had at least 1% to begin with, of course).
- Stat pointers; Health, Vigor, Toxicity, Adrenaline, XP, Talent Points (needless to say these are offset-sensitive).
I am not planning updates unless I run into some problems while playing.
Enjoy this fantastic RPG even more!
Update #1
- Added No Weight Run Restriction
Update #2
- Added Carry Weight mod
- Added Instant Kill Chance mod