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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Fri May 03, 2019 1:26 am
by strayfies
Thanks for being so quick, Recifense!

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Fri May 03, 2019 4:53 am
by danielyee
hi sir..may i ask sir ..how come this table crashes the game..sir

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Fri May 03, 2019 8:10 am
by bigyip69WEED
hey not to be annoying but dyou think you could add more trait pointers (if thats the right term)? its fully possible that im a huge dumbass and im messing it up somehow but i can only modify the first 3 traits when characters can have up to 7 i think

btw been using your tables for years now, first time actually posting on the forums, so big ty for all your good work

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Fri May 03, 2019 1:28 pm
by renoraider
Yeah so what happened to the technology pointers?

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Fri May 03, 2019 10:01 pm
by XXXX41XXXX
Thanks Recifense !

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Fri May 03, 2019 11:24 pm
by LazyNChillin25
renoraider wrote:
Fri May 03, 2019 1:28 pm
Yeah so what happened to the technology pointers?
as a alternative solution you can buff the characters stats to whatever amount and you will get the same result. Only when they die and you have to redo on newer character.

Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Posted: Sat May 04, 2019 9:42 am
by drunkenmonkey
Sepetuis wrote:
Thu May 02, 2019 9:41 pm
Manpower would be a handy pointer, since it's been in CompactDisc's table and was in the compiled table of fearless123456's code in the request thread as well.
until the lads get it in the table manpower is a pretty easy search, just pause, search for current manpower, unpause, train a unit, pause, search for new manpower figure, took only 2 searches for me lastnight, then just locked it in at 100000

tech points were a bit harder, but that was a search between so if it says your military tech is 21.50 , pause, search between 21500 and 21509, then unpause wait for it to go up (say 22.00), pause, search between 22000 and 22009 only took a few goes, just had to do it four times, the next tech pointer (civic i think) i read somewhere on the forum is about +8 above the military one which made it easier to narrow down

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 9:45 am
by Zxeait
Problem at the moment is that 1.0.2 is literally around the corner (already in beta) so any updates/amendments won't be here till then.

Reci also has a 'restore units to full strength' which makes manpower pointless, a different way of looking at it.

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 9:54 am
by drunkenmonkey
Zxeait wrote:
Sat May 04, 2019 9:45 am

Reci also has a 'restore units to full strength' which makes manpower pointless, a different way of looking at it.
need manpower to recruit your barbarian hordes, before you can restore them

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 3:23 pm
by s8018572
I found something weird. I only use pointer, but army maintenance always low , even AI's army maintenance is low too.
it cause tribe have tons of army. it can defeat a great nation easily.

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 5:40 pm
by gorgutzer
give ironman console !!

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 7:01 pm
by T183R
gorgutzer wrote:
Sat May 04, 2019 5:40 pm
give ironman console !!
Compact is working on it, have patience my friend.

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 7:48 pm
by majec100
s8018572 wrote:
Sat May 04, 2019 3:23 pm
I found something weird. when i only use pointer, but army maintenance always low , even AI's army maintenance is low too.
it cause tribe have tons of army. it can defeat a great nation easily.
This seems to be a problem for me as well.

Just running the script makes all units cost almost no maintenance, for player and AI, making AI create crazy stacks of cohorts and even bigger fleets

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sat May 04, 2019 11:34 pm
by bronxrsj2
any hope for a GOG version 1.0 of this hack

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Posted: Sun May 05, 2019 5:38 am
by Gutie
majec100 wrote:
Sat May 04, 2019 7:48 pm
s8018572 wrote:
Sat May 04, 2019 3:23 pm
I found something weird. when i only use pointer, but army maintenance always low , even AI's army maintenance is low too.
it cause tribe have tons of army. it can defeat a great nation easily.
This seems to be a problem for me as well.

Just running the script makes all units cost almost no maintenance, for player and AI, making AI create crazy stacks of cohorts and even bigger fleets
Which pointer are you guys talking about? I'd like to avoid running into it if possible to not break my game. This is from the 1.0.1 table right?