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Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14

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Darkedone02
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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by Darkedone02 » Fri May 03, 2019 7:59 am

I would like to have a cheat that allows the warehouse cheat to affect oil. Oil has it's own storage, and i may have to redesign my whole entire island because of the usage of train tracks.

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by eTheBlack » Fri May 03, 2019 9:57 am

Darkedone02 wrote:
Fri May 03, 2019 7:59 am
I would like to have a cheat that allows the warehouse cheat to affect oil. Oil has it's own storage, and i may have to redesign my whole entire island because of the usage of train tracks.
Its simple 4bytes, then just change number to few millions

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by xk061894 » Fri May 03, 2019 12:02 pm

crash when i activate the table. should i offline use the cheat table?

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by Feuer_Psycho » Fri May 03, 2019 1:35 pm

I created a Jack that's usable in the lower slots and works on expeditions by applying brute force and changing all entries of one blue ship crew item into his. I even managed to change that epic pirate guy into Elsie "The Nose" Bouquet slot-able in the trade union (hard to tell if her ability for visiting specialists actually works). But I doubt it's a good idea to blindly change stuff like this.

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by Aroc » Fri May 03, 2019 4:29 pm

really nice. i would also really like to have a pointer to the current amount of each population building type on my current island i'm viewing.

this way, it would be easier to calc if your current island has enouth of goods X to support your island

Also for Ships:
pCargo + 0x10 => Cargo 01 IsLoaded

pCargo + 0x38 => Cargo 02 IsLoaded
pCargo + 0x30 + 0x8 => Cargo 02 Type
pCargo + 0x48 => Cargo 02 Amount

pCargo + 0x60 => Cargo 03 IsLoaded
pCargo + 0x58 + 0x8 => Cargo 03 Type
pCargo + 0x70 => Cargo 03 Amount
Last edited by Aroc on Fri May 03, 2019 4:44 pm, edited 1 time in total.

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by Flupper » Fri May 03, 2019 4:31 pm

So I am playing via Uplay but it crashes everytime as soon as I use one of the pointer.

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by Recifense » Fri May 03, 2019 11:23 pm

Hi guys,

The AOB Table was updated with a fix for crashing when GM was disabled. Please download the table with script version 1.2.

Cheers!
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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by Symbian » Fri May 03, 2019 11:38 pm

Any plans on more options @Recifense ?

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by Darkedone02 » Sat May 04, 2019 12:09 am

Recifense wrote:
Fri May 03, 2019 11:23 pm
Hi guys,

The AOB Table was updated with a fix for crashing when GM was disabled. Please download the table with script version 1.2.

Cheers!
Even though people told me about the oil address is 4 byte, I don't want it to do it all the time, can you make an oil cheat? it has it's very own warehouse.

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Post by archibald101 » Sat May 04, 2019 2:01 am

Feuer_Psycho wrote:
Fri May 03, 2019 1:35 pm
I created a Jack that's usable in the lower slots and works on expeditions by applying brute force and changing all entries of one blue ship crew item into his. I even managed to change that epic pirate guy into Elsie "The Nose" Bouquet slot-able in the trade union (hard to tell if her ability for visiting specialists actually works). But I doubt it's a good idea to blindly change stuff like this.
How did you do this? Did you go looking at each address that had the GUID?

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by Feuer_Psycho » Sat May 04, 2019 2:53 am

Yeah.After seeing the table only changing the graphic and not the object itself I figured the ID is also saved in a different place. So I basically looked the item id up and changed all the addresses just to test if It would do the trick.
I definitely broke stuff in the save file as i can't get that crew guy to show up in the prison. I'm sure someone who has any idea what he is actually doing could find a way to identify the right object addresses without breaking stuff completely.

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by King Gravity » Sat May 04, 2019 6:30 pm

I've gotten far by doing this myself, but I’m not an expert, I’m not even good at cheat engine or coding for that matter, but I found some ID's in my game and I could fix items working 100%. With that being said, my guess is they are coming from the exe file itself, they can be found with a lot of scanning and seems to be 4 byte. And also works fine even over other saves until I close the game, then I’ll have to scan again and getting different number as ID (but always 10 digit number). If someone could figure this out, where the numbers come from, or simply someone who knows how “what writes to this address” works can solve this. https://prnt.sc/nkejt6

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by DrummerIX » Mon May 06, 2019 3:35 pm

I found the ID of all regular items.

Code: Select all

1010223:Advanced Weapons
120036:Alpaca Wool (New World)
120041:Bananas (New World)
1010193:Beef
1010214:Beer
120037:Bombins (New World)
1010204:Brass
1010213:Bread
1010205:Bricks
1010217:Canned Food
1010255:Caoutchouc (New World)
1010231:Cement
120016:Champagne
1010211:Chassis
1010258:Chocolate (New World)
1010259:Cigars (New World)
1010201:Clay
1010226:Coal
1010254:Cocoa (New World)
120032:Coffee (New World)
120031:Coffee Beans (New World)
1010230:Copper
120034:Corn (New World)
1010253:Cotton (New World)
1010240:Cotton Fabric (New World)
1010222:Dynamite
120022:Electricity (Abstract Item)
120044:Felt (New World)
1010243:Filaments
1010200:Fish
120042:Fish Oil (New World)
1010235:Flour
120033:Fried Bananas (New World)
1010209:Fur
1010247:Fur Coats
1010241:Glass
120030:Glasses
1010249:Gold
1010233:Gold Ore
1010215:Goulash
1010192:Grain
1010248:Gramophones
120014:Grapes
1010194:Hops
1010227:Iron
1010250:Jewelry
1010208:Light Bulbs
1010236:Malt
1010566:Oil (Railway Building)
1010256:Pearls (New World)
1010245:Penny Farthings
1010199:Pigs
1010246:Pocket Watches
120043:Ponchos (New World)
1010195:Potatoes
1010228:Quartz Sand
1010198:Red Peppers
1010202:Reinforced Concrete
1010257:Rum (New World)
1010210:Sails
1010232:Saltpeter
1010238:Sausages
1010216:Schnapps
1010206:Sewing Machines
1010203:Soap
1010225:Steam Carriages
1010224:Steam Motors
1010219:Steel
1010218:Steel Beams
120021:Stone Coal (Railway Building)
1010239:Sugar (New World)
1010251:Sugar Cane (New World)
1010234:Tallow
1010196:Timber
1010252:Tobacco (New World)
120035:Tortillas (New World)
1010221:Weapons
1010207:Windows
120008:Wood
1010242:Wood Veneers
1010197:Wool
1010237:Work Clothes
1010229:Zinc

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-03

Post by ImpalaPUA » Fri May 10, 2019 11:03 pm

I can confirm the AOB version works with the steam version. I have a legit and paid for steam version and tested the table

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Re: Anno 1800 v13.12551 UPLAY (GM and More) 2019-May-17

Post by Recifense » Sat May 18, 2019 1:39 am

Hi guys,

A table was added for version 13.12551.0.1532. Please check at the first post.

New approach in general.

Cheers!
For Old Tables, PM or E-mail me.

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I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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