Simple table for Planet Nomads, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001 - 2019-05-07
"Mobility Set to Massive?" sets Speed to massive. USe this to move around the map.
"Mobility Set to Normal?" sets Speed back to normal.
"Jetpack Maximum Speed Set to Massive?" sets Jetpack Maximum Speed to massive. Use this to allow fast flight.
"Jetpack Maximum Speed Set to Normal?" sets Jetpack Maximum Speed to normal.
V1000 - 2019-05-05
1. Tested game version V184.108.40.206 64-bit. May work on other versions.
"Attributes Set to Max?" sets all Player Attributes like Health, Fatigue etc to max.
Allows the following to be modfied.
- "PlayerEquipModule -> m_ItemInHand". Appropriate stats for the item in hand. Some items, like the Scanner, have ScannerBehaviour, WeaponBehaviour, HandItemBehaviour, BaseEquipableItemBehaviour stats.
- "gameMode". Some cheat flags.
- "advancedSettings". Som planet settings.
- Some speed settings.
"Quantity Set to Max?" sets Quantity to max.
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