Assault Android Cactus+ (2019-05-02)

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Assault Android Cactus+ (2019-05-02)

Post by Shinkansen » Thu May 02, 2019 10:32 am

Simple table for Assault Android Cactus+, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1000 - 2019-05-02
1. LevelManager.
"Battery Set to Max?" sets Battery to max.
"Credits Multiplier Set to Massive?" sets Credit Multiplier to massive.
"Combo Time Set to Max?" sets Combo Time to max.
"Invincibility Set to Invincibility?" sets Invincibility to Invincibility.
"Hit Points Set to Max?" sets Hit Points to max.
"Fuel Set to Max?" sets Fuel to max.
"Speed Powerup Set to Massive?" sets Speed Powerup to massive.
"Energy Set to Massive?" sets Energy to massive.
"Weapon Set to Massive?" sets Weapon to massive.
Shinkansen Assault Android Cactus+ V1000.CT
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Garrett Dark
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Re: Assault Android Cactus+ (2019-05-02)

Post by Garrett Dark » Fri Jun 21, 2019 7:56 am

Just adding my cheat table here for this game. Above cheat table worked for me, but it has the same name as the older one in the older post for this game that didn't work for me, I did not realize it was updated here so I made my own cheat table before I tried the above one.

- Fast Primary Weapon Leveling
Levels up your primary weapon really quick when picking up those enemy drops that gives you score things. Also maintains max level up.

- show HP
Enable to see your HP, set to whatever you want and/or freeze. Default is 5, can be set way above that.

- show Battery Level
Enable to see battery level, set/freeze to whatever you want. Full bar is 100, can be set way above that.

- show Secondary Weapon Charge
Enable to see your secondary weapon charge, set/freeze to whatever. Default is 10, can be set way above that.

- show Score+ (Enable after you have some)
You have to pick up some enemy drops to get some score first before this can be enabled, once enabled on map changes you have pickup an enemy drop for it to update by itself. This script also shows Kill Count, Combo Chain Count, Combo Chain Timer (time until you lose the chain), Combo Chain High (highest chain on the level so far), and Total Amount of Combos for the level.

Redundant Backup Scripts
These are just additional scripts for the above things, thus redundant. Enable to see them. They work on different codes in the game than above, so they can be used at the same time if desired. Mainly they're a backup in case the above scripts fail to work.

+ Set HP to 999 on Damage Taken
Every time you take damage, it sets your HP to 999

+ No HP Damage Taken (Works but PC Portrait Not Displayed)
Ignores damage taken, but the picture of your character at the top of the HUD gets glitchy looking for some reason. Seemly no other negative effects than this.

+ Set Battery to 100% Constantly
Every time it supposed to drain a little as time passes, battery gets set to 100 instead.

+ No Battery Drain
Ignores Battery drain by time.

+ No Secondary Cooldown (Works but PC Portrait Glitched)
Ignores your secondary weapon using it's charge up, but character picture in HUD gets glitchy looking.

Table Extras
* Just some notes I made finding the values of things. Only useful if you need to do manual searches for the value of the things I found, so you know what to look for.
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