Imperator Rome v1.3.2 Steam (GM and More) 2019-Dec-19

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Recifense
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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by Recifense » Fri Dec 06, 2019 12:27 am

Hi guys,

A table was added for version 1.3.1. Please check at the first post.

+ Characters Minimum Statesmanship

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777


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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by strayfies » Fri Dec 06, 2019 12:31 am

Thanks, Recifense!

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by Aurata » Fri Dec 06, 2019 3:22 am

Thanks, and it seems to work with the XBox Gamepass PC version.

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by danielyee » Fri Dec 06, 2019 3:27 am

What to say..no words to describe the young grandmaster table Recifense...one of the great table maker..appreciated sir..tq

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by simple pseudonym » Sun Dec 08, 2019 8:45 pm

First of all, thanks to Recifense for the update on this (and all the other) tables. Really appreciate it.

With that said, I have a question concerning the provincial investments. How can I speed them up? Does anybody have an idea? I don't get anywhere with my abillities. :?

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by TheBlackSwordsman » Sun Dec 08, 2019 11:34 pm

Is there an ironman table for 1.3? Im not sure how to update the current one or an older one as im not that familiar with how CE works and dont know the pointer stuff.

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by revanchrist » Mon Dec 09, 2019 12:01 am

simple pseudonym wrote:
Sun Dec 08, 2019 8:45 pm
First of all, thanks to Recifense for the update on this (and all the other) tables. Really appreciate it.

With that said, I have a question concerning the provincial investments. How can I speed them up? Does anybody have an idea? I don't get anywhere with my abillities. :?
No idea how to do it with cheat engine, but the value is in Imperator Rome\game\common\scripted_guis folder.
invest_in_state_buttons: default value for province investment is 730 days.
found_city_button: default value for city upgrade is 730 days.

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by Alaunus » Mon Dec 09, 2019 9:16 am

TheBlackSwordsman wrote:
Sun Dec 08, 2019 11:34 pm
Is there an ironman table for 1.3? Im not sure how to update the current one or an older one as im not that familiar with how CE works and dont know the pointer stuff.
iirc console enabler for ironman has been shelfed. PDX did something new for Imperator. As soon as you use the console it gets baked into your save and disqualifies it from achievements forever. I think someone made a 'fake ironman' mode for 'regular' saves but wouldn't hold my breath for an up to date version of that.

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by CompactDisc » Mon Dec 09, 2019 10:59 am

Alaunus wrote:
Mon Dec 09, 2019 9:16 am
iirc console enabler for ironman has been shelfed. PDX did something new for Imperator. As soon as you use the console it gets baked into your save and disqualifies it from achievements forever. I think someone made a 'fake ironman' mode for 'regular' saves but wouldn't hold my breath for an up to date version of that.
The reason I stopped working on it, was a lack of time.
CK2 did something similar to screw up your saves, but BringChaos found a way around that. Eventually others as well.
I'm 100% sure it's possible, someone just needs to take the time to figure it out.
Happy table making!

Support me on Patreon for more table fun:
https://www.patreon.com/CompactDisc

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by Alaunus » Mon Dec 09, 2019 12:18 pm

CompactDisc wrote:
Mon Dec 09, 2019 10:59 am
[...] someone just needs to take the time to figure it out.
Given how 'feature complete' imperator is right now that will happen any minute :roll:

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by CompactDisc » Tue Dec 10, 2019 6:59 am

Alaunus wrote:
Mon Dec 09, 2019 12:18 pm
CompactDisc wrote:
Mon Dec 09, 2019 10:59 am
[...] someone just needs to take the time to figure it out.
Given how 'feature complete' imperator is right now that will happen any minute :roll:
Oh I'm sure Imperator won't receive any updates or DLC, after all it's been released in a perfect state :lol:
Happy table making!

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by T183R » Tue Dec 17, 2019 10:06 am

1.3.2 was just released.

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by danielyee » Tue Dec 17, 2019 12:19 pm

Sir the game just updated sir

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by Mirek_Burczyn » Tue Dec 17, 2019 9:57 pm

My grand solution to provincial investments finishing within 3 days or at least monthly pip doesn't work in the end. Shame

On a side-note, could the script for siege be bumped to x10, rather than x5? That would allow to finish each stage of siege in just 2 days, rather than 5. Believe me, it does make a difference, as it halves the time spend on waging wars solely because the peace deal "prices" for conquest require from you to conquer half the continent to claim the two territories you need. I'm seriously amazed how incompetent Imperator is on design side of things. It's like Paradox deliberately screwed the game up so see how bad things can go. Who am I kidding - they are fucking clueless and post-release re-development of this game is one big joke
tl;dr siege script being x10, instead of x5 would be really great

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Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Post by Alaunus » Wed Dec 18, 2019 7:55 am

Mirek_Burczyn wrote:
Tue Dec 17, 2019 9:57 pm
[...]how bad things can go[...]
No worries, they take what they have learned and totally will apply it to ck3. *mad cackle*

back on topic:

judging from how recifense increased siege speed in the earlier table I had on file it looks like it should be possible to give your siege speed more OOOMPH just with ye good olde copy paste. Once the new table hits open it with a text editor of your choice search for the > // When a siege is ongoing < part and ponder a bit about how he achieves the increasement. Specifically compare his code to the original game code he commented.

Gotta love people who actually comment their code. :wub:

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