Imperator Rome v2.0.1 Steam (GM and More) 2021-Feb-20

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danielyee
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Re: Imperator Rome v1.3.2 Steam (GM and More) 2019-Dec-19

Post by danielyee »

hi sir..grandmaster..game been updated ver 1.4.0..
table all not working sir

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dustbeen43
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Re: Imperator Rome v1.3.2 Steam (GM and More) 2019-Dec-19

Post by dustbeen43 »

Please update ! Thanks in advance ;)

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Recifense
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by Recifense »

Hi guys,

A table was added for version 1.4.0 at the first post.

Cheers!

IgnisGlaciem
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by IgnisGlaciem »

Recifense wrote:
Thu Apr 02, 2020 1:15 am
Hi guys,

A table was added for version 1.4.0 at the first post.

Cheers!
Reci you absolute ledge, thank you!

strayfies
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by strayfies »

Awesome, thanks Recifense. Yet again :)

danielyee
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by danielyee »

A very great appreciated to the legendary grandmaster table maker..tq sir

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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by KaninDESU »

Thank you for the great table.
I just made a edit to the number of traits, from 3 to 6(hopefully I did it right).
If anyone else wants it here it is.
Attachments
Imperator-Rome_v1-4-0_Steam_MB_CE70_S2-3-AOB_T22-EDITED.CT
(53.09 KiB) Downloaded 63 times

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Gutie
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by Gutie »

Big thanks for the update on the table. I enjoy Imperator more than a couple of the other pdox titles, so always appreciated to see it get some love.

Just following up, has anyone seen any table functions get broken via 1.4.1 hotfix? Still wrapping up my file from 1.3.2 before moving onto the current patch. (EDIT: Looks like its fully functional in 1.4.1 including Kanin's trait extention)

Also, Kanin thanks for working on a trait extension. That's always a big help (random neg traits seem to be dished out worse than CK2 does with all DLCs active).

Saruman
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by Saruman »

Hi Recifense! Please,can you add in table fast investments in provinces? I would love to have it :)
Is it possible to make it?

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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by fatpig2125 »

Gutie wrote:
Wed Apr 08, 2020 12:27 am
Big thanks for the update on the table. I enjoy Imperator more than a couple of the other pdox titles, so always appreciated to see it get some love.

Just following up, has anyone seen any table functions get broken via 1.4.1 hotfix? Still wrapping up my file from 1.3.2 before moving onto the current patch. (EDIT: Looks like its fully functional in 1.4.1 including Kanin's trait extention)

Also, Kanin thanks for working on a trait extension. That's always a big help (random neg traits seem to be dished out worse than CK2 does with all DLCs active).
I've also had issues with the 1.4.1 hotfix I've noticed a few bugs on some of the commands (loyalty is the first that comes to mind) but some commands are also working fine for me (treasury seems to be ok)

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dancon
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by dancon »

Saruman wrote:
Mon Apr 20, 2020 11:16 am
Hi Recifense! Please,can you add in table fast investments in provinces? I would love to have it :)
Is it possible to make it?
I would too. :)

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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by KaizerIvan »

1.4.2 update please

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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by Aethass »

if possible can you add fast city building

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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by Mirek_Burczyn »

Both investments and city building can be achieved by a simple edit in the files, decreasing the duration to the number of days you want it. AI still won't be able to afford it, not to mention spam it. I gave up in December trying to figure out how those are even accounted and turns out simply reducing the time needed in game files works just as well.
Also, there is some issue if it's finished before new month starts and you will be unable to start repeating the sama action - just start/cancel a trade route and you will unlock all the buttons to be active.

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dancon
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Re: Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Post by dancon »

Mirek_Burczyn wrote:
Fri May 08, 2020 1:15 am
Both investments and city building can be achieved by a simple edit in the files, decreasing the duration to the number of days you want it. AI still won't be able to afford it, not to mention spam it. I gave up in December trying to figure out how those are even accounted and turns out simply reducing the time needed in game files works just as well.
Also, there is some issue if it's finished before new month starts and you will be unable to start repeating the sama action - just start/cancel a trade route and you will unlock all the buttons to be active.

In:
steamapps\common\ImperatorRome\game\common\scripted_guis\invest_in_state_buttons.txt

You can use:

Code: Select all

		hidden_effect = {
			if = {
				limit = {
					owner = {
						is_ai = yes
					}
				}
				add_state_modifier = {
					name = state_modification_in_progress
					duration = 730
				}
				save_scope_as = state_improvement_target
				trigger_event = {
					id = state_improvement.11
					days = 730
				}
			}
			else_if = {
				limit = {
					owner = {
						is_ai = no
					}
				}
				add_state_modifier = {
					name = state_modification_in_progress
					duration = 10
				}
				save_scope_as = state_improvement_target
				trigger_event = {
					id = state_improvement.11
					days = 10
				}
			}
		}
and it should only allow you to build them rapidly, the AI will still have to wait the long time. It's important to note, when you are replacing them look for "id = state_improvement." and ensure the old id stays the same. It goes from 1-4, 10-11. Otherwise all those buttons will give the same buff.

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