Luther wrote: ↑
Wed Dec 18, 2019 1:22 pm
Edit- Pretty sure were looking for a float, if your at 1.23% progress and do a float scan for 1.23, after 2 scans you can find the address for the % completed, I'm stuck at finding the address that is manipulating that.
That settles it. I'm now 99.99% sure it's stored the same way how values for experience were stored in HoI4. Now I need to just dig out my own notes about that and it should be all easy from there on...
So far it keeps crashing on attempts to change the value (despite apparently finding the correct one). Opening save file would help, but they are compressed and I can't find the god-damn settings file to disable compression, while of course there is no button for it in-game.
The value is going to be 4 Bytes and it's (most likely) three numerals long after the comma. In other words what displays as 1.51% is actually some value in range of 1500-1520. This is but an educated guess at this point, but so far everything follows pattern of HoI4. Shame it doesn't give the results without crashign the game, which is frustrating.
Without access to save files, I think the problem is related with having two separate counters. One is progress in percentage, the other is days to finish. Thing is, I can't find any value related with days, even if counting both ways (so either days increasing up to 730 or decreasing toward 0), so I assume it doesn't exist in the end, but that's a complete bling guess. Getting into a save file would be really helpful
Eight hours in, the only tangible results I've got is almost 30 GB of crash-dump data generated by CE. I give up, unless someone tells me how to get inside save file and I can finally see if the thing I'm hitting is at least the right value. It seems to work, it seems to change the duration of the project, but it crashes the game either instantly after being changed or right after alt-tabing back into the game.