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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Fri Jul 05, 2019 7:47 am
by Arimai
Odd. Did something change for the site? Cheat tables are being flagged as dangerous now along with trainers.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Sat Jul 06, 2019 10:13 am
by Gutie
Arimai wrote:
Fri Jul 05, 2019 7:47 am
Odd. Did something change for the site? Cheat tables are being flagged as dangerous now along with trainers.
Yeah seems like the goog's browser is very pissy about any method of download of tables recently. Imo download duckduckgo browser and it should be fine, plus the fact they aren't datamining you nor using rampant amounts of RAM too.

I love pdox for being prompt in some ways, but the 1.2 patch is fantastic in a lot of aspects but also horrendous in others if you saw the patch notes (removing gold from peace deals for example). Part of me wishes they'd stuck to their schedule for patches here for once to play 1.1 and possibly see a tech level/research extension drop, lol.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Tue Jul 09, 2019 5:44 am
by PrussianSM
Can you add an increase pop in click cheat in the next update?

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Tue Jul 09, 2019 11:26 am
by Linkspirit
Hi, I'm new here. I would like to know when the update of the tables for imperator rome v1.1.1 thank you in advance.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Wed Jul 10, 2019 3:41 am
by Gutie
Linkspirit wrote:
Tue Jul 09, 2019 11:26 am
Hi, I'm new here. I would like to know when the update of the tables for imperator rome v1.1.1 thank you in advance.
There is no 1.1.1, the newest and current 1.1 Pompey Update is the most recent. The soon to be finalized 1.2 Cicero Update, which hasn't gone live yet, and is still a beta patch. The current table works for v1.1 the currently active live patch. When v1.2 Cicero's final build drops, there will be work done. Doing a table for a beta patch likely will require redoing some of the table as the patch's final build is incoming soon.

So in short this table IS for the currently active patch.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Wed Jul 10, 2019 9:32 am
by Alaunus
Gutie wrote:
Wed Jul 10, 2019 3:41 am
Linkspirit wrote:
Tue Jul 09, 2019 11:26 am
Hi, I'm new here. I would like to know when the update of the tables for imperator rome v1.1.1 thank you in advance.
There is no 1.1.1, the newest and current 1.1 Pompey Update is the most recent. The soon to be finalized 1.2 Cicero Update, which hasn't gone live yet, and is still a beta patch. The current table works for v1.1 the currently active live patch. When v1.2 Cicero's final build drops, there will be work done. Doing a table for a beta patch likely will require redoing some of the table as the patch's final build is incoming soon.

So in short this table IS for the currently active patch.
Paradox summer break should already have started. I would be extremely surprised if 1.2 would make it out of beta before next month.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Wed Jul 10, 2019 5:43 pm
by Linkspirit
it's understood, thank you for your help and sorry for my English, I'm still learning.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Thu Jul 11, 2019 12:08 pm
by ws7878
Does this table have a mod achievement cheat?

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Wed Jul 17, 2019 7:38 am
by Gutie
ws7878 wrote:
Thu Jul 11, 2019 12:08 pm
Does this table have a mod achievement cheat?
No it does not, and is very unlikely to ever do so. Especially given console commands kill ironman mode. Any achievements would be unlocked via accomplishing things with using the functions of the table (which tbh is a giant win button. God Mode for troops alone will give you the means to do numerous achievements).

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Sun Jul 21, 2019 9:25 am
by prometh
Cant get work version of the game 1.0.0 (67f1), wont open table.

Tryed "Imperator-Rome_v1-0-0_Steam_MB_CE67_S12-AOB_T12.CT" from post.

Any solution?

Thanks in advance

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Tue Jul 23, 2019 12:57 am
by ZeroSum
Is there any way to add age to the trait which are able to be modified? :)

And thank you Recifense for your work. :D

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Mon Jul 29, 2019 5:26 pm
by Harkonius
Does anyone know how to find the new currencies Political Influence and Military Experience in the 1.2 Cicero Beta?

Money and manpower is still easy to find, but I've yet to any luck finding the new ones with CheatEngine. :/

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Tue Jul 30, 2019 7:52 pm
by nath208
I'm not able to find manpower in the cisero beta.

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Sat Aug 10, 2019 5:36 am
by Gutie
Seems like table updates on hold until 1.2 drops. Looks like it will still be a bit though for 1.2 given the Dev Diary this week (they're doing a bit more than first planned it seems). Has anyone found the values for tech progress by chance in 1.1.0 Pompey?

NVM. Got them for Epirus here. Not sure whether the pointers are the same for all factions or not, but here they are copied direct from my CT. Set the Values to 0 so you can modify at will from there. Just set them to 9999999 ( Which is 99.99999% Progress) if you're so inclined to try rushing through the techs and dont want to risk any issues each month. First time copying code over to the forums, so hope I did it right. Looking for tyranny value too atm. I think with Tech pointers and Tyranny pointers, we'll have the bulk of the core mechanics taken care of.... I think.


Unfortunately, the values change upon restart it seems.... so much for thinking I'd came up with something.
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>301</ID>
<Description>"Civic Advances"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CC8"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CC8</Address>
</CheatEntry>
<CheatEntry>
<ID>302</ID>
<Description>"Oratory Advances"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CD0"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CD0</Address>
</CheatEntry>
<CheatEntry>
<ID>303</ID>
<Description>"Religious Advances"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CD8"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CD8</Address>
</CheatEntry>
<CheatEntry>
<ID>304</ID>
<Description>"Martial Advancements"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CC0"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CC0</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>

Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Posted: Sun Aug 11, 2019 11:20 am
by Gutie
Follow up on this. I THINK I found the correct value for Tyranny, but it seems even when freezing the value it goes right back to what it was before. Not sure If I found just the text representation or what the thing is, but freezing the value doesn't seem to work, as does, obviously manually editing it. I'm not sure what that's about.

Once again, nevermind, that WAS some sort of display value for it. Found the Value for Tyranny HERE (once again for Epirus) and made to be a base value of zero for simplicity sake. The value, as with Tech Progress is the "percentage" x100000 So If you want it at 5.00 It's 500000. I'm not sure if Tyranny is a 0-100 scale or goes above 100, and tbh don't care to crash the game atm, lol.


EDIT: As above, the value seems to change each restart. Thought it might have been a static value. But it's not.
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>307</ID>
<Description>"No description"</Description>
<LastState Value="0000000" RealAddress="2C927CB6F8"/>
<VariableType>4 Bytes</VariableType>
<Address>2C927CB6F8</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>